Revisiting the Alphasim C-130 Hercules and trying to fix it.
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Thread: Revisiting the Alphasim C-130 Hercules and trying to fix it.

  1. #1

    Icon5 Revisiting the Alphasim C-130 Hercules and trying to fix it.

    Its a fine aircraft for what it is, however there is one problem I have tried to crack for several years in FS2004 and FS2002 and I'm still stumped.

    Load up the plane at a controlled airport then contact the tower to taxi to the active runway. No matter what, the tower will "drop" you before you get to the spot where you line up for take off. Its as if ATC just "drops" you at some point. The same will happen after landing, get slowed down and taxi to the hold point and its as if you lose comms.

    I've tried to find any spelling or punctuation glitches in the aircraft.cfg file (ie; using the word "colour" instead of "color" or stray commas and semi colons), something that was almost normal in the older Alpha aircraft, and haven't had any luck. I've tried using a known-good .air file from another multi-engine turbo prop to make sure there aren't "off limits" values and it still happens. I've tried swapping out sections of the .cfg file in case there is some bad data and, again, no luck.

    A four engine turbo prop like KBT's P-3 Orion will work just fine with no issues.

    Does anyone know if this weird glitch has ever been fixed? My gut and experience say it can't be the fault of the .mdl file(s), but now I'm starting to wonder.

  2. #2

    Icon5

    Hi S,
    I know, these things can be frustrating, and no it can't be the mdl. Just to put your mind at rest, copy the C130 mdl over, rename and susbstitute for the Orion mdl in that folder. I'm sure it will work fine there, test and see.

    What you really need to do is sustitute the whole C130 airfile and ac.cfg file, for the Orion ones, renaming etc where neccessary. Again, I bet it will then work. Then replace with the original C130 airfile...see if that works, if it does, then the problem is the C130 ac.cfg file. If it doesn't work, swap back to the working renamed Orion airfile and do like-wise with the ac.cfg, if that works then its the original airfile, and if it doesn't, it's both the original airfile AND the ac.cfg...see where I'm going with this! lol. Once you ID which it is, you can compare C130 and Orions files in detail. Both are large four engined turboprops, shouldn't be too hard.

    It doesn't matter if the C130 mdl is out with the Orion files, it's the principle.

    Find another working Fs9 C130 and use the files from that one, see if that makes it work.

    Have you tried the C130 at a different airport, as it could be something with the airport parking/taxiway/hold points and the C130?

    Cheers

    Shessi

  3. #3

    Cool

    Believe me, this has been a long term project (since 2010 or so).

    I come back to it every couple of years, then get frustrated and leave it be for a while.
    Something, somewhere is screwing up the FS spreadsheet just enough to "turn off" the Tower and Ground parts of the sim's ATC.
    While its unlikely, it is possible that the MDL(s) used the old trick of making the parts in a scenery compiler then stripping out the code with a hex editor to produce the MDL.

    What I'm going to try next is dumping everything below the [general] block in the CFG file and replacing it with the data from the KBT P-3, except for the gear-and-scrape and eye point blocks. Then try a taxi test in FS9 and FS02 and see if got corrected. If that works, I'll make an Ugly take off and give a full test with the ATC. After that, I could just leave it be and post the new CFG file data in this thread so everyone can use it BUT I really want to find what was wrong so I'll start adding the old config data back into the fixed CFG section-by-section until it fails again. It could also be something dumb where the "battery" dies and shuts down only the radios.

    Or,... I might get frustrated again and leave it be for another couple of years.

    More later.

  4. #4
    Well, son of a biscuit.. Its the battery.

    Actually, all I have to do is add a Generator switch to the panel and a Battery switch just to show off, then double check the CFG to make sure they'll work and that should do it.

    I'll post the full fix once I have everything tested.

  5. #5
    OK, here's the REALLY easy fix, unless you want uber-realism.

