IRIS DA-42 Twinstar Released
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Thread: IRIS DA-42 Twinstar Released

  1. #1

    IRIS DA-42 Twinstar Released

    I know there is a thread already discussing this aircraft, but release happened about mid-way through the thread. I just wanted to start a new thread baased solely on the aircrafts release, a thread where we can discuss the release version and post screenies.

    Available at:

    www.flightsimstore.com
    www.fspilotshop.com
    www.simmarket.com


    A sticky perhaps? :ernae:
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  2. #2
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  3. #3
    Lovely aircraft Dave, good luck with her.

  4. #4
    Didn't Diamond have some issue with engine supply for these babies?

    Which engines are fitted in this sim, or does it not really change anything?
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  5. #5
    Quote Originally Posted by dougal95 View Post
    Didn't Diamond have some issue with engine supply for these babies?

    Which engines are fitted in this sim, or does it not really change anything?
    This would be my purchase deciding factor.
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  6. #6
    Retired SOH Administrator Ferry_vO's Avatar
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    It has the Thielert Centurion 1.7/2.0L engines which both have 135 hp. It's not fitted with the later Austro AE300 diesel engines which produce 170 hp. Those are fitted in the DA42 NG model which has other new part as well.
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  7. #7
    noobie_falcon
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    The main problem was with the gear(reduction) units...and that was with the 1.7L deisels only. The 2.0L engines are great. Diamond IIRC is producing their own engine now. Although I did have the left engine main coolant hose burst on me about 10 min after takeoff one time...exciting times....

  8. #8
    Great aircraft! I really like the VC as well as the sounds.

    However, I am not sure about the idle power of the engines. Is it correct that on ground the aircraft accelerates quickly to more than 20 knots with power levers in idle? I need to stay on the brakes the whole taxi phase in order to have the aircraft under control.

    And I think, as a result of this high idle thrust, during landing the aircraft flares endlessly before it looses speed and settles down on the runway: With full flaps, power levers in idle, and 70 knots above the threshold I need more than 500 meters until the speed reaches approx. 55 knots and the aircraft touches the runway. That seems odd to me. I don't know the real DA42. But having some realworld hours on the DA20 Katana and Centurion powered Cessnas I have never experienced such a flare characteristic.

    Does anyone else has these problems?

    I am running FSX SP2 on Windows7 64.

    Best Regards,
    Sven

  9. #9
    noobie_falcon
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    Quote Originally Posted by svogeler View Post
    Great aircraft! I really like the VC as well as the sounds.

    However, I am not sure about the idle power of the engines. Is it correct that on ground the aircraft accelerates quickly to more than 20 knots with power levers in idle? I need to stay on the brakes the whole taxi phase in order to have the aircraft under control.

    And I think, as a result of this high idle thrust, during landing the aircraft flares endlessly before it looses speed and settles down on the runway: With full flaps, power levers in idle, and 70 knots above the threshold I need more than 500 meters until the speed reaches approx. 55 knots and the aircraft touches the runway. That seems odd to me. I don't know the real DA42. But having some realworld hours on the DA20 Katana and Centurion powered Cessnas I have never experienced such a flare characteristic.

    Does anyone else has these problems?

    I am running FSX SP2 on Windows7 64.

    Best Regards,
    Sven


    In reality the idle thrust produces ~2100rpm and decreases until 25% power@~1750rpm and then increases again. There are a few reasons for this, one is the start-lock rpm of 1300, meaning if the engine is shut down below 1300rpm the props will feather rather than stay in the un-feathered position. But higher rpm = higher thrust at idle. In fact while practicing for my COMM/ME ride (in the DA42) we would increase the throttle on the "dead" engine to more closely simulate the windmill of the real dead engine.

  10. #10
    Retired SOH Administrator Ferry_vO's Avatar
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    Quote Originally Posted by svogeler View Post
    Does anyone else has these problems?
    Sounds familiar, Sven. I found it is indeed hard to slow down. There's already quite a bit of power at idle and when I move the throttle just a slight bit it increases the power by a lot.
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  11. #11
    Hi noobie_falcon, thanks for your explanation. However, since you have real world experience on this aircraft, can you confirm that the aircraft really needs more than 500 meters in distance to slow down from 70 kts to 55 kts during flare with full flaps? I can not believe that this is realistic, even if the twinstar has its roots in a glider. Best Regards, Sven
    Quote Originally Posted by noobie_falcon View Post
    In reality the idle thrust produces ~2100rpm and decreases until 25% power@~1750rpm and then increases again. There are a few reasons for this, one is the start-lock rpm of 1300, meaning if the engine is shut down below 1300rpm the props will feather rather than stay in the un-feathered position. But higher rpm = higher thrust at idle. In fact while practicing for my COMM/ME ride (in the DA42) we would increase the throttle on the "dead" engine to more closely simulate the windmill of the real dead engine.

