Wanted: New Flight Stick recommendations
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Thread: Wanted: New Flight Stick recommendations

  1. #1

    Wanted: New Flight Stick recommendations

    I am looking for a new flight stick. I currently have an old Logitech Extreme 3D Pro. It is pretty cheap and junky so I am looking for something better. CFS3 is the only sim I play, so a simple WWII style stick would be best. Budget is around $100, what does everyone recommend? Thanks.

  2. #2
    I'm using a the same stick (albeit with a homemade 24" extension so I could mount it to the floor) and I found I preferred it by a wide margin to my old X52, even though the X52 costs way more. It just felt much more precise and smooth. After 10 years, it is getting pretty tired, but that's a pretty good run for the use I've gotten out of it. When I replace it, it will probably be with another Extreme 3D Pro. Can't beat the value and I can't dump $300 on a joystick.

  3. #3
    Last Aug I got a Thrustmaster T.1600M, to replace an old Saitek that was 18 years old.

    I needed a left handed stick and not many models to choose from, this one can be configured for L or R. Quite a few reviews said the Z axis (stick rotation) fails after a short time, but since I use rudder pedals it wouldn't affect me.

    It uses Hall Effect for X and Y axis. It is very responsive and has no dead zone in the middle. it is very smooth to use. So far everything still works great.

    It has a light on the base all around the stick that comes on every time you move the stick, goes off after a few seconds. I thought it would be very distracting but I never notice it. I do have the stick mounted just above lap height. The only way to disable it is to take off the bottom cover and cut/disconnect a wire.

    Also has two threaded holes in the bottom for easy mounting.

  4. #4
    I bought a Logitech X52 Pro HOTAS back in 2020 to replace my old Force 3d Pro. I too, never thought I needed anything more than a simple stick for a WW2 sim, but it turns out that the HOTAS has opened up control options I was mostly ignoring when flying like setting the trim or adjusting the HUD. As you can see I've mapped almost all of the available commands in CFS3. All that switchology may seem daunting, but it really does provide more of a sense of operating in a cockpit environment than using the keyboard for everything. It has the added benefit of avoiding the need to look down to type in the few commands I could remember. Having the three mode switch let me group similar type functions into patterns I could learn and remember in the heat of battle. The first section listed are commands common to all three of the modes following.

