Mitsubishi Ki-1-II Japanese medium bomber for CFS2
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Thread: Mitsubishi Ki-1-II Japanese medium bomber for CFS2

  1. #1

    Icon14 Mitsubishi Ki-1-II Japanese medium bomber for CFS2

    Hi Folks,
    Just uploaded the CFS2 version of the Mitsubishi Ki-1-II medium Japanese bomber. Ugly..yes, underpowered...yes, but significant as the first mass produced bomber by Japan in the mid to late '30's. Used in the Sino-Japanese and Manchukuo conflicts, and as a trainer in the early war years.

    Please read README for details etc.....

    http://www.sim-outhouse.com/sohforum...id=53&id=29193

    Cheers

    Shessi
    Attached Thumbnails Attached Thumbnails Ki 1-II 1 CFS2.jpg  

  2. #2

    Mitsubishi Ki-1-II CFS2


    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Japanese

    Description: A mid-1930s Japanese twin-engined medium bomber used in the Sino-Japanese wars and early WWII in the Manchukuo campaign and training.

    Shessi

    To check it out, rate it or add comments, visit Mitsubishi Ki-1-II CFS2
    The comments you make there will appear in the posts below.

  3. #3
    My god, you can certainly pick 'em Mark!

  4. #4

    ha ha...I know, I know John. I've got to admit this one dragged somewhat, but I'm a sucker for the odd and little known, AND ac that we don't have (well not one in a really useable format) in the sims.

    Anyway, it's done hurrah! Onwards and upwards to the next one, or many............

    Cheers

    Shessi

  5. #5
    Very nice and detailed model, Shessi, thanks for that!

  6. #6

    Thanks S, glad you like it...at least someone does! lol..

    Cheers

    Shessi

  7. #7

    Icon22 Always the Best

    Quote Originally Posted by Shessi View Post
    Thanks S, glad you like it...at least someone does! lol..

    Cheers

    Shessi
    Your work is always the Best of the Best. I wish you would look at the German Ar-80 the aircraft used to rebuild the Luftwaffe, or the KI-5 the aircraft the Japanese were looking at for a while. No matter what you are the master builder. Thanks.

  8. #8
    Quote Originally Posted by Marty View Post
    Your work is always the Best of the Best. I wish you would look at the German Ar-80 the aircraft used to rebuild the Luftwaffe, or the KI-5 the aircraft the Japanese were looking at for a while. No matter what you are the master builder. Thanks.

    No sooner you finish one..... out they come with another request!!!

    Let Shessi catch his breath.... LoL


    Cheers m

  9. #9
    Nice job Shessi.
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  10. #10

    The model is almost perfect...

    ...but the DP has one big problem. The Ki-1 was armed with only three 7.7 mm machine guns and has no 20 mm cannon.

    Cheers

    Pepe

  11. #11
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,782
    Hi Shessi,

    Thanks very much for this lovely model of an ungainly looking aeroplane.

    Cheers,
    Kevin

  12. #12

    Icon28

    Pepe, why don't you STFU and check before you whine on about a petty nothing...

    The DP is based on your DP which you uploaded here with the Ki-1 on the 5th March...why is there a 'big problem' now, when you did exactly the same thing?

    Over the years you have consistantly bleated on about the 'fantastic' and 'great' projects that you're doing, and yet there are always issues with them. For example the converted Welker's Ar234C model still has remnants of the model underneath the ac (in your upload pic). The AC.cfg of the Ki-1 you uploaded is faulted, as you have the incorrect UC height, which means it drops to the ground when you go to fly the ac. Most of your projects have faults and issues, but I don't say anything, and certainly not in a public forum.

    I have never said nor believe that my projects are perfect. I want to know or be told of things which are a problem or are incorrect. If I saw issues, I would show respect to a fellow SOH-er, and tell them privately, I expect the same back.

    How stupid and petty do you look now, bothering to mention and imply that it's a 'big problem', over such a small issue as to what type of weapon is used...and one which you did yourself....dohhh!

    You're a 69 year old man, act like one.

