...discovering the hard way that if you fill in that one teensy-weensy poly you accidentally deleted somehow, it will totally screw up the UVW mapping you have been working on for for the last hour and a half.
I'm going to go running now...
daycab
...discovering the hard way that if you fill in that one teensy-weensy poly you accidentally deleted somehow, it will totally screw up the UVW mapping you have been working on for for the last hour and a half.
I'm going to go running now...
daycab
If you accidentally do something, use the UNDO. I changed my preferences to allow for 60 UNDO steps. Then if you discover the error later ...
Okay, that's one way to help.
If you add another poly even after mapping, simply add it to the mesh selection and reapply the UVW map. No need to start over.
I use an Edit Mesh before each UVW Map so simply reselecting the polys and reselecting the UVW Map add it in.
Here is another way to save your bacon, and I swear by it as it has saved mine more than I care to admit...
Gmax by default automatically saves a backup every 5 minutes, but unless you know how to get to those files you can't take advantage of them. Here's how...note the file location (history), and the selected "files of type".
Regards,
Robert
You and me both, Robert! :ernae:
Bill Leaming
3d Modeler Max/GMax
C & XML Gauge Programmer
Military Visualizations
http://milviz.com
Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit
Intel® Core™ i7-2600k 3.4GHz - Crucial 8GB DDR3 - NVIDIA EVGA GTX-770 SC 4GB - Win7 64bit
I should point out that Bill was the one that taught me that little trick...
Regards,
Robert
Yeah, it turned out to be not much after all... :redf:
daycab
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