Falcon 50 in FSX - Page 7
Page 7 of 12 FirstFirst 123456789101112 LastLast
Results 151 to 175 of 283

Thread: Falcon 50 in FSX

  1. #151
    As ce_zeta desired, here still a few more shots .








  2. #152
    Wow, the cockpit and cabin still look really good. You have to look twice to see that this is a 10+ year old model.

  3. #153
    Hello Bjoern,

    In fact, the lady looks very good for age
    and it is a great pleasure to fly her.
    The inner textures could be rejuvenation,
    They are a little blurry,but that does not really disturb .
    I've tried to improve them, but without good results.
    Perhaps some texture artist can do this.
    I know there are some really good ones.
    i imagine, how good she would look with spec and bump
    textures.

  4. #154
    Wow!! Superb Bluebear!

    Your lifting is a miracle.

    Marvelous work. I hope that you can contact with the original developers and release this gem.

  5. #155
    Quote Originally Posted by Postbaer61 View Post
    Hello Bjoern,

    In fact, the lady looks very good for age
    and it is a great pleasure to fly her.
    The inner textures could be rejuvenation,
    They are a little blurry,but that does not really disturb .
    I've tried to improve them, but without good results.
    Perhaps some texture artist can do this.
    I know there are some really good ones.
    i imagine, how good she would look with spec and bump
    textures.
    Keep in mind that before anyone can add spec and bump maps, they'll need to be enabled in the model's materials.

  6. #156
    This should be no problem with the material editor by MCX

  7. #157
    That's the magic of a good texturing coupled with photorealistic textures. They keep looking good for ages.
    I mean, look at the Mirage F-1 by Kirk Olsson. It was made for FS2002 perhaps ? And it still looks awesome today, including the virtual cockpit. (ok, there's nothing clickable, yes... but still, it looks so nice...)

  8. #158
    indeed,
    with today's possibilities you can push up the look of an old airplane up to date .
    Some exterior repaints look okay,
    Only the interior textures must probably rebuild from scratch.
    I have unfortunately no experience in creating textures, spec or bump maps.
    at first I had to get involved in the topic.
    this great plane would it be worth .

  9. #159
    Flysimware is doing a Falcon 50!

    I too installed this ole FA50 but had some issue with the VC clockspits not working right
    FAA ZMP
    PPL ASEL

    | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | EVGA GTX1080 Ti | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X |

  10. #160
    Quote Originally Posted by Postbaer61 View Post
    indeed,
    with today's possibilities you can push up the look of an old airplane up to date .
    Some exterior repaints look okay,
    There was a texturing problem with the original model.

    Both motors are using the SAME paintkit "area" thus prohibiting any writing on them.
    Better explained by this picture seen in pilote-virtuel.com



    Do you think you could do something, as you have recreated the model ?

    Gérard

  11. #161
    Postbaer used ModelConverterX for the model conversion, changing the texture mapping of parts is therefor not possible.

  12. #162
    I don't have recreated the model, only converted with MCX.
    To solve the problem, I would have to install GMAX.
    I think, then there is a way.
    I only use MCX at this moment and can not seperate the
    two engines.

    Let's see what can be done in future.

  13. #163
    Quote Originally Posted by Postbaer61 View Post
    I don't have recreated the model, only converted with MCX.
    To solve the problem, I would have to install GMAX.
    I think, then there is a way.
    I only use MCX at this moment and can not seperate the
    two engines.

    Let's see what can be done in future.
    In this particular case I think it would be quite easy to separate the engines.
    When first imported into MCX the left and right engine are separate modelparts, they can easily be separately deleted or isolated.
    Once isolated is should be possible to edit the texture names to be reacL & reacR for example.
    The left and right engines can then be merged back into main MDL.
    Sounds easy at least (I haven't actually tried it).
    Hopefully the original modellers will approve of this conversion.

  14. #164
    i have exactly tried this.
    But the left and right engine, are one component in MCX
    and use only one texture.
    perhaps you can seperate the both engines with GMAX
    and you can change the layout for texturing.

