Spartan Executive Six Years Later
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  1. #1

    Spartan Executive Six Years Later

    As you know here, I discovered this on my calendar and posted it in my thread but I just wanted to go further the more I investigated it. I am also going to post this over at P3D because now that I figured it out, I will be flying MINE in Prepar3D V4.5 now that I can with the Windows 10 OS on the desktop and new(er) video card. When I found the webpage from Jim Savage a real life Spartan Executive owner/pilot and the history of the plane in WWII I had to go back in time. I spent the last two days working from three black and white 1940 photographs of N17630 and had to dig in the past for my photo interpreting skills to IMO create the correct color cowl and stripes. Based on the photo you will notice the rudder end stripe on the BT-13 Valiant Intermediate Trainer and the similar tone of the Spartan cowl and stripes. Also used some license and intrepretation for the yellow wings and the registration on the rudder and on the wings. I was extremely blessed to find the original paintkit inside one of my downloads. I wrote to Milton and glad to hear he is enjoying his retirement from FS but miss him as we all do a lot. He did not have the paintkit anymore and suggested that I contact one of the repainters and then I found it in EXTRAS. Thanks to Urs Burkhardt for creating it. It works great in Photoshop! The models are native FSX and work in P3D too. I will fly tomorrow and report.

    The original thread which is pages long with a lot of names I didn't even recognize is here: http://www.sim-outhouse.com/sohforum...hlight=spartan when Milton was active here on SOH back in 2017.





    This is a view over the right wing before stepping on the walkway. Entry is through the door on the left side:



    The interior of the vc is great as well and all gauges work from what I can tell. They are in the panel folder.


  2. #2

    Compared to the photo

    I don't think that it came out too bad compared to the photo on top. All the graphics are hand drawn. I learned quite a lot of Adobe Photoshop creating the alpha channels and experimenting with the reflection and the artwork being non-reflective with the alpha channel. In the past I used to hand paint in white but the Spartan logo on the tail was so complex I Googled and found Brendan Williams and his great tutorials on How To Change Colors In Photoshop with Hue/Saturation Adjustment Layers. My Photoshop was older than his version so one step was different but it worked and that is what counts in the end. Even though I kept checking it in the model on MDCx I still need to raise the wing and the stripe to match the photo. Phooey!!!! Well, I'll get back and fix it Monday and I wanted to beat "the rivet counters" if any were going to comment on it. I'll fix it. Then it will REALLY be close.


  3. #3
    Charter Member 2010 thunder100's Avatar
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    yes a great plane

    I fly since longer in P3DV4.5+ V5 and usually works well

    And of you put it in historical context- MAN that plane was ahead of its time

    Best regards

    Roland

  4. #4

    The Photos Above

    Quote Originally Posted by thunder100 View Post
    yes a great plane

    I fly since longer in P3DV4.5+ V5 and usually works well

    And of you put it in historical context- MAN that plane was ahead of its time

    Best regards

    Roland
    The Spartan is photographed in V4.5 at my "home airport" of Adele Williams Ocean Isle Beach close to my home and across the street from one of the supermarkets I shop at which I created especially for the scenery. All the buildings are exact as I can make them from photos taken live at the airport. It is nice to be able to visit correct and visit again. The restaurant in the big red building is now just a bar and tatoo parlour since I first did the airport for FSX 4 years ago so I updated it in December last. Hard to keep up with real life around you when you sim LOL!

  5. #5

    Working on this a lot

    Here is a screenshot of the 2D panel I have been creating with a lot of help over at FSDeveloper with some of the gauges like the Brittain B-5C Autopilot which was quite a challenge and is still not quite done yet. I have to tweak the mouse click areas of the buttons which will be a day's work on its own trial and error. Normally it's easy to plot it on a gauge with one click spot but this has 7 different click spots on the 7 buttons. This is being created from photos of the real panel in a real Spartan Executive. The pilot is so helpful and interested that I just WANT to do a great job on it for him. The rocker switches was today's work with each one a custom artwork in Photoshop and individually placed on the panel. Tomorrow I'll continue on the right side with GPS and gauges added. Then I will tackle the polished natural metal texture and the chrome spinner in P3D V4.5 which I found is so much different than repainting in FSX with its Diffuse, Specular and Bump. I know that there are Bump and Spec in FSX but there is a lot more to them in Prepar3D than I thought. I have a repaint but I don't like it all so I downloaded the Prepar3D V4 SDK and have been studying it.



