Well, more correctly the F-35 has no physical HUD, but there is a "virtual" HUD. Meaning that, in the real F-35, most of the information (phisically projected on the Helment Mounted Display System - HMDS) appears as fixed in space in front of the pilot, like if it was an exceptionally wide traditional HUD. Which makes sense.
This is replicated in my model - there is also a custom "HUD" made by Neutrino, based on Scott Prinz's code, that is a close replica of the original one (as seen in LM simulators) and is collimated.
Only few things actually follow the eyesight - like tactical information. In an attempt to "mock" this, in my model, by pressing a button you have airspeed, altitude and (fake) weapon status to appear in a superimposed "panel" that follows the eyesight.
So my model has an accurate rendition of the "Virtual HUD" (which works as it should in real life), plus an optional "gimmick" of the additional data (just to give an idea of the advantages of the HMDS).
What is extremely difficult are some "magic" features of the HMDS...like, for example, the possibility to see through the aircraft (like the Wonder Woman plane). I'm not saying impossible - as several "impossible" features have been implemented in the past by creative developers :-)
Another simplified feature is the MFD: it is "touch screen" and customizable (i.e. you can change/swap the pages and "resize" them)... but many of the most interesting features of the real F-35 are not implemented. Just to name one thing, the real APG-81 AESA radar coupled with the EOTS, judging by Northop Grumman promotional videos on youtube, provides terrain/targeting functions that are on par with many sci-fi movies.
As soon as I complete the manual I'll provide a link to download it - all the inaccuracies I know of will be clearly highlighted
Bookmarks