Eto expansion graphical glitch
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Thread: Eto expansion graphical glitch

  1. #1

    Eto expansion graphical glitch

    Any clue about what it might be? please look at the buildings in the background.
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  2. #2
    Quote Originally Posted by lgoncalv View Post
    Any clue about what it might be? please look at the buildings in the background.
    It seems that reverting to ETO 1.40 healed the glitch. Perhaps i should keep 1.50 apart.

  3. #3
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    There used to be a Microsoft knowledgebase article about buildings that appeared white. Im not sure but I think it required that Dual Pass Render was set to N in the configoverrides.xml file, under the AppData pathway.

  4. #4
    Quote Originally Posted by Daiwilletti View Post
    There used to be a Microsoft knowledgebase article about buildings that appeared white. Im not sure but I think it required that Dual Pass Render was set to N in the configoverrides.xml file, under the AppData pathway.
    That was helpful, many thanks.

  5. #5
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    Quote Originally Posted by lgoncalv View Post
    That was helpful, many thanks.
    No worries! But beware - CFS3 has a sick sense of humour. Unless you set the configoverrides.xml file to Read Only, you will find that Dual Pass Render switches on again at some stage.

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