Conspicuous by Their Absence - Page 62
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Thread: Conspicuous by Their Absence

  1. #1526

    HDDs nightmare and Alpha Transparency 179 Cockpit

    Hello Ivan,
    Oh what fun! Hardware Problems!

    I´ve run into serious problems too, with the new duplicated Internet speed, but have managed to avoid WinXP HDD reformatting.
    WinXP apparently caters for only half the newly available bandwidth, but not knowing this, I bought a separate, new fast Ethernet Card, which has exactly the same performance!

    Curiously, the software supplied didn´t work for WinXP, so I installed it on the Win7 HDD I have in dual Boot. Everything worked fine, and I got FULL Bandwidth! AND Also with the normal LAN connector!!

    BUT: The new card FORCED an Ethernet Boot-Up (PXE) installation, making my DATA HDD invisible. It altered the BIOS/CMOS, the Smart Alec, and WinXP wouldn´t work anymore.
    Re-setting the BIOS and then blocking the Network Boot was ignored.
    Taking out the new Ethernet card was also no good: The entire computer wouldn´t boot.
    It was also
    impossible eliminate the PXE Boot written into the WINXP HDD !!

    I got round it by disconnecting the WIN7 HDD, luckily being allowed to repair the WINXP installation. Then, disconnecting the WINXP HDD, I had to install WIN7 anew - no repair allowed this time!
    Now there´s no dual boot, but I can select which HDD to boot from in the BIOS/CMOS, and it remembers it until I change it again. ...and I got a refund on the new card!

    OK: Airacobra:
    Interesting, the CFS model. The stance is good on the on the metallized model, and the transparent cockpit is an asset, but I agree with you that EJ´s one is better, especially now.
    As you have the AFX for yours, perhaps a transparent canopy could be easily and artfully done as a top-only
    structure with Alpha Transparency Speed Below 179 setting and a frame component. Not being pushy - just an idea!

    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; June 4th, 2018 at 05:41.
    "Why make it simple if you can also make it complicated?"

  2. #1527
    Hello Aleatorylamp,

    My sympathies for your hardware issues as well. Mine is still not quite resolved but resolved enough that I can continue reconstruction of the Game Machine. The problem is that it isn't just a "Game" Machine. Anna Honey also uses it for the Scanner and it also has an attached Printer and I need to make the rest of the stuff work.
    In addition, CFS and Joystick work, but the utilities I used for graphics and screenshots are also gone as are the AIR file editors, DP editors, Text editors, Compilers..... The list is quite long.

    It seems odd to me that a network card can cause this level of issues. I tend to stay with the big names when I can and most of the machines I have in the house are not actually networked at all except via SneakerNet.

    Regarding Airacobra:
    This last model is really a FS98 aeroplane as can be seen by the lack of a DP, the FS98 Flight Model and the Cessna style Panel. I just used it as a test example because it was there and I thought that more screenshots of Eric Johnson's P-39D would not be interesting. This model actually has a lot of bleeds but I just took screenshots from angles that did not show them.

    Regarding EJ's P-39D:
    I actually have no intention of doing any more significant edits to the model except perhaps to attempt to take out a few bleeds. Although it looks good, it really has some serious shape problems that need a full rebuild to correct.
    A new build of my own is easier than doing a major rebuild of someone else's model and I would actually own the result.

    The shape problems that I can see are the following:
    The Fin / Rudder are too high.
    This can be seen in a comparison with the Paul Matt drawings.

    The Belly / Underside is too shallow.
    This can be seen in comparison with Paul Matt's drawing..... AND in a quick comparison against the photograph of the USAF Museum P-39Q.
    Note that the Wheels and top of the Canopy are well aligned with Paul Matt's drawing.
    Note that the Main Landing Gear appears longer in the CFS screenshot than in the photograph.
    The Wheels are in the same location but the underside is much too high and the difference is made up by a longer Landing Gear.

    The Wing Tips are not shaped correctly when seen from the front.

    There are a bunch of other issues, but the biggest issue is probably that it has an 8 sided cross section rather than the typical 12 sided cross section I try to use.

    - Ivan.

  3. #1528
    Hello Ivan,
    I understand your point on the Airacobra model that you reworked, and its limitations.
    At any rate, it has been a fruitful excercise, so a new build will be even better!

    Hardware problems:
    A lot of interesting Flight Simulator equipment sadly stopped working with WinXP. Serial ports got scarce and Win 95/98 Drivers were´t updated. My FFB Sidewinder Joystick collects dust on a shelf and there´s no space here for the old Win98 Pentium 266 MMX.

    As in your case, I need a 32bit OS, to run AF99 and other CFS1 development software. Funnily enough, there´s also a back-light scanner here, which won´t work on a 64bit OS. WinXP is the newest usable OS for my needs, and I bought a new motherboard that still used WinXP Drivers only just in time!

    But, WinXP´s capacity is only 3 Gb RAM and 1/2 speed Fast LAN (the latter I just found out...), and this motherboard can handle more, so I have a second HDD on it with Win7-64bit on it, for Starcraft II, although I´m terrible at it, and for the full-speed Internet. Until yesterday the two HDD´s were on Dual Boot, not they are BIOS selectable.

    I don´t have a network here either, just a router to which the family´s computers are connected to. We could configure a home network if we wanted to, but we don´t.

    I thought it odd to, the problem I had. Why some Ethernet cards come with driver installers that automatically force a PXE Network Boot on you is beyond me.


    It worked fine with Win7. Although there was no network, it was intelligent enough to discover that, but it completely messed up the Dual Boot for WinXP: It spent 10 minutes looking for an inexistent net-source to boot from before booting up, and on top of that, the Data HDD disk disappeared because the BIOS had replaced it with the Net-Boot!

    A load of codswallop! ...and it turns out I didn´t need the card anyway. The on-board LAN is the same speed, so I returned the card to the shop. Live and learn!

    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  4. #1529
    Hello Aleatorylamp,

    Perhaps I can help you out....
    Maybe the details I was too lazy to type up might be useful to you after all.
    With my new Windows 2000 Professional installation, I was trying to install drivers for a SideWinder Precision Pro.

    Here is what I believe to be the case:
    You know of course that you will need a Sound Card with a MIDI Port.
    Not a Game Port, but a MIDI Port.
    That is why the USB to Game Port converters will not work with the SideWinder joysticks.
    The Game Port is an Analog device that can support ANALOG joysticks.
    If you look at the pin assignments to the DB15 connector, you will find that there are not enough pins to support even the Hat switch on top of the DIGITAL SideWinder joystick much less the set of Base Buttons.
    It certainly can't support the Shifted Base Buttons that the SideWinder Precision Pro can provide.

    I can't remember what I used originally to get my SideWinder joystick working with Windows 2000, but I am guessing that it was whatever version of SideWinder Software came with the SideWinder Force Feedback joystick that I have gathering dust.
    The markings on the CDs are not obviously different so I never noted it when I installed it the first time.
    THIS time, I was attempting to use the SideWinder Software that came with the SideWinder Precision Pro joystick which worked with Windows 98, but not with Windows 2000. I believe it is only version 2.0.
    I eventually found a version of Software distributed with the SideWinder Force Feedback 2 joystick.
    It makes no mention of Windows 2000, but claims compatibility with Windows XP. This is version 4.0 of SideWinder Software.

    Perhaps you should try that version as well. It is not hard to find if you are looking for it specifically.
    I just did not know to look for it when I ran into problems.

    Interestingly enough, I went to the local Microsoft Store to try to get advice from their technicians and to see if I could get an ISO of a Windows 2000 Professional CD that would work with the license key on the sticker on the side of my computer.
    No luck there. They simply don't have it.
    One of their technicians actually tried to convince me that a Hard Drive replacement was enough of a hardware change to make the old software not work! Hmmm....

    I realised pretty quickly that this was not the person I should be talking to.

    - Ivan.

  5. #1530

    Lend-Lease Airacobra

    A rather amusing thought occurred to me last night but I didn't have a chance to get any screenshots to post.

    So far, just about every P-39 built for CFS has been done with Eric Johnson's AFX as a starting point.
    Although I have also been altering the model in a few places, I have not made any maor changes to the textured pieces except to rescale everything to a slightly larger size and that was done along with a slight remapping so that the original textures could still be used. Other than moving a few stars around and messing with the nose markings, the original textures are unaltered.

    What occurred to me last night was that other textures that were done for this MDL should also map properly.
    Here is the result of my paint crew doing a quick copy job from another aeroplane:

    - Ivan.
    Attached Thumbnails Attached Thumbnails LendLease.jpg  

  6. #1531
    Hello Ivan,
    Now you have to give your painters a summer bonus!

