Bump mapping the Kodiak - Page 2
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Thread: Bump mapping the Kodiak

  1. #26
    Quote Originally Posted by Lionheart View Post
    System comfusion? Curse of the 'X'? dont know.. But it happened several times...

    Test several times, different times of day..
    I bet it depends on the position of the Moon... or some other planets.

  2. #27
    Are you using the Nvidia Normal Map Filter to make your bump files?

    IMHO opinion it works very well and is very easy to use.

    VCN-1

  3. #28
    Yep I run them through Nvidia and save as BMP, them run the BMPs through imagetool with this command -nobeep -nomip -dxt5 -RedInAlpha -dds –nodither.

  4. #29
    Sounds as if you have the conversion down to an art.

    VCN-1

  5. #30
    lookin good m8! I've been playing with Bump mapping for awhile now, but more on Default aircraft.

    The tires seem Really shiny, might want to white out the alpha channel on the tires.

    -- 3000 hours Flying the Finger ----

  6. #31
    Thanks Tim! Tires are the same as in default paints, haven't done anything with them. And they do have white alphas

  7. #32
    I think I'm done with this LOL. Thank you all for help, I think I've learned a lot.

    Some updates since last time:

    Added more details, now every ding in the belly has corresponding intending, like they really were rock hits.




    Diffuse map now has matching colored pod hatches with bump map. Also added few dings and wear to pod. All hard painted rivets from diffuse maps have been removed.

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