  12. #12
    noobie_falcon
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    Wink

    Well it completely depends on temperature, field elevation and wind speed/direction. However, with that said if you look at strictly the landing distance performance data, landing over of 50ft obstacle in roughly standard conditions will yield a landing distance of ~1700 ft (+500m) at a FE of 4000ft. This does not include the ground roll.
    One thing about flying from a pilot perspective is that you are not aiming to stall the airplane upon touch-down. A big factor with the twinstar is that it has a 44ft wingspan high aspect ratio wing...that's a lot of lift. Upon landing you should still have enough airspeed to almost lift off again -- you could wheely the thing if you wanted too. But the decceleration should be somewhat rapid.
    One HUGE factor involved with the twinstar is that it is a propeller driven aircraft with unconventional systems that work like a jet. This is the problem (in my opinion) with it's incorporation into FS. Because the pilot DOES NOT have control over prop pitch, manifold pressure, mixture and expecially Turbo charger (this is the biggest factor I think for a twinstar modeled in FS) you have no control over the power output at various altitude/temp combinations. What I mean by this is (and perhaps it was done this way, I haven't asked) the DA42 has a turbo charger which is auto-controled. The plane has 135hp available, but the trick is to make sure that it doesn't decrease from sea level from 135. I'm not sure if that modeled into this FS plane? Sounds like the parasite drag needs to be increased a bit for a landing configuration.

  13. #13
    I also find this sim very hard to slow down and it seems to have a very long takeoff roll. My horizontal stabilizer trim does not work. Anyone else have this problem? And.... how about those strobes? Interesting flash effect I have not seen on any prior simulation.

  14. #14
    Hi noobie_falcon,

    thanks again for your competent answer. Unfortunately I don't have the landing performance data of the DA42. I understand that the landing distance is more than 500 meters over an obstacle of 50ft at a FE of 4000ft. However with 5ft above the threshold in full landing configuration and at a FE of 10feet, e.g. Sitka, the landing distance should be much shorter. My problem is, that I do not want to stall the aircraft to the ground, but I do not want to touch the runway with a negative pitch either. However, if I maintain a very low positive pitch during flare, the plane does not settle down before the speed has reduced to approx. 55 kts. And therefore I need so much runway distance that it is impossible for me to touch down on the bars.

    So I totally agree with you that the parasite drag needs to be increased for landing configuration - or the idle thrust to be reduced.

    Can't that be done with a small tweak of the aircraft.cfg?

    Best Regards,
    Sven


    Quote Originally Posted by noobie_falcon View Post
    Well it completely depends on temperature, field elevation and wind speed/direction. However, with that said if you look at strictly the landing distance performance data, landing over of 50ft obstacle in roughly standard conditions will yield a landing distance of ~1700 ft (+500m) at a FE of 4000ft. This does not include the ground roll.
    One thing about flying from a pilot perspective is that you are not aiming to stall the airplane upon touch-down. A big factor with the twinstar is that it has a 44ft wingspan high aspect ratio wing...that's a lot of lift. Upon landing you should still have enough airspeed to almost lift off again -- you could wheely the thing if you wanted too. But the decceleration should be somewhat rapid.
    One HUGE factor involved with the twinstar is that it is a propeller driven aircraft with unconventional systems that work like a jet. This is the problem (in my opinion) with it's incorporation into FS. Because the pilot DOES NOT have control over prop pitch, manifold pressure, mixture and expecially Turbo charger (this is the biggest factor I think for a twinstar modeled in FS) you have no control over the power output at various altitude/temp combinations. What I mean by this is (and perhaps it was done this way, I haven't asked) the DA42 has a turbo charger which is auto-controled. The plane has 135hp available, but the trick is to make sure that it doesn't decrease from sea level from 135. I'm not sure if that modeled into this FS plane? Sounds like the parasite drag needs to be increased a bit for a landing configuration.

  15. #15
    Just tried an engine out landing. The speed still reduced fairly slow during flare, but it seems to be much more realistic to me - at least I succeeded to hit the runway within the touchdown zone. So that will be my interim solution, killing the engines just before flare! (just kidding)

    Best Regards,
    Sven

  16. #16
    the plane is great but I have question to other owners

    is it only me that trim is too much nose down I mean it looks like it is not Trimed Neutral?


    BR
    Tom

  17. #17
    noobie_falcon
    Guest
    I'm not quite sure what needs to be edited as far as FS files, however, what you are describing is probably not enough parasite drag. There certainly is sufficient power for idle forward movement in the real airplane. Not to the extent described, but definitely forward movement. In the real airplane the following should hold true for the power settings:

    Takeoff: 100% and about 10-12 degrees pitch up to hold 85 kias

    down wind pattern (gear up): 55-60% to hold 106 kias

    down wind pattern (gear down) 69%

    abeam threshold - flps aprch - about 47% and hold 90 kias

    base - same

    final - 44% slow 85 kias

    short final - ~40% or what needed to hold 76

    aiming point should be the second stripe from threshold

    crossing threshold - power to idle

    flare - not a typical flare bring nose level only -- allow airspeed decrease

    allow airplane to "fly onto" the touch down 1000' markers (smooth hands during this phase slight back pressure)


    I've NEVER missed a short filed landing EVER using this technique (or slight variations of it) in DA42.
    **power settings may be slightly off as I haven't flown it in about 1.5 years but IIRC pretty close.... lol...