    Open the aircraft.cfg file for each Alpha C-130 you have installed in Notepad.
    Drop down a bit and locate the [electrical] section, it should look like this:


    [electrical]
    max_battery_voltage = 24
    generator_alternator_voltage = 28
    max_generator_alternator_amps = 500
    engine_generator_map = 1,1,1,1
    electric_always_available = 0
    flap_motor = 0, 400, 17
    autopilot = 0, 25, 17
    avionics_bus = 0, 125, 17
    avionics = 1, 100, 17
    pitot_heat = 0, 20, 17
    additional_system = 0, 20, 17
    marker_beacon = 1, 2, 17
    gear_warning = 0, 2, 17
    fuel_pump = 0, 5, 17
    starter1 = 0, 100, 17
    starter2 = 0, 100, 17
    starter3 = 0, 100, 17
    starter4 = 0, 100, 17
    light_nav = 0, 5, 17
    light_beacon = 0, 5, 17
    light_landing = 0, 5, 17
    light_taxi = 0, 5, 17
    light_strobe = 0, 5, 17
    light_panel = 0, 5, 17
    prop_sync = 0, 25, 17
    auto_feather = 0, 15, 17
    auto_brakes = 0, 15, 17
    standby_vacuum = 0, 15, 17
    hydraulic_pump = 0, 2, 17
    fuel_transfer_pump = 0, 5, 17
    propeller_deice = 0, 5, 17
    light_recognition = 0, 5, 17
    light_wing = 0, 5, 17
    light_logo = 0, 5, 17
    light_cabin = 0, 20, 0
    directional_gyro = 0, 12, 0
    directional_gyro_slaving = 0, 12, 0

    In the red highlighted line, change the 0 to a 1. Save and you're done.
    That line was looking at me like "What took you THIS long??"

    This fix also works in FS2002.
    If you want the more complicated fix, you'll either need to add generator and battery switches to the panel files OR borrow the BMP and panel.cfg entries from one of the later Alphasim or Virtavia aircraft that feature an electical control sub-panel (leave the red text from above as a 0).

  6. #6

    Dohhh!...see it was simple...I was thinking the same thing as ''that line''....so why didn't you do that before?!! ha ha.

    I have those mañana things, that I must fix/fiddle with...well maybe tomorrow...

    Cheers

    Shessi

  7. #7
    I know, right??

    What happened was that, before, I would always test potential fixes with the sim set for "daylight". I knew it wasn't an AFCAD/AF2 problem because other aircraft taxied just fine.
    What I never noticed was that I was also losing ALL of the lights at the same time I would lose comms with the tower and ground.
    Until yesterday, anyway. I did some testing at dusk/early night, all the lights went off and the bell finally rang about what was really happening.
    The airport was fine, they just couldn't hear me and FS disabled the "~" text once the battery died.

  8. #8
    Just when I thought it was over..

    I did some updates to the panel folder to replace some of the really old gauges and add some missing ones (more about that down below) and I'm still getting electrical shutdowns even though the engines are running fine. Does FS9 model circuit breaker blow outs? I'm keeping this part of the update "open" in case anyone wants to try doing some trouble shooting.
    My first guess is to copy. paste, and replace the [electrical] section of the aircraft.cfg file with the section from the KBT P-3 Orion and see what that does. I'm thinking its also going to be a good idea to add an electrical control panel (non VC) from something like Virtavia's B-1B Lancer. That will give me four generator switches and a battery switch (plus some volt and amp gauges).

    For the panel and VC, I updated some gauges and added some missing ones. This might also work in FS2002 but the "Flux Gate Compass" which is missing in the main (2D) panel mostly is placed below the main panel BMP. Aircraft which donated gauges are the payware Virtavia A-6 Intruder and Wings Of Power B-29 (there are also gauges from freeware aircraft that will also do the job), Alpha's A-10 Warthog and you'll also need the fuel gauge from either the old Alpha Bristol Brabazon or Gnoopey's "B-29 Superfortress Mania" download.

    To start off, fire up DXT2BMP and open the C-130_panel.bmp file from each texture folder. Don't make any changes, just save it as a DXT3 texture so the VC looks a little sharper.
    If you have the Virtavia A-6, make sure to make a copy of the "Virtavia_A6.cab" file in the panel folder and add it to your C-130 panel folder.


    This only covers the main 2D panel and the first virtual panel.