  15. #165
    Quote Originally Posted by Postbaer61 View Post
    I don't have recreated the model, only converted with MCX.
    To solve the problem, I would have to install GMAX.
    I think, then there is a way.
    I only use MCX at this moment and can not seperate the
    two engines.

    Let's see what can be done in future.
    So, no chance as well to be able to hide the yokes ?



    But, I am still impatient to get any improvement.
    Thanks for this beautifull model.

    If I dare ask, not tempted to improve also her little sister the cute Falcon 10 ?

    Gérard


  16. #166
    Quote Originally Posted by Postbaer61 View Post
    i have exactly tried this.
    But the left and right engine, are one component in MCX
    and use only one texture.
    The engines are made up of 6 modelparts, to be able to see them MCX needs to be set to;
    Collapse model parts: False

  17. #167
    Essex,
    you made my day,
    That was the decisive point.
    now we have different textures for left and right.
    Thank a lot !!

    And, yes Gerard the Yokes can now be hidden.
    For the Falcon 10 I can't any promising.
    You need permission or toleration of the author.








  18. #168
    Quote Originally Posted by Postbaer61 View Post
    Essex,
    you made my day,
    That was the decisive point.
    now we have different textures for left and right.
    Thank a lot !!

    And, yes Gerard the Yokes can now be hidden.
    For the Falcon 10 I can't any promising.
    You need permission or toleration of the author.
    Great - a big thank for these enhancements !

    Concerning the Falcon 10, I fully agree with the need of the authors agreement.

    Here the extract of the readme - if it can help

    Code:
    Dassault Falcon 10 package
    Credits:
    
    Original aircraft design by Andrew Jarvis
    Repaint by Jacques Capdeville
    4/3 and 16/9 panels by Philippe Wallaert
    
    
    Jacques Capdeville
    jacquescapdeville@pau.fr or jcapde on Military AI Works forums

  19. #169
    Beautiful work! I have always loved this plane. Nice to see it getting the facelift it deserves.
    --Brian

    Life is tough. It's tougher if you're stupid.

  20. #170
    @Postbaer61,

    Did you succeed to get in contact with the Copyrights owner of this beautiful Falcon 50 ?

    I can't wait to see her published ...

    Gérard

  21. #171
    Hello Gerard,

    I have written a message to Mr. Yannick Lavigne of an
    Announcement about the release of the new model.

    I know from Ludovic "vonstroheim", who had the last contact with him,
    Mr Lavigne has nothing against the publication of his
    model,as long as no significant changes are made
    and it remains as an freeware project.

    I think, Mr. Lavigne has withdrawn from the flight simulator community
    and does not want to deal with it any more.

    So far he has not spoken negatively about my plans, so I assume,
    I can publish the new models soon.






    The Robin DR400 are also ready fore departure.




  22. #172
    Good morning,
    I met Mr Lavigne a few weeks ago at the first aeronautical airshow held at LFCS (Bordeaux - Léognan - Saucats). I had a chat with him (very nice man) and I confirm he is no longer in the flightsim area, he moved on several years ago to the aerial photography.
    He still owns this Humbert Tétras (french ultralight aircraft) which he started reproducing a few years ago but never ended:





    Best regards,

    Stéph.

  23. #173
    Hello Postbaer61,

    Great new and beautiful screenshoots.

    I am waiting your future publication with hope.

    Gérard

  24. #174
    Falcon 50 FSX native

    I would like to announce
    I've uploaded the new Falcon50 package in FSX native format today,
    to the addons library

    http://www.sim-outhouse.com/sohforums/local_links.php?catid=35

    I hope you enjoy

    Best regards
    Bluebear

  25. #175
    Couldn't find it here at SOH downloads yet but did spot it earlier this morning at simviation ("FSX Native Falcon 50 Package" at top of page).

    http://simviation.com/1/browse-Civil...rk=51798#51798

    Thanks for doing the work on this Bluebear and for making it available.

Members who have read this thread: 7

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •