While experimenting, I discovered that the shj_barge damage boxes are about twice the size of the model!!
The original damage boxes are 100m long x 20m wide x 7.5m above the water, giving an easy target and explaining why damage effects seemed to be well above and astern of the barge.
The barge is actually about 35m long x 6m wide x 2.5m above the water.
this .dp below should be much better aligned with the visual model;
[BOXES]
box.0=%box_name.0%,-3.0,1.3,7.01,3.0,2.5,11.49
box.1=%box_name.1%,-3.1,1.3,0,3.1,2.5,7
box.2=%box_name.2%,-3.2,1.3,-6.99,3.2,2.5,-0.01
box.3=%box_name.3%,-3.1,1.3,-14,3.1,2.5,-7
box.4=%box_name.4%,-3.0,1.3,-17.99,3.0,2.5,-13.99
box.5=%box_name.5%,0.01,-2,-3.37,3.3,1.29,14.5
box.6=%box_name.6%,0.0,-2,-3.37,-3.2,1.29,14.5
box.7=%box_name.7%,-0.01,-2,-21,-3.20,1.29,-3.38
box.8=%box_name.8%,0.0,-2,-21,3.3,1.29,-3.38
box.9=%box_name.9%,-1,1.3,11.5,1,3.3,13.5
box.10=%box_name.10%,-1,1.3,-20,1,3.3,-18
[SYSTEMS]
system.0=%system_name.0%,2000,-1
system.1=%system_name.1%,2000,-2
system.2=%system_name.2%,2000,-3
system.3=%system_name.3%,2000,-4
system.4=%system_name.4%,2000,-5
system.5=%system_name.5%,1500,-6
system.6=%system_name.6%,1500,-7
system.7=%system_name.7%,1500,-8
system.8=%system_name.8%,1500,-9
system.9=%system_name.9%,200,-10
system.10=%system_name.10%,200,-11
system.11=%system_name.11%,200,-12
system.12=%system_name.12%,200,-13
system.13=%system_name.13%,200,-14
system.14=%system_name.14%,50,45
system.15=%system_name.15%,50,3
system.16=%system_name.16%,50,57
[BOXMAPS.0]
; Box = deck_for_5
boxmap.0=80,-1
boxmap.1=20,-10
[BOXMAPS.1]
; Box = deck_mid_6
boxmap.0=80,-2
boxmap.1=20,-11
[BOXMAPS.2]
; Box = deck_mid_7
boxmap.0=80,-3
boxmap.1=20,-12
[BOXMAPS.3]
; Box = deck_mid_8
boxmap.0=80,-4
boxmap.1=20,-13
[BOXMAPS.4]
; Box = engine_room
boxmap.0=100,3
[BOXMAPS.5]
; Box = hull_for_1
boxmap.0=100,-6
[BOXMAPS.6]
; Box = hull_for_2
boxmap.0=100,-7
[BOXMAPS.7]
; Box = hull_port_4
boxmap.0=100,-8
[BOXMAPS.8]
; Box = hull_star_3
boxmap.0=100,-9
[BOXMAPS.9]
; Box = gun
boxmap.0=100,45
[BOXMAPS.10]
; Box = tail_gun
boxmap.0=100,45
[EFFECTS.0]
; System = deck_for_5
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_l,
[EFFECTS.1]
; System = deck_mid_6
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_guns,
[EFFECTS.2]
; System = deck_mid_7
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_l,
[EFFECTS.3]
; System = deck_mid_8
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_airexpl_l,
[EFFECTS.4]
; System = deck_mid_9
effect.0=10,LIBRARY,fx_smkpuff_s ,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=70,LIBRARY,fx_ship_l,
effect.4=100,LIBRARY,fx_guns,
[EFFECTS.5]
; System = hull_for_1
effect.0=30,LIBRARY,fx_smkpuff_m,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,SINK,2,
[EFFECTS.6]
; System = hull_for_2
effect.0=30,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,SINK,2,
[EFFECTS.7]
; System = hull_port_4
effect.0=30,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_airexpl_l,
effect.4=100,SINK,3,
[EFFECTS.8]
; System = hull_star_3
effect.0=30,LIBRARY,fx_smkpuff_s,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_airexpl_l,
effect.4=100,SINK,4,
[EFFECTS.9]
; System = deck_for_5_sinker
effect.0=100,SINK,2,
[EFFECTS.10]
; System = deck_mid_6_sinker
effect.0=100,SINK,,
[EFFECTS.11]
; System = deck_mid_7_sinker
effect.0=100,SINK,,
[EFFECTS.12]
; System = deck_mid_8_sinker
effect.0=100,SINK,,
[EFFECTS.13]
; System = deck_mid_9_sinker
effect.0=100,SINK,,
[EFFECTS.14]
; System = Gun
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.15]
; System = Engine
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Tail_Gun
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[GUNSTATIONS]
; Gun
gunstation.0=0,45,1,0.15,839,2,0.01,500,2,100,1d1* 4,0,4.0,14.5,-40,0,0,-180,180,45,-45,1.6
; Gun
gunstation.1=0,57,1,0.15,839,2,0.01,500,2,100,1d1* 4,0,4.0,-21.0,-40,0,180,-180,180,45,-45,1.6
[guns.0]
gun.0=1000,0,0,0,0,0,1,1000
[guns.1]
gun.0=1000,0,0,0,0,0,1,1000
[MISC_DATA]
unit_family=5
category=19
allegiance=4
min_speed=0
cruise_speed=30
max_speed=26
entered_service=12/1/41
[EXTRA.0]
location=0,0,14.5
effect=fx_wake_s
[EXTRA.1]
location=0,0,-20.7
effect=fx_stern_s
[STRINGS]
"box_name.0"=deck_for_5
"box_name.1"=deck_mid_6
"box_name.2"=deck_mid_7
"box_name.3"=deck_mid_8
"box_name.4"=engine_room
"box_name.5"=hull_for_1
"box_name.6"=hull_for_2
"box_name.7"=hull_port_4
"box_name.8"=hull_star_3
"box_name.9"=gun
"system_name.0"=deck_for_5
"system_name.1"=deck_mid_6
"system_name.2"=deck_mid_7
"system_name.3"=deck_mid_8
"system_name.4"=deck_mid_9
"system_name.5"=hull_for_1
"system_name.6"=hull_for_2
"system_name.7"=hull_port_4
"system_name.8"=hull_star_3
"system_name.9"=deck_for_5_sinker
"system_name.10"=deck_mid_6_sinker
"system_name.11"=deck_mid_7_sinker
"system_name.12"=deck_mid_8_sinker
"system_name.13"=deck_mid_9_sinker
"system_name.14"=Gun
"system_name.15"=Engine
"system_name.16"=Tail_Gun
; DPED Version 1.21
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