    Shessi

  13. #13

    Peace!

    The first time I flew a combat online on a CFS1 site I used a D.550 made all official Dewoitine's measures and near to reality performance. The guy used a superior aircraft to shot me after a 15 minutes combat. Chatting after the combat, he asked me what I'm flying. I told him and, after that, he told me he told he used a Spitfire 9 with a 4,000 HP engine with six 40 mm cannons to shoot down a D.550 with six 7.5 mm machine guns and motorized by a 1.050 hp Hispano Suiza 12Y45. Obviously, I felt cheated. Since them I tried to get faithful planes. Sometime I succeed, sometimes not. I really respect the efforts of the 1% Group and I'm always looking for ways to enhance my aircraft reality levels. I know my limits. I can do only useful airfiles and DP's, some good, some bad. I never said I have great skills at models and on painting skins. I use only softwares like DOS Mdlc 2.0 to get my models. That's why I'm always asking for help.

    Last but not least: I really love your models. I think you're a master, but, for you, airfiles and DP's are secondary. For you, the most important thing is the visual detail. For me, its the flying model. We have different visions and I respect it. Peace!

    By the way: the plane I uploaded HAS 7.7 mm instead of a 20 mm cannon. I attached the DP.

    Até logo e desculpas por qualquer coisa,

    Pepe

    PS: You said: "For example the converted Welker's Ar234C model still has remnants of the model underneath the ac (in your upload pic)." I'll will love you could convert it in a proper way. Until now, we have no decent Arado 234 B or C.

  14. #14

    I forget the attachment

    Here is the original DP...



    [BOXES]
    box.0=%box_name.0%,-0.541,-0.11,3.7,0.541,1.113,5.13
    box.1=%box_name.1%,-0.492,0.31,2.33,0.492,2.04,3.11
    box.2=%box_name.2%,-0.492,0.34,0.4,0.492,2.06,1.23
    box.3=%box_name.3%,-0.492,0.01,3.97,0.492,1.74,4.7
    box.4=%box_name.4%,-0.492,0.29,-3.77,0.492,1.98,-2.94
    box.5=%box_name.5%,-12.59,-0.15,-2.46,-0.53,0.31,2.5
    box.6=%box_name.6%,-13.3,-0.15,-2.46,-12.57,0.31,2.5
    box.7=%box_name.7%,0.53,-0.15,-2.46,12.59,0.31,2.5
    box.8=%box_name.8%,12.57,-0.15,-2.46,13.3,0.31,2.5
    box.9=%box_name.9%,-0.53,-0.17,-4.27,0.53,1.6,3.68
    box.10=%box_name.10%,-0.53,-0.09,-8.96,0.53,1.25,-4.23
    box.11=%box_name.11%,-3.477,-0.478,-10.1,-3.272,3.05,-7.7
    box.12=%box_name.12%,3.272,-0.478,-10.1,3.477,3.05,-7.7
    box.13=%box_name.13%,-3.33,1.3,-9.8,3.33,1.5,-7.75
    box.14=%box_name.14%,-0.43,-1.1,-2.7,0.43,-0.18,-1.8
    box.15=%box_name.15%,-3.64,-1.6,0,-2.28,0.17,3.67
    box.16=%box_name.16%,2.28,-1.6,0,3.64,0.17,3.67
    box.17=%box_name.17%,-3.41,-3.16,0,-2.55,-1.62,2.05
    box.18=%box_name.18%,2.55,-3.16,0,3.41,-1.62,2.05