    So the EJ AFX is the great grandfather of most Airacobra´s
    around! Interesting. Eric Johnson´s original machine certainly
    looks like a convenient developer´s advanced practice platform,
    and it has whetted my appetite, to say the least.

    My search for these original EJ AFX has proven futile so far, and I
    was wondering if you would be willing to send them to my revived
    Apprentice Training Department, for my technicians to do some
    practising on.

    Incidentally, they´ve had to give up on theQbasic thing, because
    when Qbasic writes a line to an output file it adds its own pair of
    inverted commas at the beginning and at the end of the line, and
    there´s no way of preventing this. Thus, they´ll have to learn Excell
    and Batch files - if the Worker´s Union allows it, of course.

    Re: Hardware: So it´s a MIDI port! Interesting, thanks!
    I know the old game port is useless, and all of the old sound cards
    I´ve collected over the years only have the usual 15-pin serial port.
    Apart from that, the motherboard will obviously not recognize them,
    for want of WinXP or newer drivers.

    I´ll see if I can track down one with a MIDI port and take it from there.

    At the moment I´m using a FFB Game-Pad. Spacewise, it´s very practical,
    but no the old FFB Sidewinder gave totally different sensations.

    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; June 5th, 2018 at 00:03.
    "Why make it simple if you can also make it complicated?"

  7. #1532
    Hello Aleatorylamp,

    It appears that the Eric Johnson AFX may have to wait a while. Last evening, my Development Machine's Graphics card finally blew up. There was not just a distorted image as before, but no image at all on the screen. A full power off did not make a difference and later I noticed a faint smell of smoke in the room.
    A bit after Midnight, I tried to power up the computer again. I initially got a Voodoo 3 3000 BIOS display as usual, but in about 5 seconds that changed to flickering character and multicoloured blocks on the screen before it all went black a few seconds after that.
    Where are you finding your PCI graphics boards? I believe I will need to look for one to get this machine working again.

    The Paint Crew does not get a bonus. It wasn't that difficult and is just part of the job.
    There is plenty of room for improvement of that set of textures anyway.

    Regarding QBasic:
    The language can't be that primitive. There has to be more to the story.
    Can QBasic handle binary files? Perhaps if you treat the output file as binary, you might have better control.
    I know this is the case with handling line breaks in C programming.

    Regarding Sound Cards:
    The chances are that if there is a 15 pin male connector with the pins arranged in two rows (DB 15), it is really a MIDI port.
    There are of course strange arrangements, but the typical RS-232 Serial Port usually appears either as a male 25 pin connector DB 25 or 9 pin male connector DB 9. I have seen other strange arrangements but not for a very long time.
    I don't think I have seen a real Serial Port on a Sound Card yet though that doesn't really prove anything.

    If you are having issues with XP drivers, pick one of the newer Sound Cards and send me a few photographs of the front and back and of the connectors. Perhaps I can find something.
    I just finished doing the same thing with the one in my own Game Computer.

    As I might have mentioned earlier, I also have a FFB SideWinder, but I don't use it much because it really isn't precise enough for testing purposes.

    - Ivan.

  8. #1533

    Old Graphic Cards, and Qbasic does make good AFX!!

    Hello Ivan,
    Thank you for your helpful comments!

    I´m very sorry to hear about your development computer,
    but I believe I have some good news for you.


    Please e-mail me your home address I will be only too glad to send you
    a couple of cards that may be useful to you. They are looking for a new home!
    I would air-mail them to you in a little package, declared for customs as used
    old hardware with no monetary worth, which is the truth anyway! It would be
    no trouble at all for me to do so, and I would insist on it.


    I would only have to know which slot you need a card for: Legacy/ISA, PCI or AGP.

    They are not super performers, but at least they will get your development machine
    back into reasonable working order.

    A good one I have is an 8Mb ISA slot Graphics card with elevated platform memory,
    or a 4 Mb PCI Graphics card. The best one would probably be the 8Mb PCI graphics card.
    This is the only one I actually bought - in 1997, and there are also a couple of
    4 mb 2D/3D AGP slot graphics cards, as well as one or two 32 Mb AGP Accellerator cards.


    Tomorrow I have to go to my father in law´s house, where all this old hardware is stored,
    and I´ll bring all the cards here an send you pictures of them, so you can take your pick.
    I also have the drivers for many of them...

