P3d v6 - Page 3
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Thread: P3d v6

  1. #51
    Quote Originally Posted by fsafranek View Post
    Looking forward to it. She is so beautiful on the outside.
    (I was going to "correct" your spelling of "colour" below as the browser suggested, but then I remembered who was talking.)


    Might be of some use: https://www.bing.com/images/search?q...IRIBIP&first=1
    Hahaha! She is indeed, I never really felt like I did it justice, its a very awkward cockpit to model with it's off centre (er) seating position and side panels, but hopefully I can do it better this time around.

  2. #52
    Here's an interesting one. I prefer v5.3 personally. It seems to more accurately render natural metal to me. This is the John Terrell's P-51B converted (still a wip) in v5.3 and 6. Roughly the same place.

    V5.3




    v6





    v6 is more saturated but v5 looks more authentic to me. A matter of taste I guess.....! Just wish there were more metal conversions out there because alpha channels just do not work.

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  3. #53
    Hahaha! She is indeed, I never really felt like I did it justice, its a very awkward cockpit to model with it's off centre (er) seating position and side panels, but hopefully I can do it better this time around.
    It's a good working, functional VC and you captured well the unusual shape. I think it needs some texture shading on the grey panel bitmaps and maybe should be a shade darker?

    https://b58facts.wordpress.com/2017/...crew-stations/
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

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  10. #60
    Interesting what will migrate happily to v6.
    Almost a case of the less complex the more compatible.
    I'm just hanging out for ORBX to get off their hands and migrate to v6.





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  11. #61

  12. #62

    ON the V6

    Tried convert to PBR texture.
    Click image for larger version. 

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  13. #63

    ON the V6

    P3D V6 original P-38(MILVIZ) has a glass issue.

    But tried glass position change -0.005 point.
    Attached Thumbnails Attached Thumbnails 2023-9-11_17-30-8-515.jpg   2023-9-11_17-29-31-617.jpg   2023-9-11_17-30-7-948.jpg  

  14. #64

  15. #65
    I'm very interested in that one. I even made one for the old FS4 a couple decades ago.

    Where can I find this one?

    Quote Originally Posted by goodyzero View Post
    Mu-2!
    Click image for larger version. 

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  16. #66
    Quote Originally Posted by fsafranek View Post
    I'm very interested in that one. I even made one for the old FS4 a couple decades ago.

    Where can I find this one?

    It is FLYSIMWARE MITSUBISHI MU-2B-60 FSX P3D with PBR texture.

  17. #67
    Quote Originally Posted by goodyzero View Post
    It is FLYSIMWARE MITSUBISHI MU-2B-60 FSX P3D with PBR texture.
    Thanks. I have that one. Hadn't thought to try it in P3Dv6.

  18. #68
    Quote Originally Posted by goodyzero View Post
    It is FLYSIMWARE MITSUBISHI MU-2B-60 FSX P3D with PBR texture.
    I also have this nice model, but I am unable to tell if the textures are PRB or not

    Is there a way to distinguish a PBR texture from a "old fashion" one ?

    Thanks

    Gérard

  19. #69
    FLYSIMWARE MITSUBISHI MU-2B-60 FSX P3D is not PBR version.

    Need the modfy model for PBR version with PBR texture.

  20. #70
    Quote Originally Posted by goodyzero View Post
    FLYSIMWARE MITSUBISHI MU-2B-60 FSX P3D is not PBR version.

    Need the modfy model for PBR version with PBR texture.
    Do you mean a "private modification" of the FSW model ?
    I have the lattest version (3.0) from FSW...

    Gérard

  21. #71
    Add the PBR Parameter to the original model via MCX.

    And Export to PBR model.

    And create the NEW PBR texture.

    MCX is great tool ! ! !

    Very very thanks ! ! !

    goodyzero

  22. #72

    Seems to be a secret

    Quote Originally Posted by goodyzero View Post

    And create the NEW PBR texture.
    What does this mean? Just add a pbr texture in MCX to the model or modifying a texture to create the pbr effect? If so, how do you do that?
    WIN11, P3D5 on SSD
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  23. #73
    Quote Originally Posted by blaunarwal View Post
    What does this mean? Just add a pbr texture in MCX to the model or modifying a texture to create the pbr effect? If so, how do you do that?
    Hi

    I want the PBR version aircraft data.
    First Picup the not PBR aircraft model.It's Call to ""normal model".
    ""normal model" export to "PBR model" via MCX.
    Next create the PBR texture via "paint shop" or "paint.net".It's Create by myself.
    Create the PBR model is easy. But, create the PBR texture is not easy.
    Need the original paintkit.

  24. #74

  25. #75
    Quote Originally Posted by goodyzero View Post
    Hi

    I want the PBR version aircraft data.
    First Picup the not PBR aircraft model.It's Call to ""normal model".
    ""normal model" export to "PBR model" via MCX.
    Next create the PBR texture via "paint shop" or "paint.net".It's Create by myself.
    Create the PBR model is easy. But, create the PBR texture is not easy.
    Need the original paintkit.
    Is there a tutorial for creating pbr textures?

    Looking great this Japanes F-15.
    WIN11, P3D5 on SSD
    Gigabyte AORUS Z790 Elite AX, i13900K, Be quiet! Pure Loop II FX
    KFA2 RTX3090 24 GB, 64 GB DDR5-5600, Logitech G Saitek X52 Pro

    Visit my website: https://sites.google.com/view/dans-p3d-mods

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