    Make the following changes in your Panel.cfg file:

    [Window00]
    file=C-130HPnl.bmp
    size_mm=1024,768
    position=7
    visible=1
    ident=MAIN_PANEL
    sizeable=1
    render_3d_window=1
    window_size= 1.000, 1.000
    window_pos= 0.000, 0.000


    //gauge00=c-130_attitude, 607,493,134,141
    gauge00=Virtavia_A6!ATT2_BGrey, 618,496,101,101
    //gauge01=alpha_altim, 753,509,90,92
    gauge01=Virtavia_A6!ALT_US, 753, 509, 90, 95
    gauge02=alpha_vsi, 749,600,101,101
    //gauge03=alpha_hsi, 625,638,90,105
    gauge03=Virtavia_A6!HSI, 605,638,130,130
    gauge04=a10_airspeed, 495,505,93,93
    gauge05=military_rmi, 488,616,104,103
    gauge06=alpha_clock, 421,590,62,62
    gauge07=b29_compass, 355,502,59,58
    gauge08=vc10_flap, 421,501,61,61
    gauge09=bear.gear, 859,726,60,168
    gauge11=b29_fuel, 407,666,72,72
    gauge12=ALPHA_C-130!exits_sw, 755,435,20,25
    gauge13=ALPHA_C-130!cargo-side_sw, 777,435,20,25
    gauge14=ALPHA_C-130!cargo-open_sw, 800, 445 ,20,15
    gauge15=ALPHA_C-130!cargo-close_sw, 820,445,20,15
    gauge16=ALPHA_C-130!cargo, 800,437,40,8
    gauge17=ALPHA_C-130!EGT1, 953,584,62,61
    gauge18=ALPHA_C-130!OilPress1, 954,714,60,57
    gauge19=ALPHA_C-130!Prop Pitch_eng1, 956,461,52,52
    gauge20=ALPHA_C-130!Landing Lights, 677,446,16,26
    gauge21=ALPHA_C-130!Nav Lights, 695,447,14,26
    gauge22=ALPHA_C-130!Panel Lights, 712,447,15,26
    gauge23=ALPHA_C-130!Strobe Lights, 729,447,17,26
    gauge24=ALPHA_C-130!FuelFlow1, 953,648,63,61
    gauge25=ww2usa!Flux Gate Compass, 760,708,96,103

    *NOTE THAT GAUGE25 might (but probably won't) work in FS2002*




    Now move down to the VC section and change:

    [VCockpit01]
    size_mm=256,256
    pixel_size=1024,1024
    texture=$vpanel
    background_color=0,0,0
    visible=0


    //gauge00=c-130_attitude, 122, 35, 45, 47
    gauge00=Virtavia_A6!ATT2_BGrey, 122, 35, 45, 47
    //gauge01=alpha_altim, 181, 42, 40, 44
    gauge01=Virtavia_A6!ALT_US, 181, 42, 40, 41
    gauge02=alpha_vsi, 180, 84, 44, 48
    //gauge03=alpha_hsi, 125, 103, 42
    gauge03=Virtavia_A6!HSI, 120, 103, 52, 55
    gauge04=a10_airspeed, 68, 39, 42, 44
    gauge05=military_rmi, 66, 92, 45, 49
    gauge06=b29_compass, 7, 38, 28
    gauge07=vc10_flap, 37, 38, 26, 28
    gauge08=bear.gear, 227, 144, 26
    gauge09=b29_fuel, 30, 115, 32, 34
    gauge10=alpha_clock, 37, 81, 26, 27
    gauge11=ww2usa!Flux Gate Compass, 180,135,44,44



    Make sure you make these changes only using Notepad and save.
    The new gauges should be aligned as close as we can get them, but you may need to make some small tweeks to the four numbers following the gauge file (left/right, up/down, width, and how tall) depending on your monitor and resolution.

  9. #9
    Well, it looks like I was really close in post #2.

    I copied the electrical control panel from the Virtavia B-1 into the panel.cfg plus the BMP and the CAB file into the panel folder and it works, by cracky.



    You'll need to make the following changes to the panel folder:

    Copy Electrical Panel.BMP and Virtavia_B-1B.CAB from your B-1 panel folder and add them to your C-130 panel folder.

    At the top of your Panel.cfg file, add the following line

    [Window Titles]


    window00=Main Panel
    window01=Nav Instruments
    window02=GPS
    window03=Throttle
    window04=Electrical



    then add the following lines below Window 03


    [Window04]
    file=Electric Panel.bmp
    size_mm=200,352
    window_size_ratio=1.000
    position=2
    visible=0
    ident=125
    window_size= 0.195, 0.458
    window_pos= 0.805, 0.000


    gauge00=Virtavia_B-1B!ELECTRIC, 21,112,190,232



    and save the edit.


    I haven't played with the electrical section in Aircraft.cfg but the first test went really well.

    For whatever reason, the generators were never switched on after doing a <CTRL> <E> auto start.
    The bonus to using the control panel from the B-1 is that you also get starters for the engines and a pitot heat switch.

    Doing a start up now means getting the engines running (either CTRL E or using the starter switches) then turning on the generators and shutting the battery off.
    Make sure both the volt and amp dials come off the peg.

    I guess Phil and the crew at Alphasim meant to add a control panel at some point?

  10. #10
    Finishing up.

    I did some taxi and flight tests out of Anchorage, AK and everything finally worked.
    The only other thing I noticed was that the AI C-130s had better looking turning props.

    To fix this, you'll need to have some MAIW/HTAI C-130's kicking around in your FS folder and an install of Martin Wright's DXTBMP/BMP2DXT/whatever he calls it/ to "borrow" an alpha channel BMP.

    This is pretty easy since both the AI and the Alphasim C-130s use 256X256 textures for the spinning props.

    Fire up DXTBMP and point it to one of your MAIW/HTAI Hurk folders. Find a file named Prop-hs.bmp and select it for editing. Double click on the alpha channel image in the top right corner to open your graphics program. Use the Alpha drop down menu at the top of the program to "Save As" and give the image a location where you'll be able to find it.
    Now open the texture folders for each Alphasim C-130 in DXTBMP and select the file named PropC130.bmp. From the Alpha drop down menu select the "load alpha" option and select the alpha channel BMP you just saved. Now, click Save and you're almost done.

    On my system at least, the spinning props tend to "stobe" so they just sit still. To fix that you'll need to add the line below to each of the "fltsim.X" entries in the Aircraft.cfg file.


    [fltsim.0]
    title=ALPHA C-130 Hercules
    sim=C-130Hercules
    model=
    panel=
    sound=
    texture=
    prop_anim_ratio=Y.43174
    ui_manufacturer=ALPHA
    ui_type=C-130 Hercules
    ui_variation=1. C-130E, 314th Air Wing, USAF KLRF
    atc_id=210948
    atc_airline=ARROW
    atc_flight_number=948
    atc_parking_types=MIL_CARGO
    atc_parking_codes=C130
    description=© ALPHA Simulations 2003\n\nLockheed C-130 Hercules\n\nThe prototype C-130 first flew in 1954 and the type is still in production nearly 50 years later. The basic design was quite radical for the time but has proven to be a sound platform for numerous conversions such as tanker, rescue, gunship, recon and others. The Herc is a sturdy and reliable workhorse for both military and civilian operators in over 60 countries and continues to be upgraded and improved into the 21st century.\n


    Change the Y to a digit from 0 to 9. I use a 2 which gives a good spinning prop effect for my system. All of our computers, monitors, graphics cards, and frame rates are different so play around with it and find the effect which works best for you.

    After over ten years of with this plane, this topic is FINALLY done.
    Well, except for the high taxi speeds and having to ride on the brakes but its pretty much finished.

  11. #11
    Well, except for the high taxi speeds and having to ride on the brakes but its pretty much finished.
    Just a shot in the dark, but have you tried to mess with the "minimum_on_ground_beta = x.x" line? The default FS9 King Air 350 has this at "1.0," which is 1 degree. Not sure what the Alpha C-130 has, but it's worth a shot to compare the two and maybe use the King Air one if different?

    Looking forward to the updates!

    Jorge
    Miami, FL

  12. #12
    Or, better yet, I replaced all of the "turbine", "turbo prop", and "engine" data with the sections from the KBT P-3 Orion.

    Same engines and props on the real planes (well, close enough) so it should have been close.
    The beast taxis a LOT better now and still hits the same speeds once it gets off the ground with only small changes in power settings.
    I'm happy with what I've got now.
    It was probably the prop beta settings that caused the taxi issues.

    I tried to use the [electrical] data from the Orion but it goofed up the amp meter I installed earlier so I changed it back.

    Now I can log some hours and have fun.