    All these cards were given to me over the years by friends or ex work-colleagues.

    Re: MIDI port and/or Game port:
    All the old sound cards I have, have 15-pin game ports, which I thought were
    serial ports,
    where the FFB Sidewinder could be plugged into.
    A newer one is a SoundBlaster with 5 jacks, not the usual 3.
    I´ll bring it here tomorrow and send you a picture too.


    Re: Qbasic: You are right! It does do what I´m trying.
    Learning anything is not exactly a fast process - and I have just discovered
    the solution
    to my Qbasic inverted comma predicament:

    I already knew that QBasic has 2 different reading instructions:
    INPUT, which uses inverted commas and commas as separators, and
    LINE INPUT, which only uses commas as separatos, where Inverted Commas
    are text symbols.


    For writing files, the WRITE # instruction (which I was using) adds inverted
    commas at the beginning and at the end, and it took me all this time to find
    out that PRINT # writes
    to a file without adding the inverted commas!
    Simply making a copy of the same file
    in Qbasic produces an AFX file, that
    works perfectly well in AF99 !! Now I can continue
    working on the QBasic
    versions of StretchIt and MoveIt.

    Here´s 2 screenshots of partial views of the Qbasic programme result
    I´m getting so far. I have it in Window mode so I can make a screenshot.
    Normally I´d work in full-screen mode.
    The programme
    identifies all part-labels and all vertices in the AFX.
    The two numbers on the left are the ASCII symbols in the fourth and the last
    positions in each line, to differentiate lines with vertices from lines with labels.

    The duplicated column on the right is just to double-check that the resulting
    isolated line is identical to the actual line in the original text file.
    You can also see the structures, that have two labels - the first label contains
    no vertices, but structure position and colour, unnecessary for now.


    Oh dear...Another long post, but such is life when you are enjoying yourself.
    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails Qbasic-run.jpg  
    Last edited by aleatorylamp; June 5th, 2018 at 12:34.

  9. #1534
    Hello Aleatorylamp,

    Thanks for the offer for Graphics Cards. I actually just placed an order for a replacement today from eBay.
    The total cost is probably less than what you would have spent to mail something to me.
    I am also thinking that I should order a Power Supply at the same time because it makes sense to take care of as many items as I can think of while having the patient in surgery.

    I also found that I have an Nvidia PCI graphics card. I don't know the amount of memory on it though.
    I know that a 8 MB Voodoo 3 2000 is not sufficient for some CFS models while the 16 MB Voodoo 3 3000 seems to work with everything.

    By the way, check your email. I just realised that I had been keeping intermittent backups on a flash drive that I put on the back of my Development Computer a couple years ago when I started noticing odd behaviour. It doesn't have any of the current Works in Progress such as the P-47D-25 Thunderbolt or the edits I have made to EJ's Airacobra during the course of this thread, but it does have the original AFX.
    This is probably the first time the Flash Drive has been removed from my Development Computer since I first started doing backups to it.

    I also tried to power up the Development Computer a few minutes ago.
    There is no BIOS display, no flashes, NOTHING on the screen.

    - Ivan.

  10. #1535
    Hello Ivan,
    I didn´t know that more complicated models required stronger graphic accellerators to be displayed. It does sound logical though! I´d thought any graphics card with 4Mb or above would do, and that only the frame rates would go down, but possibly only on FS98.

    The eBay one then sounds like the best solution, and the power supply too, because you never know if the graphic card went up in smoke because of a surge from the power supply. I remember that happening to a friend´s computer some years ago during a lightning storm. Smoke started coming out the back as the graphics card smouldered, the computer froze, the screen went colourfully streaky and then black. It also damaged the motherboard and the power supply.

    Re. the Airacobra AFX by Mr. Eric Johnson: Thank you very much!
    That will be a great platform to try out my AFX Scaling Qbasic Program once it is finished.
    Today I will be starting to write in the mathematical vertex scaling routines.

    It will also do two more things for me: I get to enjoy a new model without having to build it, and get back to practising upgrades with more reliable source files than what I had given up on some time ago. My apprentices will have more fun than otherwise!

