Regarding ground textures/mesh... sitting on the ground in a plane, looking out the cockpit glass, everything looks great, as it does in the spot view, looking at the model sitting on the ramp. Seems that upon take-off, the more altitude between me and the ground, the more the ground textures become fuzzy and there are alot of jagged edges. This only happens in the spot view while in the air. If I stay sitting in the seat, either in the 2D or the VC, (where I should be, really) the ground is crystal clear and the coastlines and roads are smooth.
Ocasionally, I enjoy the spot view, especially when I am flying a really sweet looking plane. I think I would enjoy it more if the ground textures didn't look like a conglomeration of cat fur, all fuzzy and out-of-focus looking. Just wondered if there was a fix or a way to tweak the ground textures to sharpen them up just a bit.
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