  13. #13
    I figured I may as well post the finished aircraft.cfg file (minus the [flightsim.XX] entries) in case anyone else wants to try this bird out.
    I kept the "electrics" section stock so you'll need to add some kind of generator and battery switches to the Panel folder, but its now a LOT more behaved.
    There was good re-paint support and the files are still available on Virtavia's freeware downloads section.
    I had thought about buying the Captain Sim C-130 but it seemed to be a lot more procedural and I liked having a "kick the tires, light the fires, get the heck out of town" kind of airplane, although you could make operating it a lot more complicated if that's your thing.


    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



    [General]

    atc_type=LOCKHEED
    atc_model=C130
    editable=1
    performance= P Perrott\nFlight Model : J McDaniel\n\nSpan: 132' 7\nLength: 97' 9\nHeight: 38' 3\nMax T\/O weight: 175,000 lbs\nEmpty weight 75,331 lbs\nMax Cruise Speed: 335 kts\nStall speed: 100 kts\nRate of climb: 1,900 fpm\nService Ceiling: 33,000 ft\nRange with max payload: 2,160 nm\nRange with external fuel: 4,460 nm \nEngines: (4) Allison T56-A-15, 4,508 shp\n\nTake-off run: 3,580 ft\nLanding run: 1,750 ft\n




    [weight_and_balance]


    // ACM V2.4
    max_gross_weight = 175000.000
    empty_weight = 75562.000
    reference_datum_position = 0.000, 0.000, 0.000
    empty_weight_CG_position = 0.000, 0.000, 0.000
    empty_weight_pitch_MOI = 890986.000
    empty_weight_roll_MOI = 702045.000
    empty_weight_yaw_MOI = 1292623.000
    empty_weight_coupled_MOI = 0.000
    max_number_of_stations = 0
    CG_forward_limit= 0.000
    CG_aft_limit= 1.000


    [lights]


    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing


    light.0 = 3, 3.00, -66.00, 5.50, fx_navred
    light.1 = 3, 3.00, 66.00, 5.50, fx_navgre
    light.2 = 2, -46.50, 0.00, 27.00, fx_beaconh
    light.3 = 4, 34.00, 0.00, 0.00, fx_vclight
    light.4 = 4, 28.00, 2.50, 0.00, fx_vclight
    light.5 = 4, 26.00, -6.00, -5.00, fx_vclight


    [GeneralEngineData]
    engine_type=5
    Engine.0=0.167, -28.500, 0.833
    Engine.1=2.500, -14.250, -1.000
    Engine.2=2.500, 14.250, -1.000
    Engine.3=0.167, 28.500, 0.833
    fuel_flow_scalar=0.330
    min_throttle_limit=-0.349915


    [smokesystem]
    smoke.0 = 0.00, -2.00, 5.00, fx_smoke_w
    smoke.1 = 0.00, -2.00, -5.00, fx_smoke_w
    smoke.2 = -10.00, -10.00, -5.00, fx_ac130fL
    smoke.3 = -10.00, -10.00, 5.00, fx_ac130fR


    //smoke.2 = -10.00, -10.00, -5.00, fx_flare
    //smoke.3 = -10.00, -10.00, 5.00, fx_flare




    [effects]
    wake = fx_wake
    water = fx_spray
    dirt = fx_tchdrt
    concrete = fx_sparks
    windshield_rain_effect_available = 1


    [fuel]


    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)


    fuel_type = 2
    number_of_tank_selectors = 1
    electric_pump = 0


    LeftMain = 0.000, -16.600, 0.000, 4000.000, 0.000
    RightMain = 0.000, 16.600, 0.000, 4000.000, 0.000




    [contact_points]
    static_pitch = 0.970
    static_cg_height = 11.400
    tailwheel_lock = 0
    gear_system_type = 1
    max_number_of_points = 7


    point.0 = 1, 30.900, 0.000, -11.900, 2000.000, 0.000, 1.300, 40.000, 0.110, 2.000, 0.840, 5.000, 5.000, 0.000, 0.000, 0.000
    point.1 = 1, -1.400, -7.500, -12.000, 2500.000, 1.000, 2.100, 0.000, 0.620, 2.500, 0.620, 5.000, 5.000, 2.000, 0.000, 0.000
    point.2 = 1, -1.400, 7.500, -12.000, 2500.000, 2.000, 2.100, 0.000, 0.620, 2.500, 0.620, 5.000, 5.000, 3.000, 0.000, 0.000


    point.3 = 2, 0.000, -65.700, 5.500, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
    point.4 = 2, 0.000, 65.700, 5.500, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
    point.5 = 2, -49.422, 0.000, 2.031, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
    point.6 = 2, 40.012, 0.000, -6.913, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000




