Insane Ring Tweak....Where is this?? - Page 2
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Thread: Insane Ring Tweak....Where is this??

  1. #26
    HOLY CHESTY PULLER'S PRIVATES........ What are you running for a system Major?? Would you mind posting your system specs? I tried those settings and the detail was incredible, but my poor little GF9800GTX could only manage single digit frame rates......I can't even claim it was stuttering, it was more like watching a slide show......with long winded narration for each slide............
    What do you call 2 Marines watching an Infantry Company in the valley below? An Ambush!!! :tgun2:

  2. #27
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    I got decent frame rate on those(Major's) settings, but more stutter than I can handle. My FR was all over the place though, from 50 down to 15.
    :USA-flag:

  3. #28
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    i tried majors, didnt like it used the outline by both crow and rouge34rtw

  4. #29
    It's a home-built:
    E8400 @ 3.6 GHz,
    4GB RAM,
    XP SP3,
    GTX285 1GB @ 680/1549/1300,
    3 x 19" LCD @ Matrox TH2Go @ 3840 x 1024
    Process Priority set to High with Process Lasso

    On those settings I only get 12-18.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  5. #30
    That is a nice build you have there Sir. I am still debating whether to upgrade my GF 9800GTX 512Mb to one of the GTX 2XX series, or just add a second 9800GTX to my rig. I think I am leaning more toward the additional 9800GTX, for the cost effectiveness. The one I have is water cooled, and you can find the 9800GTX for around $140 to $160 and a waterblock for another $75 to $90.....$250 total compared to $400 to $500 for a GTX 2XX + water block setup. My 680i SLI mobo is ready for full speed 3 way SLI, so if I save for a while, I can add two more....that should more than handle my gaming needs. CFS3 is all I play...... Have you ever used the GF 9800GTX? I am just wondering how much of a difference or performance gain the GTX 285 actually has in comparison...

    I am locked into some settings now that seem to be a pretty decent balance of image quality to performance.... In addition to the scenery and terrain xml adjustments, I also set the cap on my FPS to 65 so my rig isn't wasting effort trying to hit frame rates beyond video clip smooth ( in your CFS3 or ETO folder find the "default" folder, in that edit the "CFS3".xml, the line where is says <Graphics OldAircraftRender="No" MaxFPS="(Enter your max FPS here)" />). Then, in the configuration utility>Texture info settings I pushed the composite aircraft texture max dimensions slider up to 4096, and in the Z-bias settings I pushed the Z-bias resolution up to 22....both settings come from "enabling 2048x2048 textures" at Groundcrew/Regs Hanger........the aircraft detail is markedly improved.....and my two .xml file for slider 5 settings follow:

    Scenery:

    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="2048" RingDim="15" LOD="5" MajorDensity="0.00005" />
    <Ring PatchWorldDim="512" RingDim="21" LOD="25" MajorDensity="0.00010" />
    <Ring PatchWorldDim="256" RingDim="17" LOD="100" MajorDensity="0.00020" />
    <Ring PatchWorldDim="128" RingDim="13" LOD="350" MajorDensity="0.00025" />
    </Rings>

    Terrain:

    <Budget Name="Five">
    <ImageQualities>
    <ImageQuality PatchWorldDim="16384" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="8192" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="4096" ImageQuality="0" />
    <ImageQuality PatchWorldDim="2048" ImageQuality="0" />
    <ImageQuality PatchWorldDim="1024" ImageQuality="0" />
    <ImageQuality PatchWorldDim="512" ImageQuality="0" />
    <ImageQuality PatchWorldDim="256" ImageQuality="0" />
    <ImageQuality PatchWorldDim="128" ImageQuality="0" />
    <ImageQuality PatchWorldDim="64" ImageQuality="0" />
    </ImageQualities>
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="49152" UseMips="y"/>
    <Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="24576" UseMips="y"/>
    <Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="12288" UseMips="y"/>
    <Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="6144" UseMips="y"/>
    <Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="3072" UseMips="y"/>
    <Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="1536" UseMips="y"/>
    <Ring PatchWorldDim="256" RingDim="7" MinMaskRadius="768" UseMips="y"/>
    <Ring PatchWorldDim="128" RingDim="7" MinMaskRadius="384" UseMips="y"/>
    <Ring PatchWorldDim="64" RingDim="7" MinMaskRadius="192" DetailTileCount="16" />
    </Rings>

    Now I don't see wild 125+ fps over water or above 30k feet, 66 is as high as it will go, and I don't drop below 38 fps even down on the deck with hate and discontent spewing forth around me in abundance. I only noticed a slight stutter when banking hard from over water to over a busy shoreline as the detail went from nothing to everything...but it wasn't too painful. I added the 1024 terrain textures from SOH addons, and I am really happy with the scenery detail I'm getting here......and in the infamous words of the Keebler Elves......" KEEEEEP TWEAKING!!!"