    [SYSTEMS]
    system.0=%system_name.0%,300,0
    system.1=%system_name.1%,125,1
    system.2=%system_name.2%,125,1
    system.3=%system_name.3%,125,2
    system.4=%system_name.4%,125,2
    system.5=%system_name.5%,275,3
    system.6=%system_name.6%,275,4
    system.7=%system_name.7%,125,7
    system.8=%system_name.8%,200,-1
    system.9=%system_name.9%,50,10
    system.10=%system_name.10%,50,10
    system.11=%system_name.11%,200,51
    system.12=%system_name.12%,200,52
    system.13=%system_name.13%,200,56
    system.14=%system_name.14%,200,18
    system.15=%system_name.15%,375,19
    system.16=%system_name.16%,50,20
    system.17=%system_name.17%,200,22
    system.18=%system_name.18%,50,23
    system.19=%system_name.19%,275,26
    system.20=%system_name.20%,50,27
    system.21=%system_name.21%,200,34
    system.22=%system_name.22%,125,28
    system.23=%system_name.23%,125,30
    system.24=%system_name.24%,275,33
    system.25=%system_name.25%,50,34
    system.26=%system_name.26%,200,35
    system.27=%system_name.27%,125,35
    system.28=%system_name.28%,150,-5
    system.29=%system_name.29%,300,37
    system.30=%system_name.30%,200,38
    system.31=%system_name.31%,175,41
    system.32=%system_name.32%,150,39
    system.33=%system_name.33%,150,-4


    [BOXMAPS.0]
    ; Box = Nose Turret
    boxmap.0=40,0
    boxmap.1=5,-2
    boxmap.2=5,-3


    [BOXMAPS.1]
    ; Box = Pilot
    boxmap.0=10,-1
    boxmap.1=5,9
    boxmap.2=25,10
    boxmap.3=45,18
    boxmap.4=5,19
    boxmap.5=5,20
    boxmap.6=5,22


    [BOXMAPS.2]
    ; Box = Co-Pilot
    boxmap.0=10,-1
    boxmap.1=5,9
    boxmap.2=25,10
    boxmap.3=45,18
    boxmap.4=5,19
    boxmap.5=5,20
    boxmap.6=5,22


    [BOXMAPS.3]
    ; Box = Front Gunner
    boxmap.0=10,-1
    boxmap.1=5,9
    boxmap.2=25,10
    boxmap.3=45,18
    boxmap.4=5,19
    boxmap.5=5,20
    boxmap.6=5,22


    [BOXMAPS.4]
    ; Box = Rear Gunner
    boxmap.0=10,-1
    boxmap.1=5,9
    boxmap.2=25,10
    boxmap.3=45,18
    boxmap.4=5,19
    boxmap.5=5,20
    boxmap.6=5,22


    [BOXMAPS.5]
    ; Box = Port Wing
    boxmap.0=50,23
    boxmap.1=10,25
    boxmap.2=5,26
    boxmap.3=10,27
    boxmap.4=10,28
    boxmap.5=10,29
    boxmap.6=5,-4


    [BOXMAPS.6]
    ; Box = Port Wingtip
    boxmap.0=50,23
    boxmap.1=10,25
    boxmap.2=5,26
    boxmap.3=10,27
    boxmap.4=10,28
    boxmap.5=10,29
    boxmap.6=5,-4


    [BOXMAPS.7]
    ; Box = Starboard Wing
    boxmap.0=50,30
    boxmap.1=10,32
    boxmap.2=5,33
    boxmap.3=10,34
    boxmap.4=10,35
    boxmap.5=10,36
    boxmap.6=5,-5


    [BOXMAPS.8]
    ; Box = Starboard Wingtip
    boxmap.0=50,23
    boxmap.1=10,25
    boxmap.2=5,26
    boxmap.3=10,27
    boxmap.4=10,28
    boxmap.5=10,29
    boxmap.6=5,-4


    [BOXMAPS.9]
    ; Box = Central fuselage
    boxmap.0=5,9
    boxmap.1=10,10
    boxmap.2=5,19
    boxmap.3=5,22
    boxmap.4=75,37


    [BOXMAPS.10]
    ; Box = Rear Fuselage
    boxmap.0=5,9
    boxmap.1=10,10
    boxmap.2=5,19
    boxmap.3=5,22
    boxmap.4=75,37


    [BOXMAPS.11]
    ; Box = Port Rudder
    boxmap.0=5,19
    boxmap.1=5,22
    boxmap.2=45,38
    boxmap.3=15,41
    boxmap.4=15,39
    boxmap.5=15,40