    Anyway, good luck with your hardware.
    These things happen just to keep us on our toes. No rest for the wicked!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  11. #1536
    Hello All,

    The new Graphics Card turned out to be a dead end and the situation is still not entirely settled.
    With a Development Computer that appears it will be down for a while, I thought I would test an idea I have had for a while:
    Without a working copy of AF99, I am in the same situation as if I were working with other MDL file for which I do not have the source code. My Game Computer is mostly working at this point minus a few utilities that I replace when I find they are missing.
    There should be sufficient tools and resources to work on the AIR file and DP file even if I cannot adjust the MDL.

    I did a few calculations a couple days ago and have a pretty good guess at the proper Center of Gravity of the actual Airacobra.
    It should be fairly easy to adjust the Origin of the MDL with SCASM. This was my task for this morning.
    The coding in SCASM is extremely simple: a single TransformCall to the original starting point of the MDL's drawing routines with the new offsets specified would shift the entire model by that amount.

    I had originally thought of this idea to adjust a rather nice looking Hawker Hurricane MDL that had a CoG that was well aft of the Wing trailing edge so that it was not possible to have a realistic AIR file that matched the MDL.

    The result was interesting.
    It worked to a point. The P-39D MDL has been shifted as can be seen in the simulator.
    The "Problem" though is that I have no way outside the simulator of telling where MDL actuall exists.
    DPED is normally quite useful, but does ot detect the TransformCall shift so we are stuck with doing everything by eyeball in the simulator.... Unless I can find another tool that will display the shifted MDL. WYSIWYG is better.

    This screenshot shows the shifted MDL with an unchanged AIR file.

    - Ivan.
    Attached Thumbnails Attached Thumbnails CoG_Shift.jpg  

  12. #1537
    Hello Ivan,
    Interesting, all this experimenting around.

    For all it´s worth, here´s an AF99 combined screenshot showing the
    CoG positions on the original AiraCobra CoG, and on my stretched version.
    Maybe it can be of use to you.
    The propdisc on my stretched version appears to be a bit off, as yet,
    and the wheels too.
    Of course... they were built at origin 0,0,0, and shifted...
    Oh well... they´ll have to be identified and moved then.

    Let me know if I can do something else that could be useful to you.


    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails Cobra-Cog.jpg  
    "Why make it simple if you can also make it complicated?"

  13. #1538

    There is MORE than you are seeing

    Hello Aleatorylamp,

    I don't happen to know what scaling factor you are using but there is a reason why I chose some really large (2X and 3X) scaling factors for experimentation.
    With small scaling factors, something can still be wrong and you will never see it.
    As an example, you only saw the Wheels and Prop Disk.

    This screenshot that I originally attached back at Post 1493 will give you an idea of what else is a bit mis-located that you are not seeing at the moment.

    - Ivan.
    Attached Thumbnails Attached Thumbnails NotWellAdjusted.jpg  

  14. #1539
    Hello Ivan,
    OK, thanks!
    With the small fuselage-length correction, I suppose the numbers of other discrepancies are too small. Iused the same 1.0191 multiplier as you had done, getting 30.16 ft overall length, excluding the nose-cannon, as opposed to 30.16666 ft specified length of the plane. The screenshots have the grid on to show the difference, although it is not calibrated.

    Incidentally, I didn´t process any of the offsets. Probably that is the reason nothing else went astray.


    Parts created at the null point won´t react to ANY scaling and stay put, and one can only really act on them through the offsets, or making new parts in the AF99 model itself.

    Here, the problem is that the old parts not only have to be placed correctly in the part editor, but have to be shifted back in the building list, and it sometimes doesn´t work, so it´s better to make new ones for the original model - then it will be processed fine, including structures.

    The screenshot looks like the plane has taken some severe hits - flak maybe... Things are disjointed and missing - the wheels have been shot off and are already distant!

    Anyway, re. CoG:
    The CoG on both the original and slightly stretched model is the same - i.e. the light blue dot is in identical position. I remembered that there are numbers attached to it, and looked them up:

    3.5, -1.1, 0 ...maybe that will help you a bit more...

    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; June 10th, 2018 at 15:28.
    "Why make it simple if you can also make it complicated?"

  15. #1540

    Npthing is Actually Missing

    Hello Aleatorylamp,

    Regarding the model from my last screenshot:
    Nothing is actually "Missing".
    Things are just moved around in such a way that they do not appear in the right place because the shifts / offsets in the Assembly are not adjusted.
    If you consider it being "Shot up by FLAK", I would call it "Blown Up" instead.
    The entire Aeroplane was severely overinflated.