    @tom

    Trim position indicator is ONLY an indicator of the physical state that the trim tab is in. It shouldn't be used to determine what should be giving you level flight or not. kind of like the attitude indicator, in that level flight isn't always when your miniature airplane is on the horizon line


    Just so everyone knows ---- I DO NOT HAVE THIS AIRCRAFT ----- All info is based on my experience flying the real one...so don't expect it to match exactly! ----

  18. #18
    Sven, if you are interested Diamond publish the AFM as well as all other technical documents freely on their website.

    http://www.diamond-air.at/da42_afm_b...087573ab0.html

  19. #19
    @noobie_falcon and Sideshow: Many thanks for the landing instructions and the link to the AFM. Both very useful!!! :ernae:

    Best Regards,
    Sven

  20. #20
    Ok, so in layman's terms please. . .is this a worthy purchase? I looked at a few of the reviews on the Simmarket site and it was panned pretty bad from several who claimed it wasn't even good freeware quality. For me, even a purchase in the $25 range is a major purchase anymore, so I don't want to buy this one and end up being an unhappy beta tester.:salute:
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  21. #21
    Quote Originally Posted by falcon409 View Post
    Ok, so in layman's terms please. . .is this a worthy purchase? I looked at a few of the reviews on the Simmarket site and it was panned pretty bad from several who claimed it wasn't even good freeware quality. For me, even a purchase in the $25 range is a major purchase anymore, so I don't want to buy this one and end up being an unhappy beta tester.:salute:
    Based ont thier comments, the two on Simmarket that rated this aircraft 1 Star are lost in outer space.
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  22. #22
    Quote Originally Posted by Ark View Post
    Based on their comments, the two on Simmarket that rated this aircraft 1 Star are lost in outer space.
    I'd have to agree. Makes me wonder if they were basing it strictly on screenshots alone, lol.

    Anyway, I bought the IRIS version and at a good price with the discount going on right now. Great little airplane.:salute:
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  23. #23
    stephcx
    Guest

    DA42 CG

    Well, I didn't wait for the eaglesoft to be out to fly a good version of the DA42.

    The only problem that I will find is the CG calculation on the DA42 seems to be a little off the chart. I explain:
    When loading the plane, I found that after unloading the rear passenger (to get rid of the "weird" guy in the back which appear in the VC) my CG was too much forward according to the chart in FSX.
    (Comparing to the doc of the DA42 (from Diamond aircraft) that would equal to a CG between 93-94 which appear to be off the permissible CG range.)

    Didn't feel comfortable with the results I got in FSX , I took pen and calculator and calculate the CG with the default loading in FSX, I got a CG of 97.25 which look good in the CG range chart of the official doc from Diamond Aircrafts but in FSX the CG is too much forward around 94.2.

    All that to say that the DA42 from Iris needs to much pulling on the yoke to take off at almost max weight, and too much trim to make it fly level which appear to be challenging due to the CG limit off chart especially when the aux tank are getting empty (cg off chart forward).

    Soooo, the DA42 is a nose diver, I intend to send an email to the IRIS support for them to correct the CG calculation in the airplane .cfg (I don't know how to do that).

    Other than that taking off with slight crosswind can be challenging as well, according to Diamond Aircraft, the slight use of differential brake can be made during take off O.o .


    P.S: the DA42 is version 1.0, I hope they will correct bugs

  24. #24

    DA42 CG

    Maybe just a final note for other new people like myself, to save some frustration:

    remember that you have to set the trim indicator, the black hash mark on the white bar located on the console between the pilot and co-pilot, to it's "T/O" position before take=off.

    With the trim hash mark set to T/O, punch the throttle full open, and the plane will launch into the air on its own, no throttle pull back required, after a fairly short run, even without flaps.

    Of course, It may also have helped that I removed the 30 lbs. of cargo out of the nose compartment.

    There is one oddity in the aircraft.cfg you may want to correct. In the weight and balance section , the pilot and co-pilot are off-set from the center line by -1.5 and 1.5 respectively. But the left rear passenger and right rear cargo are off-set 00, 00. In effect, the rear passenger is sitting in the middle of the rear seat with her 50 lbs of luggage on her lap.

    So change the right rear cargo off-set to -1.5 and the left passenger off-set to 1.5. This can make it easier to balance out and keep the plane from rolling in the direction of the heavier pilot if you decide to remove the rear passenger.

    Note this also applies to the Iris' Diamond Star single as well.

    Sorry for such newbie statements which I'm sure most people here know, but as said maybe some help for other new people like myself.

    Thanks - Rob

    PS maybe should add that the trim wheel on the console isn't mouseable, so you'll have to use the trim keys on your keyboard.

  25. #25
    Charter Member 2011
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    Update available from the Iris sight addressing some of the issues;

    http://www.irissimulations.com/product-pro-da42.php

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