Notes On Air Traffic
Setting either the
isAirTraffic or the
canBeUsedByAITraffic flags to TRUE (1) allows the game to use that variation of an aircraft as a parked (grounded) passive aircraft, and potentially as a part of the "Real Online" air traffic. However, note that if a plane variation is marked as
isAirTraffic,
it should be an optimized variation with a lower level of detail, and therefore it should also be marked as "
isUserSelectable=0". The following rules apply to these two parameters for air traffic:
an aircraft with
canBeUsedByAITraffic=1 and
isAirTraffic=1 will appear in the game as parked aircraft - depending on parking spot compatibility like wingspan - if the user sets the traffic type to "Real Online" in the Microsoft Flight Simulator options. These aircraft will be preferred over aircraft flagged with
isAirTraffic=0.
an aircraft with
canBeUsedByAITraffic=1 and
isAirTraffic=0 is the same as above, except that the aircraft will only be used when the "Use Only Generic" option is switched OFF by the user in the Microsoft Flight Simulator options.
an aircraft with
canBeUsedByAITraffic=0 and
isAirTraffic=1 will not be used by parked aircraft or AI offline air traffic, and can only be used by real-time online air traffic (but only if the corresponding aircraft actually flies in real life) and only if multiplayer (ie: some other player uses a corresponding aircraft).
an aircraft with
canBeUsedByAITraffic=0 and
isAirTraffic=0 is the same as above, but only if the "Use Only Generic" option is switched OFF by the user in the Microsoft Flight Simulator options. In these cases, the aircraft will rarely be seen at all, outside of your own use (assuming it's user selectable).
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