I'm flying a perfect balanced airfile that refuses to enter combat as an AI plane. It's a fighter. Every time I command them to attack they refused saying they are engaged (but they are not). What is happening?
Pepe
I'm flying a perfect balanced airfile that refuses to enter combat as an AI plane. It's a fighter. Every time I command them to attack they refused saying they are engaged (but they are not). What is happening?
Pepe
Bon Question........
Not being a combat FS guru I cann'a help directly, but many may have experience with this.
My question.... What sim??
CFS2!
You probably have the plane specified as a "Bomber" rather than a "Fighter". (Or have you already done that when you described "It's a fighter"?) There are plenty of QC editors that can fix that pretty easily.
- Ivan.
Pepe,
I never tackled this problem, but maybe experiment with airfile sections 341-343, 401, 404, 420-422. I might suggest backing up your original air file first and replace a section or two at a time with the stock Zero sections to see if there are any favorable results. I also think that the Moment of Inertia may have some adverse effect on AI performance if they are set to high. Pitch Moment - Trim Range in section 1101 may effect AI (but not sure). The stock Zero is set -0.6 but you may want to experiment here also. Another section that may effect AI (in particular the landings) is Main Wing Center of Lift in section 1204.
I hope you get it working okay, good luck on it.
PS. Sorry for my late response to the thread, this is my first visit to the Flight Dynamics Forum.
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