First attempt to adjust the textures for the RNoAF MU-U. The MU-U/U-MU was typed with wrong font. The roundel pannant points the wrong way on both sides (should always point backwards). I've added antiglare to the nose. It appears like the real aircraft had antiglare for a period while in service for the RNoAF. I am far from finished with this livery. Among others, I don't like the clean alu texture. I'll see what I can do to bring more life to it. Rivets have to be subdued. Cockpit colors (as mentioned earlier) have to be corrected. Maybe I will have to wait for the paintkit to finish this.
Gunnar van der Meeren
MSFS 2020 Standard/AMD Ryzen 9 5900X 3.7-4.8 GHz/Corsair Vengeance LPX DDR4 3200 MHz 64GB/Asus GeForce RTX 3090 TUF OC gaming GDDR6X 24GB
Received the update today, rivets are still too pronounced IMHO.
So I installed the cockpit and rivet mods again to fly later today. But first a shave and a kebab in that order!
Priller
Windows 11 23H2 Enterprise Edition
Intel i9 13900KF @ 5.8 GHz
be quiet! Dark Rock 4 Pro cooler
G-Skill 32Gb DDR5 RAM 7600-36
MSI Z790 Motherboard
Nvidia RTX4090 Graphics Card
Samsung 1TB 980 EVO PCIe M.2 C: drive
Samsung 2TB 980 EVO PCIe M.2 Data drive
be quiet! Straight Power CM1000W PSU
Changelog for 1.02:
- base and livery texture fixes & adjustments
- exterior reversed decals fixed
- sound pack updates for interior, exterior & mp
- various keybinds added for flaps and lights
- operation of inboard/outboard throttle behavior adjusted
- updates to flight model and engine config
- async fuel conditions between wing tanks fixed
- fixed decal clipping on wing location
- fde adjustments to mach speed
- engine adjustments for temperature
- new user guide
Paintkit available here: https://www.dropbox.com/s/8b1m0feope...f86_PK.7z?dl=0
Don't worry about the external rivets, that'll be fixed one way or another. ( i have installed Fnerg's reworked rivets textures but no clue how it works... It comes in its own folder (zDS Shrike F86F Rivets), i suppose it works for all liveries ?.... Does it still work now i have installed the Shrike update ?... Must say, they look way less pronounced to me, still a bit too much sure, but i find them more or less acceptable now. Still i'm not sure what i'm looking at... )
But what about this then, eh ?! :
That's quite a bit of a far cry from that initial cockpit that was dragged up from the bottom of the ocean all rusty and worn out. That's getting really really close now, doesn't it.
Must say i lost track if it's Keith's work or Shrike's update or both... In any case, THANKS VERY MUCH KEITH AND SHRIKE !
I just wish some clever dev would find a way to tweak that default MSFS gauge glass effect so that it would work in this 'normal' angle of view here in this screenshot just as much as it does in the currently 'abnormal angle of view' ( sitting on your knees at the bottom of the cockpit looking up....). I can't even remember which one or two of the abundage of native MSFS steam gauge VC's we now have features this, IMHO fantastic gauge glass effect while looking at it from a normal point of view. The effect surely is there, possibly just a matter of a check mark or something, just saw it while flying this awesome F-86 too. But it was during a lets say non standard procedure like going straight up or straight down. That's when this lovely glass effect starts to appear and make the gauges 'come alive' but as soon as attitude returns to about normal all gauges become their dull glassless looking self again.
Here's what i'm talking about :
At the time of shooting this screenie i was upside down in the water sitting on the floor looking up.... We can't fly a plane like that, now can we... Please dear steam gauge VC developers, like all the magical MSFS material effects to apply and to make work, adding this wonderful glass effect to steam gauges in such way that it will show up while sitting in the VC at normal point of view will no doubt be a formidable and intimidating task as well. But it will surely make your already awesome steam gauge VC's really come alive. Icing on the cake so to speak. Nothing as normal as glass in front of gauges to protect the delicate needles. The glass effect is there alright, just needs to be placed correctly so that we don't have to be upside down in the water sitting on the cockpit floor looking up to see it...
Clever developers start out curious too wanting to make things better.