    The Marines.....making mayhem and misery.....its what we do best. :isadizzy:
    What do you call 2 Marines watching an Infantry Company in the valley below? An Ambush!!! :tgun2:

  6. #31
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    i will try yours ... i run quad 4 vista .... etc.........amd etc.......sliders at 5 etc...all ok ,,,, now will try yours .....see if and what occurs , this is fun like self destruct if screws up ...lol


    ok will let ya know on this recent post

  7. #32
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    think we are missing .........something in this one ,,,versions

    Scenery:

    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="2048" RingDim="15" LOD="5" MajorDensity="0.00005" />
    <Ring PatchWorldDim="512" RingDim="21" LOD="25" MajorDensity="0.00010" />
    <Ring PatchWorldDim="256" RingDim="17" LOD="100" MajorDensity="0.00020" />
    <Ring PatchWorldDim="128" RingDim="13" LOD="350" MajorDensity="0.00025" />
    </Rings>

  8. #33
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    </Budget>
    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="2048" RingDim="15" LOD="5" MajorDensity="0.00005" />
    <Ring PatchWorldDim="512" RingDim="21" LOD="25" MajorDensity="0.00020" />
    <Ring PatchWorldDim="256" RingDim="17" LOD="50" MajorDensity="0.00025" />
    <Ring PatchWorldDim="128" RingDim="13" LOD="250" MajorDensity="0.00025" />
    </Rings>
    </Budget>
    </Budgets>


    thius is from asset section i think the missing part if matters is

    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">

  9. #34
    Here's my base from ETO:

    Scenery:
    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="2048" RingDim="15" LOD="5" MajorDensity="0.00005" />
    <Ring PatchWorldDim="512" RingDim="21" LOD="25" MajorDensity="0.00020" />
    <Ring PatchWorldDim="256" RingDim="17" LOD="50" MajorDensity="0.00025" />
    <Ring PatchWorldDim="128" RingDim="13" LOD="250" MajorDensity="0.00025" />
    </Rings>
    </Budget>

    Texture:
    <Budget Name="Five">
    <ImageQualities>
    <ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
    <ImageQuality PatchWorldDim="8192" ImageQuality="80"/>
    <ImageQuality PatchWorldDim="4096" ImageQuality="60" />
    <ImageQuality PatchWorldDim="2048" ImageQuality="40" />
    <ImageQuality PatchWorldDim="1024" ImageQuality="35" />
    <ImageQuality PatchWorldDim="512" ImageQuality="30" />
    <ImageQuality PatchWorldDim="256" ImageQuality="20" />
    <ImageQuality PatchWorldDim="128" ImageQuality="15" />
    <ImageQuality PatchWorldDim="64" ImageQuality="10" />
    </ImageQualities>
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="49152" UseMips="y"/>
    <Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="24576" UseMips="y"/>
    <Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="12288" UseMips="y"/>
    <Ring PatchWorldDim="2048" RingDim="6" MinMaskRadius="6144" UseMips="y"/>
    <Ring PatchWorldDim="1024" RingDim="6" MinMaskRadius="3072" UseMips="y"/>
    <Ring PatchWorldDim="512" RingDim="6" MinMaskRadius="1536" />
    <Ring PatchWorldDim="256" RingDim="7" MinMaskRadius="768" />
    <Ring PatchWorldDim="128" RingDim="7" MinMaskRadius="384"/>
    <Ring PatchWorldDim="64" RingDim="7" MinMaskRadius="192" DetailTileCount="16" />
    </Rings>
    </Budget>
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  10. #35
    As far as I can tell these are the original CFS3 settings.

    Scenery:
    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="1024" RingDim="35" LOD="2" MajorDensity="0.00005" />
    <Ring PatchWorldDim="512" RingDim="21" LOD="2" MajorDensity="0.00025" />
    <Ring PatchWorldDim="256" RingDim="27" LOD="2" MajorDensity="0.005" />
    <Ring PatchWorldDim="128" RingDim="15" LOD="150" MajorDensity="0.005" />
    </Rings>
    </Budget>