    [keyboard_response]
    elevator = 350.000000, 500.000000
    aileron = 450.000000, 1000.000000
    rudder = 200.000000, 1000.000000




    [forcefeedback]
    gear_bump_nose_magnitude = 1000
    gear_bump_nose_direction = 18000
    gear_bump_nose_duration = 250000
    gear_bump_left_magnitude = 2000
    gear_bump_left_direction = 35500
    gear_bump_left_duration = 250000
    gear_bump_right_magnitude = 2000
    gear_bump_right_direction = 500
    gear_bump_right_duration = 250000
    ground_bumps_magnitude1 = 1250
    ground_bumps_angle1 = 8900
    ground_bumps_intercept1 = 5
    ground_bumps_slope1 = 0.48
    ground_bumps_magnitude2 = 450
    ground_bumps_angle2 = 9100
    ground_bumps_intercept2 = 0.075
    ground_bumps_slope2 = 1
    crash_magnitude1 = 2000
    crash_direction1 = 1000
    crash_magnitude2 = 2000
    crash_direction2 = 9000
    crash_period2 = 7500
    crash_duration2 = 2500000
    stick_shaker_magnitude = 2000
    stick_shaker_direction = 0
    stick_shaker_period = 111111


    [airplane_geometry]
    wing_area = 1745.000
    wing_span = 132.580
    wing_root_chord = 16.600
    wing_dihedral = 2.500
    wing_incidence = 0.000
    wing_twist = 0.000
    oswald_efficiency_factor = 0.850
    wing_winglets_flag = 1
    wing_sweep = 1.800
    wing_pos_apex_lon = 4.320
    wing_pos_apex_vert = 0.000
    htail_area = 337.000
    htail_span = 53.700
    htail_pos_lon = -36.700
    htail_pos_vert = 0.000
    htail_incidence = 1.750
    htail_sweep = 12.000
    vtail_area = 224.000
    vtail_span = 23.030
    vtail_sweep = 28.000
    vtail_pos_lon = -32.280
    vtail_pos_vert = 4.100
    elevator_area = 180.000
    aileron_area = 130.000
    rudder_area = 126.000
    elevator_up_limit = 27.502
    elevator_down_limit = 20.626
    aileron_up_limit = 19.481
    aileron_down_limit = 14.897
    rudder_limit = 23.491
    elevator_trim_limit = 15.000
    spoiler_limit = 60.000
    aileron_to_spoileron_gain = 0.000
    spoiler_handle_available = 0
    min_ailerons_for_spoilerons = 0.000
    min_flaps_for_spoilerons = 0.000
    spoilerons_available = 0


    [electrical]
    max_battery_voltage=28.0
    generator_alternator_voltage=28.0
    max_generator_alternator_amps=500.0
    engine_generator_map = 1,1,1,1
    electric_always_available = 0
    flap_motor = 0, 400, 17
    autopilot = 0, 25, 17
    avionics_bus = 0, 125, 17
    avionics = 1, 100, 17
    pitot_heat = 0, 20, 17
    additional_system = 0, 20, 17
    marker_beacon = 1, 2, 17
    gear_warning = 0, 2, 17
    fuel_pump = 0, 5, 17
    starter1 = 0, 100, 17
    starter2 = 0, 100, 17
    starter3 = 0, 100, 17
    starter4 = 0, 100, 17
    light_nav = 0, 5, 17
    light_beacon = 0, 5, 17
    light_landing = 0, 5, 17
    light_taxi = 0, 5, 17
    light_strobe = 0, 5, 17
    light_panel = 0, 5, 17
    prop_sync = 0, 25, 17
    auto_feather = 0, 15, 17
    auto_brakes = 0, 15, 17
    standby_vacuum = 0, 15, 17
    hydraulic_pump = 0, 2, 17
    fuel_transfer_pump = 0, 5, 17
    propeller_deice = 0, 5, 17
    light_recognition = 0, 5, 17
    light_wing = 0, 5, 17
    light_logo = 0, 5, 17
    light_cabin = 0, 20, 0
    directional_gyro = 0, 12, 0
    directional_gyro_slaving = 0, 12, 0