    Action Type Key Modifier Button # X52 Assignment – Full
    ToggleHUD display ID="F5" POV2 LT
    ToggleCockpit views ID="F3" POV2 RT
    MIXTURE_LEAN engine ID="F6" Mod="Control+Shift" Slider – 0-5%
    MIXTURE_RICH engine ID="F7" Mod="Control+Shift" Slider – 95-100%
    AXIS_THROTTLE_SET Axis Throttle
    Set_Bank Axis X (Ailerons)
    Set_Pitch Axis Y (Elevator)
    Set_Yaw Axis Z (Rudder)
    8 Way Hat Head Look views POV1 – 8 Way
    HeadReset views ID="Space" Mod="Control+Shift" POV1P – 4 Way
    ZoomIn views ID="RSquare" ThrottleHat DN
    HeadRotLeft views ID="Left" Mod="Shift" ThrottleHat LT
    HeadRotRight views ID="Right" Mod="Shift" ThrottleHat RT
    ZoomOut views ID="LSquare" ThrottleHat UP
    TakeScreenshot sim ID="SemiColon" Mod="Control" 2 Launch – M1P, M2P, M3P
    FireCannonsOnly weapons ID="Space" Mod="Control" 2 Launch – M1, M2, M3
    ToggleLabels display ID="L" Mod="Control+Shift" POV2 DN
    ToggleBrackets display ID="I" Mod="Control+Shift" POV2 UP
    FireGunsOnly weapons ID="Space" Mod="Shift" 1 Trigger One – All
    Fire_Guns weapons ID="Space" 15 Trigger Two – All
    WAR_EMERGENCY_POWER combat ID="W" 3 A – M1
    End_Mission sim ID=”Esc” ID=”Enter” ID=”Enter” 3 A – M1P
    GotoPilotSeat combat ID="F6" 4 B – M1
    PANEL_LIGHTS_TOGGLE general ID="L" 4 B – M1P
    INC_COWL_FLAPS extension ID="E" Mod="Shift" 5 C – M1
    DEC_COWL_FLAPS extension ID="E" Mod="Control" 5 C – M1P
    GEAR_TOGGLE general ID="G" 31 Clutch – M1
    TOGGLE_TAILWHEEL_LOCK general ID="L" Mod="Shift" 31 Clutch – M1P
    SPOILERS_TOGGLE general ID="D" 7 D – M1
    TOGGLE_AIRCRAFT_EXIT general ID="C" Mod="Shift" 7 D – M1P
    ENGINE_AUTO_START engine ID="E" 8 E – M1
    8 E – M1P
    AILERON_TRIM_LEFT surface ID="Left" Mod="Control" 9 T1 – M1
    FLAPS_DECR general ID="V" 9 T1 – M1P
    RUDDER_TRIM_LEFT surface ID="Insert" Mod="Control" 10 T2 – M1
    FLAPS_INCR general ID="F" 10 T2 – M1P
    ELEV_TRIM_UP surface ID="End" 11 T3 – M1
    FLAPS_UP general ID="V" Mod="Shift" 11 T3 – M1P
    ELEV_TRIM_DN surface ID="Home" 12 T4 – M1
    FLAPS_DOWN general ID="F" Mod="Shift" 12 T4 – M1P
    AILERON_TRIM_RIGHT surface ID="Right" Mod="Control" 13 T5 – M1
    BRAKES general ID="B" 13 T5 – M1P
    RUDDER_TRIM_RIGHT surface ID="Num 3" Mod="Control" 14 T6 – M1
    PARKING_BRAKES general ID="B" Mod="Control+Shift" 14 T6 – M1P
    Game Camera (Game Bar Shortcut) sim ID="R" Mod="Win+Alt" 3 A – M2
    End_Mission sim ID=”Esc” ID=”Enter” ID=”Enter” 3 A – M2P
    Switch_View views ID="F4" 4 B – M2
    Switch_ViewPrev views ID="F4" Mod="Shift" 4 B – M2P
    WINGMEN_ATTACK wingman ID="A" 5 C – M2
    WINGMEN_HELP wingman ID="H" 5 C – M2P
    ShowBriefing sim ID="M" 31 Clutch – M2
    Cycle_Info sim ID="Z" 31 Clutch – M2P
    Warp sim ID="X" 7 D – M2
    SetNormalTime sim ID="X" Mod="Control" 7 D – M2P
    Pause sim ID="P" 8 E – M2
    ExitImmediately sim ID="Q" Mod="Control+Shift" 8 E – M2P
    WINGMEN_REJOIN wingman ID="R" 9 T1 – M2
    9 T1 – M2P
    WINGMEN_SPLIT wingman ID="S" 10 T2 – M2
    10 T2 – M2P
    11 T3 – M2
    11 T3 – M2P
    Bail_Out sim ID="O" 12 T4 – M2
    12 T4 – M2P
    SelectPrevWP sim ID="W" Mod="Control" 13 T5 – M2
    13 T5 – M2P
    SelectNextWP sim ID="W" Mod="Shift" 14 T6 – M2
    14 T6 – M2P
    Gun Camera (Game Bar Shortcut) sim ID="F6" ID="F3" ID="R" Mod="Win+Alt" 3 A – M3
    End_Mission sim ID=”Esc” ID=”Enter” ID=”Enter” 3 A – M3P
    GotoBombadierSeat combat ID="F7" 4 B – M3
    SelectNextWeapon weapons ID="Back" 4 B – M3P
    CycleGunnerSeat combat ID="F8" 5 C – M3
    CycleGunnerSeatPrev combat ID="F8" Mod="Shift" 5 C – M3P
    Toggle_BombBay combat ID="B" Mod="Shift" 31 Clutch – M3
    DropFuelTanks combat ID="D" Mod="Control+Shift" 31 Clutch – M3P
    ReleaseFireWeapon weapons ID="Enter" 7 D – M3
    RefillSelectedWeapon weapons ID="J" Mod="Shift" 7 D – M3P
    8 E – M3
    8 E – M3P
    Gunsight_Brightness_Incr views ID="RSquare" Mod="Control+Shift" 9 T1 – M3
    ShowTactical display ID="T" Mod="Shift" 9 T1 – M3P
    Gunsight_Brightness_Decr views ID="LSquare" Mod="Control+Shift" 10 T2 – M3
    DropTarget display ID="Tilde" Mod="Shift" 10 T2 – M3P
    Gunsight_Size_Incr views ID="RSquare" Mod="Shift" 11 T3 – M3
    CycleTactical display ID="T" 11 T3 – M3P
    Gunsight_Size_Decr views ID="LSquare" Mod="Shift" 12 T4 – M3
    CycleTacticalRange display ID="T" Mod="Control+Shift" 12 T4 – M3P
    Gunsight_Size2_Incr views ID="RSquare" Mod="Control" 13 T5 – M3
    NextTarget display ID="Tab" 13 T5 – M3P
    Gunsight_Size2_Decr views ID="LSquare" Mod="Control" 14 T6 – M3
    PrevTarget display ID="Tab" Mod="Shift" 14 T6 – M3P
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  5. #5
    I've had a Thrustmaster T16000M which I find very comfortable to use, but the usual issues with the rudder axis are a big problem.
    Recently tried a Raptor Mach 2, which is very nice but I find it less comfortable than the T16000M. A really annoying feature on the Raptor Mach 2 is a button at the bottom of the stick, which is easy to accidently press with your little finger. This button does nothing useful and can't be assigned to anything, but if you accidently press it when gripping the stick, it prevents the guns from firing.
    I purchased the Raptor as I was frustrated with the rudder issues on the Thrustmaster. Interestingly though, since I set up the Raptor, the Thrustmaster rudder axis has been fine, so I'm no longer convinced that the rudder problems are entirely caused by the potentiometer.

  6. #6
    Member sixstrings5859's Avatar
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    Here's a good one . https://vkbcontrollers.com/ my next flight stick. Simple and rugged. Although made in China, it is very well put together. Price is good also for what you get.
    Last edited by sixstrings5859; April 25th, 2022 at 06:33.

  7. #7
    SOH-CM-2023 mongoose's Avatar
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    Andy, IIRC you are talking about is what was the Saitek X52, now owned by Logitech? I had a Saitek X52 and now have an X56, but I seem to recall the X52 also had 3 modes? I assume therefore M1 etc., relate to those modes, but what do the MxPs mean?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  8. #8
    There is a pinkie trigger that doubles all the button functions over the tree different modes.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  9. #9
    SOH-CM-2023 mongoose's Avatar
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    Quote Originally Posted by MajorMagee View Post
    There is a pinkie trigger that doubles all the button functions over the tree different modes.
    Ah yes. I forgot.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

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