Yes, sir:
I made another error besides overdoing it with trees; I mistakenly added another taxiway on the eastern side. I figured: What the heck? It gives me space for storage and barracks areas. So I left it in. As a result, my rendition is larger. Keep in mind, this is the first time I've built a base since 2014, so I'm a bit rusty.
My technique and results will improve as I go.
Having recently re-watched "Air Force" I kept the impression of a fairly dense overgrowth around the perimeter and forest objects seemed appropriate for the dark green and rough-looking areas in the background texture areas of MR's scenery. I used an overhead screenshot to try to identify what objects were used, placement of revetments and structures as closely to the original as possible.
Years ago I was told/read that more than 150-175 FSSC macro objects and structures can cause frame rate problems. As for GSL, you can use as many as 300-350 before similar F/R drop off. Maybe that is another reason for the lack of trees and other objects in the PI scenery as compared to MR's later GSL creations. One must remember there is a lot more great objects to choose from now, than when MR PI was originally done.
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