I spent some time this morning on the landclass city version of this mod. I Trimmed down a few cities and towns to 1940 represent standards. This action should also benefit fps.
There are some techniques using mos textures that could neaten the edges of cities and remove clumps of stray buildings between texture changes.
The main issue with the town and city mos/facility placements is that they pop in and out at a distance whereas the landclass cities don't, depending on your scenery budget. My mesh, scenery and texture budgets are set high to get the most out of this mod.
The landclass cities look pretty good at altitude though villages next to airfields like Tangmere look better with mos/facility building placements.
The placement mod version for comparison.
I removed buildings to the left of the harbour on the outcrop.
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