    [direction_indicators]
    direction_indicator.0=3,0


    [Reference Speeds]
    flaps_up_stall_speed= 103.000
    full_flaps_stall_speed= 83.000
    cruise_speed= 335.000
    never_exceed_speed=375.00000
    max_indicated_speed=375.000000
    max_mach=0.660010


    [turboprop_engine]
    power_scalar=0.80
    maximum_torque=10000.000
    max_rpm_mechanical_efficiency_scalar=0.501
    idle_rpm_mechanical_efficiency_scalar=0.501
    max_rpm_friction_scalar=0.501
    idle_rpm_friction_scalar=0.501


    [TurbineEngineData]
    fuel_flow_gain=0.011
    inlet_area=1.00
    rated_N2_rpm=29920.000
    static_thrust=1594.000
    afterburner_available=0
    [pitot_static]
    pitot_heat=1.000000
    [vacuum_system]
    max_pressure=5.150000
    vacuum_type=2
    electric_backup_pressure=0.000000
    engine_map=0,0,0,0


    [propeller]
    thrust_scalar=1.601
    propeller_type=0
    propeller_diameter=8.750
    propeller_blades=4
    propeller_moi=120.000
    beta_max=45.000
    beta_min=12.000
    min_gov_rpm=25520.000
    prop_tc=0.004
    gear_reduction_ratio=13.540
    fixed_pitch_beta=0.000
    low_speed_theory_limit=80.000
    prop_sync_available=0
    prop_deice_available=0
    prop_feathering_available=1
    prop_auto_feathering_available=1
    min_rpm_for_feather=700.000
    beta_feather=79.300
    power_absorbed_cf=0.900
    defeathering_accumulators_available=0
    prop_reverse_available=1
    minimum_on_ground_beta=1.000
    minimum_reverse_beta=-14.000


    [pneumatic_system]
    max_pressure=18.000000
    bleed_air_scalar=1.000000


    [deice_system]
    structural_deice_type=1


    [Views]
    eyepoint=32.7,-1.8,0.6


    [autopilot]
    autopilot_available=1
    flight_director_available=1
    default_vertical_speed=700
    autothrottle_available=1
    autothrottle_arming_required=1
    autothrottle_max_rpm = 90
    autothrottle_takeoff_ga=1
    //pitch_takeoff_ga=8 ;
    pitch_takeoff_ga=8
    max_pitch=10.000000
    max_pitch_acceleration=1.000000
    max_pitch_velocity_lo_alt=2.000000
    max_pitch_velocity_hi_alt=1.500000
    max_pitch_velocity_lo_alt_breakpoint=20000.000000
    max_pitch_velocity_hi_alt_breakpoint=28000.000000
    max_bank=25.000000
    max_bank_acceleration=1.800000
    max_bank_velocity=3.000000
    max_throttle_rate=0.100000
    nav_proportional_control=9.000000
    nav_integrator_control=0.250000
    nav_derivative_control=0.000000
    nav_integrator_boundary=2.500000
    nav_derivative_boundary=0.000000
    gs_proportional_control=9.520000
    gs_integrator_control=0.260000
    gs_derivative_control=0.000000
    gs_integrator_boundary=0.700000
    gs_derivative_boundary=0.000000
    yaw_damper_gain=0.000000


    [exits]
    number_of_exits = 2
    exit_rate.0 = 0.4 ;Percent per second
    exit_rate.1 = 0.4 ;Percent per second


    [Tailhook]
    tailhook_length=6.7
    tailhook_position=-19.5,0.0,-1.6
    cable_force_adjust=1.0


    [brakes]
    toe_brakes_scale=0.856
    parking_brake=1


    [gear_warning_system]
    gear_warning_available=1
    pct_throttle_limit=0.099976
    flap_limit_power=30.022988
    flap_limit_idle=15.011494


    [hydraulic_system]
    electric_pumps=0
    engine_map=1,1,1,1
    normal_pressure=3000.000000