Gunnar van der Meeren
MSFS 2020 Standard/AMD Ryzen 9 5900X 3.7-4.8 GHz/Corsair Vengeance LPX DDR4 3200 MHz 64GB/Asus GeForce RTX 3090 TUF OC gaming GDDR6X 24GB
Maybe its just badly weathered ?
Thats great news , Gunnar. Priller will be thrilled .
It was initially "dark green"
See this picture:
https://www.flickr.com/photos/mbosfoto/43631767804/sizes/h/
https://www.flickr.com/photos/94866952@N07/24879602233
Windows 11 23H2 Enterprise Edition
Intel i9 13900KF @ 5.8 GHz
be quiet! Dark Rock 4 Pro cooler
G-Skill 32Gb DDR5 RAM 7600-36
MSI Z790 Motherboard
Nvidia RTX4090 Graphics Card
Samsung 1TB 980 EVO PCIe M.2 C: drive
Samsung 2TB 980 EVO PCIe M.2 Data drive
be quiet! Straight Power CM1000W PSU
Windows 11 23H2 Enterprise Edition
Intel i9 13900KF @ 5.8 GHz
be quiet! Dark Rock 4 Pro cooler
G-Skill 32Gb DDR5 RAM 7600-36
MSI Z790 Motherboard
Nvidia RTX4090 Graphics Card
Samsung 1TB 980 EVO PCIe M.2 C: drive
Samsung 2TB 980 EVO PCIe M.2 Data drive
be quiet! Straight Power CM1000W PSU
Useful info on landing the Sabre from Dudley Henriques on the Blackbird Discord, reposted as many don't do Discord -
"I've been "flying" the Sabre now for about a week. I have some landing suggestions based on real time in the Sabre 6 and sim time in the Shrike Sabre.
I find the flight model to be fairly accurate compared with the actual airplane and landing the Sabre properly will take some practice if you want to get it right.
Assuming you are not using ATC the best way to land the 86 is from an initial over the runway at 1500'AGL. I use 250 kts into the break. In the break allow the aircraft to slow as bank allows drag rise. Watch your airspeed.
The trick with landing the Sabre involves understanding the relationship between power, configuration, and sink rate. You want to configure based on airspeed NOW and airspeed AFTER you configure, so plan NOT to go flaps down early. Keep the power up to at least 65% as spool time below that is VERY slow. Note that if you have speed brakes and flaps on downwind you will most likely need a LOT of power from the base turn through final approach.
I used speed brake against power in the Canadair Sabre 6 and held off lowering flaps until well into my finals. I find the Shrike F86 handles almost the same.
Your enemy on final is sink rate. You get the flaps down too soon with speed brakes out and you could easily find yourself behind the power curve with an unrecoverable sink rate and not enough power available to stop it. It's a coffin corner the only solution is to lower angle of attack and you simply don't have the altitude left to do that. ( This was the famous Sabre Dance that killed Barty Brooks at Edwards in the F100)
In conclusion.........don't flare the Sabre. If you do and you are under 120 you will sink fast and touchdown hard. The right way to land the 86 is to control the sink rate right on down into touchdown. Aerodynamic braking is preferred but not required. Contrary to popular belief (the 86 does have good brakes) just test the brakes gently after touchdown and leave the flaps down as opposed to raising them for better braking.
Curious, the download is over 4.7 gigs for the paintkit, which is understandable, but I get an error from Dropbox saying the content is too large to load, although downloading is still an option.
Clicking download anyway, when the download completes, the first F86_01-PK file is a 700mb single layer blank image. That 1st layered ps file should be the left fuselage detail, but it's blank. Can you check into this for us Dimus make sure everything is working right?
Thanks
I downloaded to test and looks OK to me:
Comp layers are for the roughmets and AO and diffuse layers for the albedo.
Does anyone know if it's possible to remove that GPS unit, and just have a clear landing view? The hotspot that removes the gunsight and brings up the GPS/Moving Map Display. For me is unreadable, poor eyesight, and unusable. But I really like the clear view over the nose on landing. I'd like to find a way to do away with the GPS unit all together.
https://flightsim.to/file/72688/shri...ckpit-textures
I just installed this and like it a lot.
Glad you like it
Bookmarks