    Texture:
    <Budget Name="Five">
    <ImageQualities>
    <ImageQuality PatchWorldDim="16384" ImageQuality="80"/>
    <ImageQuality PatchWorldDim="8192" ImageQuality="80"/>
    <ImageQuality PatchWorldDim="4096" ImageQuality="80" />
    <ImageQuality PatchWorldDim="2048" ImageQuality="80" />
    <ImageQuality PatchWorldDim="1024" ImageQuality="75" />
    <ImageQuality PatchWorldDim="512" ImageQuality="50" />
    <ImageQuality PatchWorldDim="256" ImageQuality="25" />
    <ImageQuality PatchWorldDim="128" ImageQuality="25" />
    <ImageQuality PatchWorldDim="64" ImageQuality="25" />
    </ImageQualities>
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="16384" RingDim="7" MinMaskRadius="49152" UseMips="y"/>
    <Ring PatchWorldDim="8192" RingDim="7" MinMaskRadius="24576" UseMips="y"/>
    <Ring PatchWorldDim="4096" RingDim="7" MinMaskRadius="12288" UseMips="y"/>
    <Ring PatchWorldDim="2048" RingDim="7" MinMaskRadius="6144" UseMips="y"/>
    <Ring PatchWorldDim="1024" RingDim="7" MinMaskRadius="3072" UseMips="y"/>
    <Ring PatchWorldDim="512" RingDim="7" MinMaskRadius="1536" UseMips="y"/>
    <Ring PatchWorldDim="256" RingDim="7" MinMaskRadius="768" UseMips="y"/>
    <Ring PatchWorldDim="128" RingDim="7" MinMaskRadius="384" UseMips="y"/>
    <Ring PatchWorldDim="64" RingDim="7" MinMaskRadius="192" />
    </Rings>
    </Budget>
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  11. #36
    Has anyone had a chance to fly the settings I last posted yet? MajorMagee, OldCrow, Loverboy1, or anyone else following this thread (though I can't imagine why anyone would want to follow this too closely, its starting to resemble my lecture notes from 12th grade Calculus....just a neverending string of numerical expressions.....) ?? I'm just curious to know if my settings are what they appear to me to be.....I've been tweaking and restarting this sim so much for the past week I don't know if I am actually seeing a difference between settings anymore or just believing it to be true therefore it must be....lol.

    Also...what, if any, 3D tweaking/enhancing software are you using and have you made any adjustments there instead of in the sim .xml files?

    Personally I use RivaTuner 2.24 for overclock and DXT/D3D configurations, and I use nHancer 2.50 Beta2 for AA and 3D rendering configurations. Pretty much I have Core/Shader/GDDR3 clocks pushed to the highest stable settings I could obtain, 855Mhz/2050Mhz/1260Mhz. In Rivatuner I force DXT3 rendering, and requisition 2046Mb of my 4098Mb DDR2 800 system RAM for 3D texture rendering. In nHancer, I use Multi-Sampling AA @ 16XQ, Aniso Filter @ 16X, and super-sampling for transparency AA, Texture Filtering is high-Quality, all optimizations are off, vertical synch is off, and I force all AA rendering thru the GPU driver. I can can back any one of the settings down a notch and I have no stutter ever, even with the insane rings (but not with Majors' Cannon Cockers Carnival Rings) but I sacrifice what I estimate to be 25% to 35% of the image quality and detail to do so....which is, of course, unacceptable collateral damage. So...everything stays tight to the firewall, and all my adjustments are being made in the .xml files, and the few I mentioned earlier in the config utility.

    I think more computers with mid-range to high-end PCI-E graphics adapters, 2Gb or more RAM, and multi-core CPUs are being used to run CFS3 now, and all the glorious expansions that have been so beautifully crafted for us to enjoy. The more ground work and example we can lay down here the easier it will be for those with newer machines to unlock the potential in this sim....and really get to enjoy the time and/or money they put into a computer to make gaming as real as it can get.....point being, the more input we stack on these pages, the more info there is to be gleaned from reading them. Lets share....
    What do you call 2 Marines watching an Infantry Company in the valley below? An Ambush!!! :tgun2:

  12. #37
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    Thanks Major.
    :USA-flag:

  13. #38
    SOH-CM-2024 Pat Pattle's Avatar
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    Any chance of some screenies please. If you use photobucket or similar, rather than uploading to SoH you can preserve the detail. I'd love to know how good cfs3 can look.
    CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
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  14. #39
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    rouge34rtw

    ive used yours and all ,,, not sure now whats what but seems tweaked ...


    like the grade12 ...comparison, i flunked , but made it cause i was close to my teacher .....if you know what i mean .



    hows it working on your rig

  15. #40
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    My latest settings, GREAT performance and good looks IMO. I can see scenery almost all the way out to horizon. No stuttering, even in Paris.