    [BOXMAPS.12]
    ; Box = Starboard Rudder
    boxmap.0=5,19
    boxmap.1=5,22
    boxmap.2=45,38
    boxmap.3=15,41
    boxmap.4=15,39
    boxmap.5=15,40


    [BOXMAPS.13]
    ; Box = Horizontal Stabilizer
    boxmap.0=5,22
    boxmap.1=25,38
    boxmap.2=10,41
    boxmap.3=30,39
    boxmap.4=30,40


    [BOXMAPS.14]
    ; Box = Belly Gun
    boxmap.0=50,-2
    boxmap.1=50,18


    [BOXMAPS.15]
    ; Box = Port Engine
    boxmap.0=10,1
    boxmap.1=10,2
    boxmap.2=80,3


    [BOXMAPS.16]
    ; Box = Starboard Engine
    boxmap.0=10,1
    boxmap.1=10,2
    boxmap.2=80,4


    [BOXMAPS.17]
    ; Box = Port Gear
    boxmap.0=100,27


    [BOXMAPS.18]
    ; Box = Starboard Gear


    [EFFECTS.0]
    ; System = Nose Structure
    effect.0=100,BREAK,,


    [EFFECTS.1]
    ; System = Port Coolant Reservoir
    effect.0=10,LEAK,1,1
    effect.1=20,LEAK,1,2
    effect.2=30,LEAK,1,3
    effect.3=100,BREAK,,


    [EFFECTS.2]
    ; System = Starboard Coolant Reservoir
    effect.0=10,LEAK,1,1
    effect.1=20,LEAK,1,2
    effect.2=30,LEAK,1,3
    effect.3=100,BREAK,,


    [EFFECTS.3]
    ; System = Port Oil Reservoir
    effect.0=10,LEAK,2,1
    effect.1=20,LEAK,2,2
    effect.2=30,LEAK,2,3
    effect.3=100,BREAK,,


    [EFFECTS.4]
    ; System = Starboard Oil Reservoir
    effect.0=10,LEAK,2,1
    effect.1=20,LEAK,2,2
    effect.2=30,LEAK,2,3
    effect.3=100,BREAK,,


    [EFFECTS.5]
    ; System = Engine 1
    effect.0=10,LEAK,2,1
    effect.1=20,LEAK,2,2
    effect.2=30,LEAK,2,3
    effect.3=100,BREAK,,


    [EFFECTS.6]
    ; System = Engine 2
    effect.0=10,LEAK,2,1
    effect.1=20,LEAK,2,2
    effect.2=30,LEAK,2,3
    effect.3=100,BREAK,,


    [EFFECTS.7]
    ; System = Cockpit
    effect.0=10,LEAK,3,1
    effect.1=20,LEAK,3,2
    effect.2=30,LEAK,3,3
    effect.3=100,BREAK,,


    [EFFECTS.8]
    ; System = Radio
    effect.0=10,DAMAGE,2,1
    effect.1=20,DAMAGE,2,2
    effect.2=30,DAMAGE,2,3
    effect.3=100,BREAK,,


    [EFFECTS.9]
    ; System = Port Fuel Tank
    effect.0=100,BREAK,,


    [EFFECTS.10]
    ; System = Starboard Fuel Tank
    effect.0=100,BREAK,,


    [EFFECTS.11]
    ; System = Chin Gun
    effect.0=10,LEAK,3,1
    effect.1=20,LEAK,3,2
    effect.2=30,LEAK,3,3
    effect.3=100,BOMB,1,


