Originally Posted by
TheOptimist
- but I think to truly progress there have to be much more substancial changes. Things like completely redoing the flight characteristics, reworking the graphics engine etc. As much as I love FSX I absolutely can't believe it's nigh on impossible to sideslip your standard aircraft....
There are two parts to the flight characteristics.
1) FSX.EXE calculates acceleration, speed, and position in 6 dimensions based on
2) the physical parameters and aerodynamic coefficients supplied by the 'AIR' and 'CFG' flight dynamics files.
FSX is not a trival simulator. There is room for improvement, but I totally disagree with the idea that a total redo of the aerodynamic simulation system is necessary. FSX is quite capable of running flight dynamic files that exhibit very realistic side slip characteristics.
As far as the standard aircraft are concerned, MS has always tended to err on the side of ease of use to insure the standard package appeals to the mass market. The attitude of the ACES studio was, given the environment provided by the basic sim, third party developers could and would provide higher fidelity flight characteristics in add-on products, and I think that's exactly what has happened since the release of FSX.
As far as side slip characteristics are concerned, there are a couple of things to look for if it's not happening in a hi-fi flight model:
1) make sure flight model realism setting sliders are on all 'realistic'
2) if the aircraft is equipped with a yaw damper, make sure it's off
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