    [stall_warning]
    type=1


    [attitude_indicators]
    attitude_indicator.0=1


    [turn_indicators]
    turn_indicator.0=1,0


    [Radios]
    slope
    Audio.1=1
    Com.1=1
    Com.2=1
    Nav.1=1,0,1
    Nav.2=1
    Adf.1=1
    Transponder.1=1
    Marker.1=1


    [Flaps.0]
    type= 1
    span-outboard= 0.125
    extending-time= 5.000
    system_type= 1
    damaging-speed= 0.000
    blowout-speed= 0.000
    lift_scalar= 1.000
    drag_scalar= 1.000
    pitch_scalar= 1.000
    flaps-position.0= 0.000, 0.000
    flaps-position.1= 15.000, 0.000
    flaps-position.2= 30.000, 0.000
    flaps-position.3= 45.000, 0.000
    flaps-position.4= 90.000, 0.000


    [Flaps.1]
    type= 1
    span-outboard= 0.125
    extending-time= 5.000
    system_type= 1
    damaging-speed= 0.000
    blowout-speed= 0.000
    lift_scalar= 0.000
    drag_scalar= 0.000
    pitch_scalar= 0.000
    flaps-position.0= 0.000, 0.000
    flaps-position.1= 15.000, 0.000
    flaps-position.2= 30.000, 0.000
    flaps-position.3= 45.000, 0.000
    flaps-position.4= 90.000, 0.000

  14. #14
    Thanks for this sbob. As a former S/Sgt C-130D crew chief (1968-1970) the Alpha C-130 is my favorite.

    Steve
    Do not fear the enemy, for they can take only your life. Fear the media far more, for they will destroy your honour.

  15. #15
    Stoney; Cool beans!

    BTW, could you do me a favor? Since you know a lot more about the C-130 (I was a submariner back when I started getting gray hair), I was wondering about that final flap position:

    [Flaps.0]
    type= 1
    span-outboard= 0.125
    extending-time= 5.000
    system_type= 1
    damaging-speed= 0.000
    blowout-speed= 0.000
    lift_scalar= 1.000
    drag_scalar= 1.000
    pitch_scalar= 1.000
    flaps-position.0= 0.000, 0.000
    flaps-position.1= 15.000, 0.000
    flaps-position.2= 30.000, 0.000
    flaps-position.3= 45.000, 0.000
    flaps-position.4= 90.000, 0.000


    Ninety degrees seems like its way too much flap. I set mine to 75 degrees and it just feels better. Is "full down" flaps supposed to be more like an air brake?



    There's a really good book out there called "When water burned and penguins flew" by a former B-52 Nav and he talked about working with some C-130 crews at Red Flag.

    "No, you don't get it. Our MAX altitude will be 200 feet AGL."


    You C-130 folks are warped.

  16. #16

    Hi S,
    If you want know all things Herky-bird then go here...https://www.c-130hercules.net

    Here is an excerpt from a post there from the manual......see below.

    So it looks like 100% is actually only 35 degs..., read in a post that it's about 3.5 degs per 10% flap...take a look about the site.

    Glad you've sorted it

    ...just a minor thing please, if you post ac.cfg's or other long winded stuff just attach the cfg file to the post, or cut and post the relavent section, thanks.

    Cheers

    Shessi

  17. #17
    Yeah, Shessi is right. 90 degrees is WAY to much. And thanks for that C-130 web site Shessi.
    Do not fear the enemy, for they can take only your life. Fear the media far more, for they will destroy your honour.

  18. #18
    Quote Originally Posted by stoney View Post
    Thanks for this sbob. As a former S/Sgt C-130D crew chief (1968-1970) the Alpha C-130 is my favorite.

    Steve
    I was a C-130K crew chief myself.. just in time for a little war in 1991

    Still have my copy of the " Hercules Handbook"

    Ttfn

    Pete

  19. #19
    BTW, if anyone's interested, I finished up fixing the Alpha C-130 package(s) for FS2002.
    You'll want the parking break on for start-up but after that it taxis nicely and flies the same as the above posts.
    The wheels also sit better on the ramp.

    These are mostly the same things I did for the FS9 version, but there's also an updated .air file.

    PM me with an e-mail addy and I'll zip the fixed files if you want them.

    Bob

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