    [EFFECTS.12]
    ; System = Upper Gun
    effect.0=100,BREAK,,


    [EFFECTS.13]
    ; System = Lower Gun
    effect.0=100,BREAK,,


    [EFFECTS.14]
    ; System = Fuselage Structure
    effect.0=100,BREAK,,


    [EFFECTS.15]
    ; System = Rudder Cntrl Cable
    effect.0=100,BREAK,,


    [EFFECTS.16]
    ; System = Bomb Release
    effect.0=100,BREAK,,


    [EFFECTS.17]
    ; System = Elevator Cntrl Cable
    effect.0=100,BOMB,1,


    [EFFECTS.18]
    ; System = Port Wing Structure
    effect.0=100,BREAK,,


    [EFFECTS.19]
    ; System = Port Ail. Cntrl Cable
    effect.0=100,BREAK,1,


    [EFFECTS.20]
    ; System = Port Gear
    effect.0=100,BREAK,,


    [EFFECTS.21]
    ; System = Starboard Gear
    effect.0=100,BREAK,,


    [EFFECTS.22]
    ; System = Port Wing Tip Structure
    effect.0=100,BREAK,,


    [EFFECTS.23]
    ; System = Starboard Wing Structure
    effect.0=100,BREAK,,


    [EFFECTS.24]
    ; System = Starboard Ail. Cntrl Cable
    effect.0=100,BREAK,,


    [EFFECTS.25]
    ; System = Starboard Gear
    effect.0=100,BREAK,,


    [EFFECTS.26]
    ; System = Starboard Wing Tip Structure
    effect.0=100,BREAK,,


    [EFFECTS.27]
    ; System = Starboard Aileron
    effect.0=100,BREAK,,


    [EFFECTS.28]
    ; System = Tail (fwd) Structure
    effect.0=100,BOMB,1,


    [EFFECTS.29]
    ; System = Tail (rear) Structure
    effect.0=100,BREAK,3,


    [EFFECTS.30]
    ; System = Rudder
    effect.0=100,BREAK,,


    [EFFECTS.31]
    ; System = Port Elevator
    effect.0=100,BREAK,,


    [EFFECTS.32]
    ; System = Starboard Elevator
    effect.0=100,BREAK,,


    [GUNSTATIONS]
    ;Chin Gun
    gunstation.0=0,45,1,0.06,750,2,0.01,500,1,40,1d1*1 1, 0.00, 1.05, 5.5, 0, 00, 000,-60, 60, 85,0,0.4
    ;Upper Gun
    gunstation.1=1,57,2,0.06,750,2,0.01,600,0,40,1d1*1 1, 0.00, 1.60,-4.7, 0,0,-180,-180,180,80,0,0.4
    ;Lower Gun
    gunstation.2=1,57,2,0.06,750,2,0.01,600,0,40,1d1*1 1, 0.15,-0.50,-3.7, 0,0,-180,-60,60,-80,0,0.4
    ;Bombs
    gunstation.3=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0


    [guns.0]
    gun.0=600,0,0,0,0,0,1,600


    [guns.1]
    gun.0=600,0,0,0,0,0,1,600


    [guns.2]
    gun.0=600,0,0,0,0,0,1,600


    [guns.3]
    gun.0=8,0,0,0,0,0,0,0


    [guns.4]
    gun.0=1,0,0,0,0,0,0,0


    [HARDPOINTS]
    //Bombs
    mount.0= 0.00,-0.85, 0.0
    mount.1= -0.45,-0.65, 1.7
    mount.2= 0.45,-0.65, 1.7
    mount.3= -0.45,-0.65,-0.5
    mount.4= 0.45,-0.65,-0.5
    mount.5= -5.50,-0.20, 1.0
    mount.6= 5.50,-0.20, 1.0
    mount.7= -5.25,-0.25, 1.0
    mount.8= 5.25,-0.25, 1.0
    mount.9= -5.00,-0.30, 1.0
    mount.10= 5.00,-0.30, 1.0
    //Mounts
    mount.11= 0.00,-0.70, 0.5
    mount.12=-0.45,-0.70, 1.5
    mount.13= 0.45,-0.70, 1.5
    mount.14=-0.45,-0.70,-0.5
    mount.15= 0.45,-0.70,-0.5
    mount.16=-5.50,-0.20, 0.0
    mount.17= 5.50,-0.20, 0.0
    mount.18=-5.25,-0.25, 0.0
    mount.19= 5.25,-0.25, 0.0
    mount.20=-5.00,-0.30, 0.0
    mount.21= 5.00,-0.30, 0.0