    Scenery:
    <Budget Name="Five">
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="1024" RingDim="31" LOD="5" MajorDensity="0.00015" />
    <Ring PatchWorldDim="512" RingDim="21" LOD="25" MajorDensity="0.00025" />
    <Ring PatchWorldDim="256" RingDim="17" LOD="50" MajorDensity="0.00025" />
    <Ring PatchWorldDim="128" RingDim="13" LOD="250" MajorDensity="0.00025" />

    Terrain:
    <Budget Name="Five">
    <ImageQualities>
    <ImageQuality PatchWorldDim="16384" ImageQuality="25"/>
    <ImageQuality PatchWorldDim="8192" ImageQuality="0"/>
    <ImageQuality PatchWorldDim="4096" ImageQuality="0" />
    <ImageQuality PatchWorldDim="2048" ImageQuality="0" />
    <ImageQuality PatchWorldDim="1024" ImageQuality="0" />
    <ImageQuality PatchWorldDim="512" ImageQuality="0" />
    <ImageQuality PatchWorldDim="256" ImageQuality="0" />
    <ImageQuality PatchWorldDim="128" ImageQuality="0" />
    <ImageQuality PatchWorldDim="64" ImageQuality="0" />
    </ImageQualities>
    <Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
    <Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="49152" UseMips="y"/>
    <Ring PatchWorldDim="8192" RingDim="7" MinMaskRadius="24576" UseMips="y"/>
    <Ring PatchWorldDim="4096" RingDim="7" MinMaskRadius="12288" UseMips="y"/>
    <Ring PatchWorldDim="2048" RingDim="7" MinMaskRadius="6144" UseMips="y"/>
    <Ring PatchWorldDim="1024" RingDim="9" MinMaskRadius="3072" UseMips="y"/>
    <Ring PatchWorldDim="512" RingDim="9" MinMaskRadius="1536" />
    <Ring PatchWorldDim="256" RingDim="9" MinMaskRadius="768" />
    <Ring PatchWorldDim="128" RingDim="11" MinMaskRadius="384" DetailTileCount="16" />
    :USA-flag:

  16. #41
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    ok crow im on it about to edit for the 8th time and see , or at least on my system rig how it works so far all good .......will let yee know


    lb/joshua

  17. #42
    Quote Originally Posted by rouge34rtw View Post
    That is a nice build you have there Sir. I am still debating whether to upgrade my GF 9800GTX 512Mb to one of the GTX 2XX series, or just add a second 9800GTX to my rig.
    You probably know this, but the GTS 250 and the 9800GTX are basically the same card, so you'll want something better than the GTS 250 for an upgrade. Tom's Hardware has some usefully up-to-date comparisons if you're interested.
    Tom
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    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7



  18. #43
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    ROCKS ME SOCKS CRIOW , FOR ME ..... i say laddey . tks added configured and flying in the skys and looking down with gleam and a smile , almost thinking its reral at times, i realize its not when i hear my name being called for duties ,,,,,off the wifes ROSTER ....CALL LOL


    TKS


    joshua . lb

  19. #44
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    That's great, glad you like it! Any issues with stutters or frame rate drop?
    :USA-flag:

  20. #45
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    on low level ... fighting in flight at times small suttering nothing to be worried about ....the rest for me rocks ,,,thanks

    lb/ joshua

  21. #46
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    Quote Originally Posted by loverboy1 View Post
    on low level ... fighting in flight at times small suttering nothing to be worried about ....the rest for me rocks ,,,thanks

    lb/ joshua
    Yeah, I'm getting that also now. I didn't a few days ago. Not sure why. I might tone it down a little bit. Stuttering ruins it for me.
    :USA-flag:

  22. #47
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    if you get it fixed , dont forget me ....lol

    :isadizzy:

  23. #48
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    I put my ingame(CFS3 config) Anti-Aliasing back to 8x with my card at enhancing program @ 16x and it's good again.

    For some reason, the more I AA this program, the smoother it runs.
    :USA-flag:

  24. #49
    OldCrow....from what I've read on using AA settings, the most efficient way to implement AA is using the in-game settings, versus forcing all rendering thru the driver. The ingame settings are built into the program and specify where the driver should apply AA and where it is not needed....if it is forced thru the video card driver only, AA is applied to everything equally and produces a performance hit. I am finding that I get the best results with the game configuration set at 8X AA, and in nHancer my AA is set to 16XQ with the "enhance ingame AA setting" checked. So the game is telling my video card where to apply AA, but my card is applying 16X AA to the specified visuals instead of 8X......make any sense?

    I am getting ready to give the settings you posted last a whirl and see how they do.....woohoo!! This is getting to be kinda fun.....
    What do you call 2 Marines watching an Infantry Company in the valley below? An Ambush!!! :tgun2:

  25. #50
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    Quote Originally Posted by rouge34rtw View Post
    I am finding that I get the best results with the game configuration set at 8X AA, and in nHancer my AA is set to 16XQ with the "enhance ingame AA setting" checked.
    I'm using those same settings, except I opted for 16X(no "Q").
    :USA-flag:

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