    I cannot accept your comments that the Parts have to be re-created to make things work.
    It obviously is possible to adjust for the Assembly shifts because my program did just that.
    I chose not to have any one piece of the program(s) do anything terribly complicated so results were easy to validate.

    Here is another screenshot with the Landing Gear contact points and fuel tank locations adjusted.
    The Guns are mostly adjusted, but in this case neither mattered because Ammunition was expended and Fuel Tanks were empty.
    It took a bunch of tries and even then, I am not entirely convinced it could happen in real life, but it is still interesting how marginal the CoG was.

    - Ivan.
    Attached Thumbnails Attached Thumbnails Bounced.jpg  

  16. #1541
    Hello Ivan,
    Interesting, all these experiments!

    Acting on selected aircraft elements, and not on the entire build is of course better.
    In my case I would have to take the wheels out of the build and stretch everything else.
    For them it is obviously better to be moved into position after that - undeformed!

    Of course, your program managed to cope with the offsets very well indeed!
    But, in my case, I find calculating the offset corrections a bit taxing, and even worse,
    writing it into the program, so instead, I find it better to work on the wheels in AF99,
    although not
    by trying to adjust the existing ones. The same goes for textures - it will be
    easier for
    me to let AF99 do that, even if I have to go through all the building list.

    Adjusting wheel templates in AF99, both in the Parts Shop AND moving them back into
    position in the Paint/Special Effects Shop didn´t work. They refused to stay where I
    put them, despite
    saving the build before compiling, so I had to rename the templates
    and structures after
    correcting them, and pack the build again.
    That was the only thing that worked.


    After that, of course, it worked OK when they were included in the stretching business,
    even
    though this is arguably not a good idea. It was just part of the experiment.
    For future versions of the
    AFX modifier, the AFX will not apply Stretching to wheels, only
    Moving. ...Hopefully.

    By the way, to stretch the fuselage, I suppose the wings were included, as the
    fore/aft measurement change so as not to include the nose-cannon would also
    have affected the wings on the drawing/plan.


    Updated paragraph: I still have to experiment on the change in wingspan, which
    should be 0.6 ft greater. This turns out to require a multiplier of 1.0191, the same
    as the fuselage. I expect it would have to include the fuselage too, and the tailplane,
    as the dimensional change seems to be overall.


    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; June 10th, 2018 at 22:53.
    "Why make it simple if you can also make it complicated?"

  17. #1542
    Hello Aleatorylamp,

    I believe you REALLY need to examine the existing AFX better than you have done thus far.
    It finally occurred to me why you are having such difficulties with misshapen Wheels.
    ........

    What are the dimensions of the REAL P-39D?
    What are the dimensions of EJ's AFX?

    We have already agreed that the Fuselage Length is too short and you have the multiplication / stretch factor (1.0191x).
    If the Fuselage is correctly shaped, then a Vertical stretch by the same amount is also in order.
    That takes care of the Y and Z dimensions.

    What about the X (Left - Right) dimension? How does the Wing Span compare to the Real Bird?
    What kinds of difficulty would result if a complete stretch of the X dimension made the Wings too long?
    In my opinion, a Wing Span that is too long is VERY easy to correct because there does not tend to be much interaction with other stuff at the Wing Tip.
    All that a Wing Span change would involve would be to move the Wing Tip Parts and then snap the other Wing Top and Bottom surface Parts to connect to the new Wing Tip locations.
    ....So the worst case scenario is pretty easy to resolve.

    But is it necessary???
    Check out the actual Wing Span in the EJ P-39D model.
    This is the one area I believe he really fell down.
    The Wing Span is actually a bit too short.....
    In Fact, it becomes VERY CLOSE to the correct size if stretched by a factor of.....
    <Drum Roll please....>
    1.0191x

    In other words, stretch EVERYTHING by the same factor and you will not get any deformation at all and not only that, it will also correct the Wing Span at the same time it corrects the Length.
    Actually the Wing Span will end up to be 0.01 feet too long one each side if I remember correctly, but that level of correction is trivial. I actually chose not to bother correcting it for such a little difference because the Wing Tip is shaped wrong anyway.
    I also chose not to extend the Fuselage Length 0.01 feet because I believe it is more correct not to do so which I will describe when I begin building my own model.

    - Ivan.

  18. #1543
    Hello Aleatorylamp,

    I see you found the Wing Span issue as I was typing my reply....
    Good.... This should make it easy.

