Then I remembered that there was a plane in CFS2 that I always liked a lot, but that was a bit too big in relation to the real plane. And that that plane was available as an FSC project
. That plane is Jim Jacobson's Breguet 693, and spent the afternoon and part of this morning learning with it. Scaled it down by a factor of 0.85, added and then changed the bottom wings texture. After a few more changes (for instance, texturing a propeller that had somehow lost the texture) and tests, I converted it to CFS2...
And it worked... what a blast
. Minor glitch is that elevators now don't move, but the rest is fine. I tried to change the animation for the bomb bay, currently tied to the cowling flaps animation, but my SCASM attempt was a failure. Absolutely not enough experience, maybe later on I'll get a tutorial somewhere and give it another try.
The question is that I've had a great time with that, and also it made me realise how difficult is to create a plane from scratch. Hats off to all the modelers of FS and CFS that supply us with such fine plane, ship or building models.
And OBIO, give it a serious try, you won't regret it.
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