Go to: MW Graphics (mwgfx.co.uk)
In LH menu choose Developers Corner
CFS2 GSL Tools |
Available |
Tools, instructions and tutorials for creating Global Scenery Layer (GSL) Scenery for Combat Flight Simulator 2.
This type of scenery is the same as the method used for the default airbases and provides buildings and objects that are crashable and destroyable in all flight modes.
Intended for people already experienced in "normal" scenery design for CFS2. |
|
|
|
EMAILPlease include the word Developer in the subject line
to avoid it getting missed or removed by the spam filter!
gsledit & gobcheck are designed for scenery designers, not really casual users. For most people GSLman should be more than adequate.
Just remember GSLman is making additions to the cfs2.gsl file. Just remember these are old programmes, they take time to process.
Create a backup before making additions to the gsl. Add items in small chunks, & fire up the sim just to check all is well. Rinse & repeat until you've added all the gsl needed.
I think most of the issues are with the limitations of Mission & Layout files. Aussie is correct, each gob can contain many thousands of objects, but I've found your PC hardware can influence things quite a bit. I find a practical limit for me is around 1800-1900 objects.
Kevin is correct, gsl can greatly increase the immersion factor. Its a way of putting "passive" mission eye candy objects (trees, buildings) into the sim without running into issues with having too many objects in your mission files.
What the gsl layer does:
Each time you move from one gob (ground object area) to another, the sim will load the gsl for the cell you're entering. In object heavy zones, you'll notice this as a (slight) pause whilst these object positions are loaded into the sim.
Now remember just how old the cfs2.exe is - so it's not a surprise that editing the gsl itself can take a while, which is what GSLman does.
Bookmarks