Originally Posted by
delta_lima
Just an observation (have been working on carrier AI for roughly 3-4 years now) and my suggestion would be to keep realism expectations realistic. It's one thing for someone like a MAIW to do a full blown AFB, where parking space is unlimited. But on a carrier, the limited space, plus the limitations of AFCADS to move planes around realistically means you have to look at some real compromises. For example, the ability to move planes to the bow for recovery, and to the stern for launches, is something that has yet eluded me. If you're not careful, the AI get confused, and simply disappear from the deck.
So too, is the pc hardware performance tradeoff. Non LOD models will tax the system, and nothing kills the buzz like calling the ball and having the pc slow down to sub 10 fps on such a crucial phase of recovery. Depending on the carrier, I find 4-6 AI planes - in addition to myself - is a fairly happy compromise between a lovely crowded deck, and good fluid performance.
Maybe you have a killer pc, and/or know something that I've missed along the way, but I just thought I'd pass that along.
Either way, good luck and let us know how it all unfolds! :ernae:
dl
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