Originally Posted by
MajorMagee
After some more work to minimize the stutters, and to optimize the appearance out to a reasonable distance so that the objects don't suddenly pop into existence or change appearance suddenly, I came up with this for ETO at 3840 x 1024.
Scenery
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="4096" RingDim="9" LOD="25" MajorDensity="0.000044"/>
<Ring PatchWorldDim="2048" RingDim="15" LOD="25" MajorDensity="0.000044"/>
<Ring PatchWorldDim="1024" RingDim="23" LOD="75" MajorDensity="0.000044"/>
<Ring PatchWorldDim="512" RingDim="21" LOD="75" MajorDensity="0.000044"/>
<Ring PatchWorldDim="256" RingDim="19" LOD="125" MajorDensity="0.000044"/>
<Ring PatchWorldDim="128" RingDim="17" LOD="125" MajorDensity="0.000044"/>
</Rings>
The density of 0.000044 objects / sq m provides scenery objects spaced out on a 500 ft grid, out to a diameter of about 7-1/4 miles. (PatchWorldDim x RingDim / PI measured in meters.) creating about 4,600 autogenerated objects.
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