Have I Reached a CFS2 Animation Limit?
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Thread: Have I Reached a CFS2 Animation Limit?

  1. #1

    Have I Reached a CFS2 Animation Limit?

    Hi all;

    this is a CFS2-specific question. I am working on a model that has a very complex canopy animation (I have about 20 pieces all labeled f_canopy_xxx that move in unison....) I got this mess to move more or less the way I want to, but then I went and copied my prop disks (_slow and _blurred) and pasted them so they'd be the last parts, and low and behold, those parts (and anything else I add thereafter) has this weird tendency to meander around the model. I've got a prop disk that shows up off the starboard quarter, but will eventually work its way around front, then there it goes again on another slow (very slow) voyage of exploration around the model. I've double-checked the parts, they aren't linked to anything else (and worked just fine before I did the delete-and-paste thing.....)

    Yikes! Have I reached or exceeded some kind of a part limit? Anyone else ever have this problem? Oh yes, I'm using FSDS version 2......

    Paul

  2. #2
    Paul,
    Sounds more like an FSDS issue to me. You might check over at FFDS at the FSDS support forum for a quicker response.


    http://www.aerodynamika.com/cgi-bin/...oard=FSDSTweak
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  3. #3
    That's an interesting problem.

    (PS - the FSDSxTweak board is to support the FSDSxTweak utility by Dave Nunez which adds to FSDS the ability to tweak the x file for the bump (and other) maps, as well as config file calculations for contact points, etc...)

    Paul's question can be addressed in the main FFDS forum (or here, for that matter)
    Felix/FFDS

  4. #4

    Hmmmmm.....

    I'm thinking I've just found that there is a limit to the number of parts that can be animated under a single tag, and that is that (nothing to be done but cut out all the offending parts.) Pity though, I rather liked the effect. I've included a few screenshots of the animation - the late-model Fw190D didn't have a way of tensioning the radio antenna when the canopy was opened, so it just sort of laid down on the spine of the aircraft:

    http://www.virtualwings.org/dora1.jpg
    http://www.virtualwings.org/dora2.jpg
    http://www.virtualwings.org/dora3.jpg

    And, of course, the meandering prop disk:

    http://www.virtualwings.org/dora4.jpg

    I'll just have to cheat a bit, I guess. By the by, this is just a rework of an old model, just updating it to FSDS 2 standards. I was recently hospitalized with kidney stones, and I'm going through the process now of having them dealt with, so I just wanted something to occupy my mind without requiring a great deal of thought. It's not as bad as it sounds, I actually consider myself quite lucky, if I had to have a problem, this one is fairly easy to fix and doesn't require major surgery....

    Paul

  5. #5
    Quote Originally Posted by FelixFFDS View Post
    That's an interesting problem.

    (PS - the FSDSxTweak board is to support the FSDSxTweak utility by Dave Nunez which adds to FSDS the ability to tweak the x file for the bump (and other) maps, as well as config file calculations for contact points, etc...)

    Paul's question can be addressed in the main FFDS forum (or here, for that matter)

    Ooooops! My apologies Felix. :redf:
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  6. #6
    SOH-CM-2024 Cees Donker's Avatar
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    Hey Paul,

    Hope you're healthy again? These stones! Had my gall bladder removed some time ago. Had stones there too.

    :ernae:

    Cees

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