  6. #6

    Completed 2D Panel

    After working on this for so many hours I forgot just how many, it is completed. All gauges that I couldn't find in other free aircrafts with permission to use or default FSX, are custom XML graphics and code (much much help over at FSDevelopers especially BalterOne, Maddz, TomGibson and WarpD. all of whose patience I probably tried and they never let on. Thanks guys. I will be sharing it here on SOH with the custom repaint texture. The Brittain B-5C Autopilot is fully functional and probably is the oldest next to a Sperry Autopilot that I have ever seen or used. They provided me with the documents to understand it while coding the gauge and the real pilot described its operation in detail for me as he did for the Midcontinent MD41-1484 GPS Annunciator which you can see below the registration and right of the SPARTAN EXECUTIVE plates. It is installed to make the aircraft IFR compliant with the GPS not in the middle but on the right side of the panel. It annunciates GPS functions. I have learned so much creating this panel not only in gauges I had never seen before but also xml coding some of which I had never done before as well. The flap gauges on the right side of the panel are also custom coded with nine flap positions (fortunate that is the maximum FSX allows) and are activated in 5 degree increment clicks with the mouse wheel on the flap switch. The Belly Flap is unfortunately not modeled by Milton so it mimics the wing flaps. If I knew how to add them in Blender I would because Milton Shupe the creator has provided the GMax for it in his download of all his models available. That would be REALLY cool and unique. I also wish I knew how to create a VC from this 2D panel but again I was told over at FSDev' that it takes Blender know-how to do that. I know how to substitute gauges on a VC if they are on the panel which they are but this is not just a gauge swap to same positions but a whole new positioned panel. Anyway without any further ado:


  7. #7
    Quote Originally Posted by tgycgijoes View Post
    ---- Even though I kept checking it in the model on MDCx I still need to raise the wing and the stripe to match the photo. Phooey!!!! Well, I'll get back and fix it Monday and I wanted to beat "the rivet counters" if any were going to comment on it. I'll fix it. Then it will REALLY be close.
    Looks great; you may think about lowering the cowl horizontal stripe vice raising the one on the fuselage? The photo angles may not reveal that it is a little lower?

    Good luck -

  8. #8

    Thanks

    Quote Originally Posted by Mike71 View Post
    Looks great; you may think about lowering the cowl horizontal stripe vice raising the one on the fuselage? The photo angles may not reveal that it is a little lower?

    Good luck -
    I had to think about what you were saying for a moment and then understood. The screw strip right? Very difficult because they are two distinct parts and the cowl looks like one thing in Photoshop and then when it is opened up in FSX, it is shaped differently. When I first applied Executive on the cowl it looks absolutely perfect in Photoshop and then in the sim it is totally distorted. I had to get it to looking right like it is by trial and error. If you looked at Photoshop and the PSD/BMP it looks totally wrong but it's not. Anyway thank you for pointing that out and I will check it out and see what can be done if anything.

  9. #9

    4 final gauges

    I added the last four gauges to the panel today and it is complete. They are three warning lamps and the Nose-up Nose-down trim indicator with help again from FS Developers Tom Gibson, Maddz and BalterOne with the coding. I haven't actually flown it with controls yet because mine are not permanently setup having very limited space for flightsimming. Looking forward to doing that but it may not be for a few days with real life scheduling for the rest of the week and possibly next week as well. We'll see what happens. Thanks to FSDevelopers and to you guys here for sharing and commenting.

  10. #10

    The Final Entry

    Here is the final instrument panel with all gauges which work perfectly and also a shot of the completed repaint texture both in P3D V4.5 though they work as perfectly in FSX. I am using the Brittain B-5C Autopilot which is activated.




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