AI only drops a single (visible) bomb. That's the reason Tango & others made their "AI bomb weapons".
Level Bombers (Cat 2) will strike static targets only, so no good for attacking moving ships. If you're trying to simulate the early-war level bombing/pattern bombing attacks you're better asking them to attack a particular point & then using the "do not evade" option for shipping & to get them into the bomb-drop zone.
With cat 3, 4, 5, 10 the AI will attack moving targets, but the default approach for anything other than dive bombers (cat 3 & 10) when attacking shipping is to get behind the target at about 6000ft & then carry out a shallow diving attack (reminiscent of the glide-bombing attack paths used by TBFs).
Lot's of trial & error required to sort out a convincing looking attack path for shipping attacks - that's why even Rami hated creating maritime raids on convoys!!!

Bookmarks