Annoying Virtual Cockpit in my FSX
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Thread: Annoying Virtual Cockpit in my FSX

  1. #1

    Annoying Virtual Cockpit in my FSX

    Hello and Happy New Year to all

    I have both FS9 and FSX with Acceleration Pack and nowadays I fly mostly VRS Hornet FA18 in FS9 and I am very happy with that.In other words everything works very well. But some times I would try Hornets in FSX and then I get these annoying features. The Virtua Cockpit view zooms in and out when I use my CH Pro Throttle and FighterStick USB. Especially the annoying effect happens when I am flying Flight Deck 5.

    I think that it has to be some sort of error in my FXS settings, because my HOTAS works definitely OK in FS9

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  2. #2
    harleyman
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    I would say its software related , or maybe how something is mapped in FSX...


    Never heard of it happening before , so I am no help.....

  3. #3
    SOH Staff Tako_Kichi's Avatar
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    Are you opening and closing the throttle when these effects occur?

    Some AC in FSX have 'pilot head movement' modelled and react to inertia.
    Larry


  4. #4
    Open your fsx.cfg in notepad and search for the [DynamicHeadMovement] section and play with the numbers.
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  5. #5
    Quote Originally Posted by Tako_Kichi View Post
    Are you opening and closing the throttle when these effects occur?

    Some AC in FSX have 'pilot head movement' modelled and react to inertia.
    Hello Tako Kichi

    You are right.It must be modelled head movemet and it happens when I use my throttle. It occurs mainly in the jetfighter cockpit. I have never been in the cockpit of the flying jet so I did not realize that the head movemet was so large.

    So I guess I have to tolerate it like the real pilot

    Thank you

  6. #6
    Quote Originally Posted by Dangerous Beans View Post
    Open your fsx.cfg in notepad and search for the [DynamicHeadMovement] section and play with the numbers.
    Hi Dangerous

    I will do that

  7. #7
    Dangerous

    Did you mean these?

    [DynamicHeadMovement]
    LonAccelOnHeadLon=-0.020000
    LonAccelOnHeadPitch=-0.010000
    RollAccelOnHeadLat=0.010000
    YawAccelOnHeadLat=-0.100000
    RollAccelOnHeadRoll=0.100000
    MaxHeadAngle=5.000000
    MaxHeadOffset=0.300000
    HeadMoveTimeConstant=1.000000

  8. #8
    SOH-CM-2024 jmig's Avatar
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    Quote Originally Posted by ajaakko View Post
    Hello Tako Kichi

    You are right.It must be modelled head movemet and it happens when I use my throttle. It occurs mainly in the jetfighter cockpit. I have never been in the cockpit of the flying jet so I did not realize that the head movemet was so large.

    So I guess I have to tolerate it like the real pilot

    Thank you
    The head movement in FSX is BS. It is nothing like that in a real fighter. I find it annoying to because it is unrealistic. Like the loud breathing in some fighters.

    You harness would lock at the rate FSX shows the pilot moving forward. Then if the harness is locked and the head is attached to the neck...well...I am sure you get the picture.
    John

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  9. #9
    Hello

    My new head movement settings are here

    [DynamicHeadMovement]
    LonAccelOnHeadLon=-0.002000
    LonAccelOnHeadPitch=-0.001000
    RollAccelOnHeadLat=0.001000
    YawAccelOnHeadLat=-0.010000
    RollAccelOnHeadRoll=0.010000

    Orginal settngs are

    [DynamicHeadMovement]
    LonAccelOnHeadLon=-0.020000
    LonAccelOnHeadPitch=-0.010000
    RollAccelOnHeadLat=0.010000
    YawAccelOnHeadLat=-0.100000
    RollAccelOnHeadRoll=0.100000

    So I changed them quite lot, but now I am very satisfied.The head stays
    almost steady and IMHO the annoying, almost unrealistic feeling is gone.

    Perhaps I could later tinker them a bit up

    Thank you for help

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