Modelers should jump on this...
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  1. #1

    Lightbulb Modelers should jump on this...

    http://www.sim-outhouse.com/sohforum...read.php?t=560
    Check out the available Gmax models! Just a few tweaks and they can easily be made CFS3 compatible!:d

  2. #2
    SOH-CM-2024 Pat Pattle's Avatar
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    Cheers for the pointer! The JU88 looks very good.
    CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
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  3. #3
    the fw looks tempting...

    do u need gmax program and what else??

    R
    [SIGPIC][/SIGPIC]MEIN ERLA...ist beim mutti!!!

  4. #4
    It'd be nice if it were that easy. Try asking Craig about converting existing models - stand well back when you do!
    [SIGPIC][/SIGPIC]
    ATTACK IN THE WEST
    MED AIRWAR

  5. #5
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    Well,

    It took me 5 minutes to convert the Ju88 to a 3ds model and open in max. Nice model needs some detailing but there are some very nice parts in the model. If the others can be converted that quickly, making AI's is snap!

    Well here is a pick of the 190 in 4.2 max. It took less than 2 minutes to convert. The models need work, but they are first rate.

  6. #6
    i d love to do a new fw 190....

    do you need g max..on the same mashine as cfs 3...to be able to do a/c??
    @ nacht...what software are u using????...if turbo squid....do u ahve to have quake ????
    R
    [SIGPIC][/SIGPIC]MEIN ERLA...ist beim mutti!!!

  7. #7
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    R

    All you need is gmax version 1.2 from turbo squid, a lot a patience, time, more alcohol, and a good artistic sense.

  8. #8
    I was personally looking at the MiG-21, I know several people here who would love that one. And yes ndicki is right, it's not as simple as just "a few tweaks" to get them into CFS3, I was exaggerating. My point is just that there are some models available that people might like to convert to CFS3.

    Not all are Gmax models, some are FSDS source models which require you to convert them to .3ds format and then import them into Gmax. I don't think this is very hard personally, I use a program called CVA Converter.

    Please be aware that the models will be taken down after a few days so get them while they're hot!!!

  9. #9
    got the g max .....hehe...into the void...a lotta buttons n switches...hehe

    R
    [SIGPIC][/SIGPIC]MEIN ERLA...ist beim mutti!!!

  10. #10
    Quote Originally Posted by ndicki View Post
    It'd be nice if it were that easy. Try asking Craig about converting existing models - stand well back when you do!
    Yes, I have converted and finished a number of orphans and I can verify that it is rarely a simple task. I've adopted my last orphan, that's for sure. The conversion itself is easy enough. It's finishing the model which is the problem. This is because:

    - Few modelers build proper LODs
    - The texture mapping is a mess and usually has to be redone
    - None of them have virtual cockpits to speak of
    - A host of other modeling "sins" invariably need to be fixed

    If you want to build a particular aircraft for CFS3 (leaving aside the virtual cockpit), I think you should just build a quick version yourself in gmax. You'll learn more, have some fun, and it can be a very rewarding experience. Aspiring gmaxers can check out my tutorials for a cradle-to-grave (or bitmap-to-boom n' zoom) tour of the process.
    [SIGPIC][/SIGPIC]
    Visit my website, http://www3.telus.net/murrdaka/, for the latest news on the CFS3 Attack in the West '40 Campaign for CFS3 (formerly known as the Battle of France) and gmax tutorials for both Aircraft and Vehicles

  11. #11
    :d.......

    R
    [SIGPIC][/SIGPIC]MEIN ERLA...ist beim mutti!!!

  12. #12
    I have a wonderful line in teapots and flying saucers, but other than that, I'm not very much use in GMAX. Good thing I can paint instead! It strikes me that only a very select few are able to do both... :mixedsmi:
    [SIGPIC][/SIGPIC]
    ATTACK IN THE WEST
    MED AIRWAR

  13. #13
    Quote Originally Posted by Starspeeder_3000 View Post
    I was personally looking at the MiG-21
    I've got the MiG into CFS3 in a rough kind of way, however there are some issues with part naming etc (I still cant get the langing gear to work - although it has just occured that i havent moved the keyframes)
    All modern aircraft have four dimensions: Length, Width, Height and Polotics. The TSR.2 simply got the first three right

  14. #14
    How about using some for mapping and skinning practice? I've only one (unfinished) model to my repertoire so far, so a bunch of different models to practice on seems like a good thing to me. Got all the gmax models; thank you Starspeeder for the heads up!

    Welcome to the madhouse, ronny.....:isadizzy: :mix-smi:

  15. #15
    ..tnx ....i am insane anyway...:costumes:

    R
    [SIGPIC][/SIGPIC]MEIN ERLA...ist beim mutti!!!

  16. #16
    Quote Originally Posted by NachtPiloten View Post
    It took me 5 minutes to convert the Ju88 to a 3ds model and open in max. Nice model needs some detailing but there are some very nice parts in the model. If the others can be converted that quickly, making AI's is snap!

    Well here is a pick of the 190 in 4.2 max. It took less than 2 minutes to convert. The models need work, but they are first rate.
    Okay no one else is going to ask then I will, How did you get a 3ds file out of gmax??

  17. #17
    good one...i ve been wonderin that tooo...
    hey ho g max here we goooo
    R
    [SIGPIC][/SIGPIC]MEIN ERLA...ist beim mutti!!!

  18. #18
    (AFAIK) Export to FS8 or 9 using makemdl, but use mdlcommander to intercept the intermediate (.x ?) file. Use third-party software like 3dexploration to convert the intermediate file to .3ds and import that directly into Max. Never tried it myself, I don't use Max, but reports say you will still have to do a bit of work on the result to have a usable model.

    There's been a bit of discussion about this lately, but I don't remember where....

  19. #19
    He says he converted it to a 3ds file. That's the part I was curious about.And by the way why doesn't 3dexploration accept gmax files? How many times do I have to email them to get a plugin? LOL

  20. #20
    mark..is 3d exploration a similar program for modeling objects ingames???
    edit...found a script that can translate 3dmodels into gmax
    R
    [SIGPIC][/SIGPIC]MEIN ERLA...ist beim mutti!!!

  21. #21
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    Hello

    Hairy has it right. You put a few plugins into gmax, export as mdl, compile as an x file, import into 3dexploration, save as 3ds, then import into max! I have found that there is a file size limit and you do lose animations, some hierarchy, but you keep all your mapping.

    You have to rename some parts, redo animation, recreate the hierarchy and you are good to go. It is nice to be able to do this if you want to use your models in other games.

    There is a plugin for max 8 and 9 that imports xfiles directly.

  22. #22
    Ted,
    Where do you get these plugins? I'm more than keen to get hold of them so I can use my max9 to multimodel some existing projects.
    Partically the Xfile plugin for Max9
    How do you compile as an Xfile?

  23. #23

    Lightbulb

    The makemdl tool comes with the FS2004 modeling SDK: http://download.microsoft.com/downlo...gmax_setup.exe
    You have to set it up to export to a .x (DirectX) model file. This link may help you: http://www.3drad.com/forum/index.php?topic=577.0

  24. #24
    I still can't find the Xfile import pluggin for Max9 can any one point me in the right direction.

  25. #25

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