
Originally Posted by
pfflyers
What bothers me more than the fuzzies themselves is the 'pop' you get when the higher level mips load.
I really notice it most when mountain flying. As I fly through the mountains they change shape and build themselves as I approach. Then when I get right up next to a peak the highest level texture snaps into focus.
When I tried some of the popular cfg tweaks it seemed like some were intended to make the high level textures to load at a greater distance from you. I must admit I can't really see a difference.
I understand why it has to be this way, in R/L the distant terrain is fuzzed by distance and atmosphere. I just wish there was a way for the transition from fuzz to not fuzz to be smoother.
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