    [PAYLOADS]
    payload.0=Guns Only
    payload.1=1 x 800kg bomb
    payload.2=4 x 250kg Bombs
    payload.3=10 x 60kg bombs


    [PAYLOAD.0]
    ; Payload = Guns Only


    [PAYLOAD.1]
    ; Payload = 1 x 800kg bomb
    mount.0=wep_jp_800kg_ija_bomb, 1, -1
    mount.11=wep_pylon_ja_wing, 1,


    [PAYLOAD.2]
    ; Payload = 4 x 250kg Bombs
    mount.1=wep_ja_250kg_gp, 1, -1
    mount.2=wep_ja_250kg_gp, 1, 1
    mount.3=wep_ja_250kg_gp, 1, 1
    mount.4=wep_ja_250kg_gp, 1, 1
    mount.12=wep_pylon_ja_wing, 1,
    mount.13=wep_pylon_ja_wing, 1,
    mount.14=wep_pylon_ja_wing, 1,
    mount.15=wep_pylon_ja_wing, 1,


    [PAYLOAD.3]
    ; Payload = 10 x 60kg bombs
    mount.1= wep_ja_60kg_gp, 1,-1
    mount.2= wep_ja_60kg_gp, 1, 1
    mount.3= wep_ja_60kg_gp, 1, 1
    mount.4= wep_ja_60kg_gp, 1, 1
    mount.5= wep_ja_60kg_gp, 1, 1
    mount.6= wep_ja_60kg_gp, 1, 1
    mount.7= wep_ja_60kg_gp, 1, 1
    mount.8= wep_ja_60kg_gp, 1, 1
    mount.9= wep_ja_60kg_gp, 1, 1
    mount.10=wep_ja_60kg_gp, 1, 1
    mount.12=wep_pylon_ja_wing, 1,
    mount.13=wep_pylon_ja_wing, 1,
    mount.14=wep_pylon_ja_wing, 1,
    mount.15=wep_pylon_ja_wing, 1,
    mount.16=wep_pylon_ja_wing, 1,
    mount.17=wep_pylon_ja_wing, 1,
    mount.18=wep_pylon_ja_wing, 1,
    mount.19=wep_pylon_ja_wing, 1,
    mount.20=wep_pylon_ja_wing, 1,
    mount.21=wep_pylon_ja_wing, 1,


    [MISC_DATA]
    unit_family=2
    category=2
    allegiance=4
    max_group_size=8
    min_speed=83
    cruise_speed=249
    max_speed=373
    min_alt=50
    cruise_alt=6076
    max_alt=9114
    entered_service=8/1/32
    crew=4


    [STRINGS]
    "box_name.0"=Nose Turret
    "box_name.1"=Pilot
    "box_name.2"=Co-Pilot
    "box_name.3"=Front Gunner
    "box_name.4"=Rear Gunner
    "box_name.5"=Port Wing
    "box_name.6"=Port Wingtip
    "box_name.7"=Starboard Wing
    "box_name.8"=Starboard Wingtip
    "box_name.9"=Central fuselage
    "box_name.10"=Rear Fuselage
    "box_name.11"=Port Rudder
    "box_name.12"=Starboard Rudder
    "box_name.13"=Horizontal Stabilizer
    "box_name.14"=Belly Gun
    "box_name.15"=Port Engine
    "box_name.16"=Starboard Engine
    "box_name.17"=Port Gear
    "box_name.18"=Starboard Gear
    "system_name.0"=Nose Structure
    "system_name.1"=Port Coolant Reservoir
    "system_name.2"=Starboard Coolant Reservoir
    "system_name.3"=Port Oil Reservoir
    "system_name.4"=Starboard Oil Reservoir
    "system_name.5"=Engine 1
    "system_name.6"=Engine 2
    "system_name.7"=Cockpit
    "system_name.8"=Radio
    "system_name.9"=Port Fuel Tank
    "system_name.10"=Starboard Fuel Tank
    "system_name.11"=Chin Gun
    "system_name.12"=Upper Gun
    "system_name.13"=Lower Gun
    "system_name.14"=Fuselage Structure
    "system_name.15"=Rudder Cntrl Cable
    "system_name.16"=Bomb Release
    "system_name.17"=Elevator Cntrl Cable
    "system_name.18"=Port Wing Structure
    "system_name.19"=Port Ail. Cntrl Cable
    "system_name.20"=Port Gear
    "system_name.21"=Starboard Gear
    "system_name.22"=Port Wing Tip Structure
    "system_name.23"=Starboard Wing Structure
    "system_name.24"=Starboard Ail. Cntrl Cable
    "system_name.25"=Starboard Gear
    "system_name.26"=Starboard Wing Tip Structure
    "system_name.27"=Starboard Aileron
    "system_name.28"=Tail (fwd) Structure
    "system_name.29"=Tail (rear) Structure
    "system_name.30"=Rudder
    "system_name.31"=Port Elevator
    "system_name.32"=Starboard Elevator


