Not alot of effort actually.
* Create new scene in FSX Gmax
* Create basic textures using FS9 option when creating materials, drag/drop master Diffuse texture into texture slot
* Use 'Select Parts by Material' to mass select parts, apply new FS9 materials to them. Continue till all parts are remapped to FS9 textures
* Delete animation points in reverse and bring parts like props, tires back to nuetral zero point, rename them with FS9 animation tags
* Rename all parts animated with FS9 animation tags, use 'key' animation name tags with ailerons, rudders, elevators, flaps, etc, so you do not have to delete the animations.
* Create new FS9 Gmax scene, import/merge plane in FSX format into new scene
* Export, save, install, test.
I have already been running it through in my mind what all has to be done to revert an FSX bird into FS9 format.
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