Hey all,
I remember hearing a couple of Developers saying that one of the main reasons they went to FSX was because of the 65K Polygon Limit and the 4MM Auto Weld issue on small parts.
Well, we got through this. I have just created the 2nd Edition Tutorial on how this is done for people working in Gmax. This is also good for developers that would love to have their FSX planes in FS9 also without simplifying the model. Its now possible.
INFO here; http://www.sim-outhouse.com/sohforum...099#post467099
A tutorial will be coming out for FSDS Developers on this subject also, soon.
Bill
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