    - Ivan.

  19. #1544
    Hello Ivan,
    Yes, indeed! ...and I heard the drum roll! Was it the Parish
    Church band or have you hired your own?

    Just when I got into the thread now, I was about to update my older
    post again (yet again) to say that most probably the height needs
    stretching too, and by the same amount, so the wheels will end up
    perfectly shaped!
    Bingo!

    With the AFX Modifier, now that I have the wheel parts in their places,
    not in the null position, I´ll just apply the multiplier to the l/r and up/dn
    coordinates of all vertex and structure template lines, and it´ll do it in
    one go.


    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  20. #1545
    Hello Aleatorylamp,

    The Drum Roll was just a bunch of pensioners at the local old folks' home who don't know the war is over.

    You will find that here are a LOT of pieces that got moved around in the Assembly process in this AFX.
    Some of them will not be obvious with just a 2% Stretch. It isn't just the Wheels.
    You may find some odd misalignment unless you catch them all and it is pretty tedious to do that.

    The Stretch of the Assembly offsets is not any more difficult than the stretch of anything else though the parsing may get a little complicated. It wasn't that bad in the AFA file, but I don't know what it looks like in the AFX.

    - Ivan.

  21. #1546
    Hello Ivan,
    Yes, OK you´re right - I just caught one: The exhaust! It was built more or less
    in position, but then
    aligned a bit better with a sideways shift, but it isn´t out
    of position.


    Update: OK I´ve done it! The program applies the multiplier to l/r, fore/aft and
    u/d vertex coordinates simultaneously it takes about 1/3 of a second!
    I also
    found the bug that was bugging the unpacking process (yet again).

    I don´t really need to process any offsets, because the program is for me to
    process my own builds. The objective behind this was to remedy the situation
    when I suddenly discover that a model´s dimensions are off due to bad source
    information.

    Also, as I map textures from within AF99, I don´t need to include texture mapping
    in the program either, and right now the program does exactly what I was aiming for.

    So, thanks a lot for your comments, suggestions and help!
    Cheers,

    Aleatorylamp
    Last edited by aleatorylamp; June 11th, 2018 at 13:41.
    "Why make it simple if you can also make it complicated?"

  22. #1547

    Grumman Tigercat

    Hello Folks,
    I was wondering if a new Grumman F7F-1 Tigercat would be in order.

    I found the characteristics and performance certificate of this version,
    which also has the 2400 Hp, engine, so it looks quite enticing for a project.

    The shape is as the -3 version, of which a nice example seems to be flying,
    and a -3P also seems quite similar, but not the one with the radar in the nose.
    I was thinking of building the -1 one, unless of course there are any objections!
    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails Grumman_F7F-3N_Tigercat_2007.jpg   F7F-3P_Tigercat.jpg   F7F-1_Airplane_Characteristics_Performance.pdf  
    "Why make it simple if you can also make it complicated?"

  23. #1548
    SOH Staff
    Join Date
    Jul 2005
    Location
    State of Confusion..... -8GMT
    Posts
    3,775
    i haven't heard any objections,
    have you?
    i'd say, go for it and have fun.
    sometimes the magic works.
    sometimes it doesn't.

  24. #1549

    I Tawt I Taw a Puddy Tat

    Hello Smilo,
    Yes, why not indeed!
    I was just being funny - instead of saying "would anyone like a Tigercat?"...

    Ghandi said God made cats so that humans could caress a tiger.
    I´m glad our little ginger-striped cat here is small, even for a cat... anything
    bigger would be lethal. ...but so amiable when it wants something...

    So... Grumman made us the Tigercat so we could have fun making a hot ship!

    I´ve set up the conveyor belts and the Draught Dept. people are drawing the
    plans, and soon the plotter will plot the template-blueprints for the 2D Mock-Up.

    I´ll open a new thread as soon as they are done, and post some colour pictures
    of the AF99 cardboard toy plane.

    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  25. #1550
    SOH Staff
    Join Date
    Jul 2005
    Location
    State of Confusion..... -8GMT
    Posts
    3,775
    please, don't get me started on cats.
    too late...
    i like birds, especially, wild ones.
    when we had cats,
    there weren't many live birds.
    now that the cats are gone,
    the number and variety of birds
    has greatly increased.
    to my liking, i might add.

    have fun with your tiger
    sometimes the magic works.
    sometimes it doesn't.

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