So how do you prepare a base install of CFS2 on which to build your different theatres of opperations?
Take one fresh virgin CFS2 and copy it rename it CFS2_Base or something.
I’m going to build a modding platform for developing CFS2
This would also be a great base install on which to build alternative installs for different theatres of Ops or different eras of combat.
So first off I’m going to strip out all of the
Here I will remove the stock PTO detailed scenery
From \...\SCENEDB\world\scenery
16 files *9.bgl the Lod9 mesh
12 files pac????m.bgl the land/water masks
82 files pac????p.bgl the vector textured polygons (beach lines rivers and tracks)
Move the files to an other folder; rename them; or delete them.
Now I’m adding all of Richard rhumbaflappy Ludowise’s DEM lod 5 7 and 8
Lod 5 and 7 are global but lod 8 only covers ETO and PTO (so far)
I am going to put it all into
\..\SCENEDB\world\scenery
Tried installing LOD8 to a separate folder
As Rami suggests, but seems to take slightly longer to reload scenery!
looks like 8 for the eastern hemisphere
and 16 for the western hemisphere
91 files of lod 7 mesh cover the entire world except 4 squares of open ocean
12*8 lod 7 squares cover the globe
97 files of lod 8 mesh covering
areas of significance in WW2
4 lod 8 squares to each lod 7
In addition to Dicks global mesh I am adding his new water masks
They are Lod 8 and follow the same naming convention.
\..\SCENEDB\world\scenery
In \..\scenery I replace dem4km.bgl with Dick’s version
Now I will create an empty GSL file to remove the default infrastructure
Simply create a copy of \..\GSL\cfs2.gsl
Now use Martin Wrights GSLMan to open the copy and remove the gobs, now the original cfs2.gsl will be empty. Rename the copy to something meaning full, it’s a tiny file so no point in deleting it.
Clear Out The Stock planes
Open up the mdlnames.txt file in word pad
Scroll down until you find the entries for the stock planes,
Comment them out by inserting a / stroke in front of each like this
/"A6M2_Zero"=Mitsubishi A6M2 "Zero"
/"A6M5_Zero"=Mitsubishi A6M5 "Zero"
/"N1K2J_George"=Kawanishi N1K2-J "George"
/"F4F4_Wildcat"=Grumman F4F-4 Wildcat
/"F6F3_Hellcat"=Grumman F6F-3 Hellcat
/"F4U1A_Corsair"=Vought F4U-1A Corsair
/"P38F_Lightning"=Lockheed P-38F Lightning
/"Ki43iib_Oscar"=Nakajima Ki-43-IIb "Oscar"
/"B5N2_Kate"=Nakajima B5N2 "Kate"
/"D3A1_Val"=Aichi D3A1 "Val"
/"G4M2_Betty"=Mitsubishi G4M2 "Betty"
/"P39D_Airacobra"=Bell P-39D Airacobra
/"SBD2_Dauntless"=Douglas SBD-2 Dauntless
/"TBD1_Devastator"=Douglas TBD-1 Devastator
/"TBF_Avenger"=Grumman TBF-1 Avenger
/"C47_Dakota"=Douglas C-47 Skytrain
/"B25D_Mitchell"=North American B-25D Mitchell
/"B24D_Liberator"=Consolidated B-24D Liberator
Once that is done you could go ahead and delete all the plane folders, but this is not necessarily a good idea. Lots of addon planes use sound and panel folders of the stock planes by a system known as aliasing, if a plane uses a sound folder that can’t be found then the plane will not show up in CFS2.
If you plan to keep a virgin install of CFS2 on your hard drive you can edit the addon planes to use sound and panels there, so go ahead and delete the aircraft folders you don’t want.
If you don’t want to keep a Default PTO install of CFS2 on your hard drive you can remove from each plane all the files and folders except Panel and Sound.
Finally theres no point in keeping all the stock missions, campaigns and lessons they won't work now you have removed your planes.
The land class and ground textures.
The stock ground textures are fine for the PTO but do not look so good else where in the world
The file \..\scenery\worldlc.bgl is the global land class file
It is different from the equivalent files in fs8 and fs9.
Land class can be augmented with additional files.
Local areas can be created with alternative texture sets
But to make it all work smoothly a global texture set needs to be in \..\texture.
What we need to do is move all the ground textures into the main Texture folder, The simplest way is
go to \..\SCENEDB\WORLD\ Cut the Texture folder and then go up two levels so that you are in the main CFS2 folder and Paste allow the Texture folder to overwrite.
You will now have a suitable base install that can be used to test add-ons or create installs for alternative theatres of operation.
I have not mentioned UIRES screens yet I am still working on replacing the PTO uires,
I would not advise deleting them because I havent tried it yet.
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