    ; DPED Version 1.20

  15. #15
    Oh for G sake, you don't know what you're doing, do you!

    ''Example:- gunstation.0=0,-2,1,0.10,883,2,0.01,500,2,40,4d4*14,-2.826,-0.653,0.696, 0.2494260,13.010904,1.0793248,0,0,0,0,1.60

    weapon type. An index value specifying the weapon type.

    CFS2 WEAPON TYPES
    0 = Machine Gun
    1 = Cannon
    2 = Rocket
    3 = Bomb
    4 = [unknown]
    5 = Torpedo .........''


    From YOUR DP....

    [GUNSTATIONS]
    ;Chin Gun
    gunstation.0=0,45,1,0.06,750,2,0.01,500,1,40,1d1*1 1, 0.00, 1.05, 5.5, 0, 00, 000,-60, 60, 85,0,0.4
    ;Upper Gun
    gunstation.1=1,57,2,0.06,750,2,0.01,600,0,40,1d1*1 1, 0.00, 1.60,-4.7, 0,0,-180,-180,180,80,0,0.4
    ;Lower Gun
    gunstation.2=1,57,2,0.06,750,2,0.01,600,0,40,1d1*1 1, 0.15,-0.50,-3.7, 0,0,-180,-60,60,-80,0,0.4
    ;Bombs
    gunstation.3=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0


    You have an MG at Gunstation '0'
    BUT you have a cannon at gunstation '1' and '2'
    and a bomb at '3'...

    Before you criticise, make sure you have your facts right and you're watertight yourself!

    Nothing about 'peace', it's about respect and appropriate comments. I appreciate you're mother tongue is Portuguese, but you still understand how to write things appropriately, or not, and your English is very good, so you know how to express yourself well enough.

    Just think before posting comments or PM me.

    Shessi

  16. #16
    Thanks Shessi , another missing hole plugged in , Your creation,s inspire us all !

  17. #17

    Gentlemen......

    First , Shessi, Thank you for another great plane to add to my CBI theater. I do love , and admire, your work , commitment and attention to detail.

    Pepe, there is a rule in personnel management that states "Praise in public, criticize in private". That was a rule I lived by when managing my personnel and violated it once in a fit of rage and regret it to this day as the person who became the object of my violation happened to be a good worker and person. My second rule was always be nice to people while on the way up, you may need them on the way down.

    So remember that and keep that in mind when drawing attention to a problem. That is what PM's are for.

  18. #18

    Icon12

    Ok... settle down or i'll get the hose on to you two!!!! Lol


    Cheer up

    Mav

  19. #19

    Anyhoooo...back in the room..

    Thanks for the comments guys. I know it won't be top of your list for flying (it's not mine either lol!), but if you want to do any missions/campaigns in that inter-war period in the Far East (do people in the US say the Far West??!), then maybe.

    Tick another one off the list, and many thanks to Kimihiro Midosi for the initial model.

    Cheers

    Shessi

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