...in the 'destroy ground trains' script xml in the spawns folder that quick combat uses to determine the type/length etc. of train generated there are lines toward the end of the file for 'route' where speed can be mentioned... ''-2'' or ''0'' being typical... maybe this has some bearing on on my plight? .I dunno, but I'd love to get them trains to either keep moving or at least get goin' a bit sooner for the the sake of the realism, wot? :isadizzy:
(now there's a 'rock and a hard place' if there ever wuz...)
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