MR PI GSL Update
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  1. #1

    MR PI GSL Update

    I have finished at least a rough draft of Clark Field... Is it up to standard? It is part of the project to convert MR's Philippines set to GSL It took me a while to re-learn FSSC and MR's Tutorial, but I think I go t. I will clean this up a bit, then work on the other Manila/Luzon bases
    Attached Thumbnails Attached Thumbnails grab_E010.jpg   grab_E008.jpg   grab_E012.jpg   grab_E014.jpg  
    "De Oppresso Liber"

  2. #2
    Hi Shadow Wolf,

    I'm sure the GSL version will be a great addition. Keep in mind MR liked historical accuracy and there was no trees at Clark at the time. Just my humble opinion but maybe just GSL the exiting objects and don't add anything extra that wasn't in his originals. I do however look forward to the new GSL versions of his wonderful PI bases.

    Cheers
    Aussie

  3. #3
    Yes, sir:

    I made another error besides overdoing it with trees; I mistakenly added another taxiway on the eastern side. I figured: What the heck? It gives me space for storage and barracks areas. So I left it in. As a result, my rendition is larger. Keep in mind, this is the first time I've built a base since 2014, so I'm a bit rusty. My technique and results will improve as I go.

    Having recently re-watched "Air Force" I kept the impression of a fairly dense overgrowth around the perimeter and forest objects seemed appropriate for the dark green and rough-looking areas in the background texture areas of MR's scenery. I used an overhead screenshot to try to identify what objects were used, placement of revetments and structures as closely to the original as possible.

    Years ago I was told/read that more than 150-175 FSSC macro objects and structures can cause frame rate problems. As for GSL, you can use as many as 300-350 before similar F/R drop off. Maybe that is another reason for the lack of trees and other objects in the PI scenery as compared to MR's later GSL creations. One must remember there is a lot more great objects to choose from now, than when MR PI was originally done.
    "De Oppresso Liber"

  4. #4
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    Hi SW,

    This is a good project. Rami converted Darwin to GSL by simply replacing the macro objects with their GSL equivalents as Aussie mentions.

    In case you haven't noticed, the Philippines, along with a number of MR's earlier works, are pre-Rhumba water masks. The airfields are based on stock scenery and will work with the addition of Rhumba's earlier water and coast files. The GSL scenery for Manila city and port is also based on stock scenery.

    If you go with Rhumba's water masks you may find some coastal airfields, as well as central Manila, will be inundated.

    Cheers,
    Kevin

  5. #5
    Quote Originally Posted by Shadow Wolf 07 View Post
    Yes, sir:

    I made another error besides overdoing it with trees; I mistakenly added another taxiway on the eastern side. I figured: What the heck? It gives me space for storage and barracks areas. So I left it in. As a result, my rendition is larger. Keep in mind, this is the first time I've built a base since 2014, so I'm a bit rusty. My technique and results will improve as I go.

    Having recently re-watched "Air Force" I kept the impression of a fairly dense overgrowth around the perimeter and forest objects seemed appropriate for the dark green and rough-looking areas in the background texture areas of MR's scenery. I used an overhead screenshot to try to identify what objects were used, placement of revetments and structures as closely to the original as possible.

    Years ago I was told/read that more than 150-175 FSSC macro objects and structures can cause frame rate problems. As for GSL, you can use as many as 300-350 before similar F/R drop off. Maybe that is another reason for the lack of trees and other objects in the PI scenery as compared to MR's later GSL creations. One must remember there is a lot more great objects to choose from now, than when MR PI was originally done.
    I've found that too many GSL objects seem to affect Mission Builder. I did a Battle of Britain install a while ago, which had a huge amount of GSL objects and found that although mission builder still worked, unit ID numbers then seemed to start at more than 10000 and this prevented missions from working.

  6. #6

    Updated Clark

    I fixed my errors and took out the forests and most of the trees. I plan to go next to Bataan Strip and Nichols, Main and Auxiliary strips.

    Go for it Rami! I'm taking overhead screenshots of MR's base and using the airbase.dat info, reconstructing them from scratch. Using screenshots from the originals, I try to duplicate object types and positioning.
    Attached Thumbnails Attached Thumbnails grab_E047.jpg   grab_E050.jpg   grab_E049.jpg   grab_E048.jpg  
    "De Oppresso Liber"

  7. #7
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    Quote Originally Posted by RWILLS View Post
    I've found that too many GSL objects seem to affect Mission Builder. I did a Battle of Britain install a while ago, which had a huge amount of GSL objects and found that although mission builder still worked, unit ID numbers then seemed to start at more than 10000 and this prevented missions from working.
    When missions are edited MB reassigns higher ID numbers. In order to get missions to work, I've had to hand edit missions with IDs over 10000, substituting the IDs with lower numbers.

  8. #8
    I finished (to my satisfaction PI Nielson Airport in Manila. Next is Bataan, Nichols and the rest of the Luzon Bases... I tried to keep Nielson as close to MR's original as possible.
    Attached Thumbnails Attached Thumbnails grab_E068.jpg   grab_E063.jpg  
    "De Oppresso Liber"

  9. #9
    Senior Administrator Rami's Avatar
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    Kevin et al,

    Yes, that's correct. I also used a similar technique for remaking Captain Kurt's 354th Fighter Group missions into GSL. That turned out to be a giant pain in the keyster, (in some cases, I had to individually place over 1,200 trees) but it got done.

    As a way to honor MaskRider, I am joining forces on this project; I will begin working through the airfields in the next few days and putting a new layout on top of the .bgl representation and save the layout. Then, Kevin can provide a "clean" bgl file with the objects removed. The layout is then used to make the airfield into GSL. It's time-consuming, but really straightforward.

    The other obligation is to make sure that to make sure everything on MaskRider's site is up at SOH.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

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