They exist, always have, always will, time to move on.
Some renders of current F-100D progress, hopefully finish off the gear detail and animations this week. Last image is a wire frame for the technophobes.
Enjoy
Michael
They exist, always have, always will, time to move on.
Some renders of current F-100D progress, hopefully finish off the gear detail and animations this week. Last image is a wire frame for the technophobes.
Enjoy
Michael
Looks great! (and sorely needed)
No criticism from me, except for Whats Taking You So Long.
SA-WEEEEEEEEEEEEEEEEEEEET!!!!! this is going to be fun!:ernae:
"If three-holers are gas guzzlers, why are there four-holers now???"
"But what do i know? I'm just the 800 pound guerrilla in the room."
Fire! Fire! Your pants better not be on fire....
Bi Ut Ti FUL.........................
Beautifully smooth modeling
I can hear the thunder now, sweet!
It does not have a prop!
grumble grumble
LOL
H
OH YEAH?! I flew F-100s in the war of 1884 against the then township of Utah. I also crew chiefed them for 40 years before retiring as a adjudant ensign lieutenant's mate fifth class to the third power. I'm saying this doesn't look anything like an F-100. First off, you got the flapper doors all wrong. Also, your screenshots look horrible. Couldn't you have picked better scenery? Whoever did your repaints doesn't know what they're doing. Look, I don't mean to insult anybody, but this is the worst iteration of anything I've ever seen; take it from me because I know everything.
WOW!!!!!!
I want one!!!!!!!!!!!
Looks Great
Rick
Jetline HellFire GT2 FSX PC, Win 7 Pro 64, P3DV3.4.22
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Lifetime U.S Based Technical Support
" Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"
The term "low poly" is constantly being re-defined as technology progresses. When I first started modeling, low poly was in the hundreds, and high poly was in the tens of thousands. The FSX engine is amazingly robust when it comes to polygon crunching, so now we have aircraft in the range of hundreds of thousands of polygons with very little hit on frame rate. But I think it truly takes skill to make a low poly aircraft LOOK like a high poly aircraft. Great work!
Well I guess you don't know EVERYTHING. If you did, you would know that is one of the Misty birds in camo, so the Gommers wouldn't recognize them. LOL
Michael, I can pretty much guarantee you one sale for the F-100.
I still remember T-38 X-country into St. Louis to tour the F-15 factory. I had landed and was taxing in when a ANG F-100 took off. I remember NOISE and the longest takeoff run I had ever seen. It was impressive, however.
John
***************************
My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
John, they say...those that say these things...that only one plane takes longer to take off than the F-100, thats the F-84F ...yes, yes, yes, dont all shout at once LOL, I do aim to get back up to speed on that one once the raw mesh of the F-100 is complete.
Was it the F-100 or F-105 that was called the 'Lead Sled' ?.
Best
Michael
Fantastic model Michael!
Barry
Ok, last one for tonight, I know many dont feel renders represent the model correctly, sleigh of hand or something so I threw it in FSx, mildly impressed with how smooth it looks there as well.
Gibbage, I agree, the 'low poly' limit is rising all the time, like you I was brought up on a poly limit of just 1200, I still get the shakes when I get near to 60,000 LOL, I think the extra fidelity in the VC is a very good use of extra polys, but a lot of an aircraft exterior can be accomplished with much lower poly counts especially with good textures and now good bump maps.
I spared no polys for the base fuselage and major components, resorting to a massive Nurbs mesh for the fuselage to get all the compound curves to flow, yet it still came out very low to my mind.
Best
Michael
I seem to recall it was the F-100, Michael.
I also recall that a fully loaded B-52 or KC-135 taking off on Guam took every inch of the runway and maybe a bit more. However, that was after I saw the F-100 takeoff.
I can only imagine the time between V1 & V2 speeds in that thing. You could say a decade of the rosary, in hopes you wouldn't lose the engine, between them.
John
***************************
My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
Goodness Michael!
Outdoing yourself again.
Awesome work man! That is one beauty of a fuselage. The lines look right on. It had a very different scoop, none like it.
:ernae: :ernae:
Bill
Humble Poly bender and warrior of Vertices
Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write
Does look very good, and thanks for showing it bare-*ssed, so to speak.
I have a question if I may, since polys have been discussed.
As a user, I find the VC canopy frame to be one of the most important items, visually, especially in a fighter.
It's in your face most of the time!
Would it be possible to redirect some polys to make it look more like the first picture below?
Often, they end up looking like the second.
48,000 Polys! I guess I gotta up my poly counts. My largest plane has only about 26,000 polys. VC's about 15,000 polys.
I like the rib work on that Hun's rudder, and the cannon ports. Gun ports are always tricky on models.
[SIGPIC][/SIGPIC]
Tim Piglet Conrad
Piglet's Peculiar Planes
"Ahhh... the freedom of freeware!"
First Rule of Aviation:
Don't piss off your mechanic.
Like I said elsewhere, when I first made planes with BAO FlightShop, the poly limit was 800 polys! 800! Max fuselage sides was 8, then 10, then 12 with AF99.
How many polys in 10 years?
[SIGPIC][/SIGPIC]
Tim Piglet Conrad
Piglet's Peculiar Planes
"Ahhh... the freedom of freeware!"
First Rule of Aviation:
Don't piss off your mechanic.
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