Minimum Speed for Warping
Results 1 to 8 of 8

Thread: Minimum Speed for Warping

  1. #1
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784

    Minimum Speed for Warping

    Hi Everyone,

    Can anyone tell me what determines the minimum speed required to be able to warp in a mission? Is it the cfg, air or DP file?

    I'm testing the new Curtiss H-16 Large America flying boat made by Stephan Scholz and Martin Klein. I need 90 kts IAS to be able to warp. I can only achieve this speed in a dive. The Blackburn Kangaroo, also by the same authors, needs only 55 kts IAS.

    Thanks,
    Kevin

  2. #2
    I could be wrong, but I think it is in the dp [MISC] section. It has the min speed= line, as well as listing the cruise and max speeds.

    PS I also think the speeds are in kilometres per hour.
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  3. #3
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Hi Kurt,

    I was thinking the same so I changed the H-16's speed values to that of the Kangaroo's but it made no difference. Yes, they are in kph.

    Kevin

  4. #4

    Icon12 My 2 cents

    Yo KD;

    I may be wrong, but I believe this is hard-coded in the CFS2 source code.

    In order for a "player" craft to be fully accepted in the mission, (made destroy-able) it must:
    1) reach 150 ft min. altitude.
    2) reach 150 knots, KPH or MPH. (can't remember which)

    This was a big problem when I was creating "player" ground (tanks) & sea / river (ships) missions for Vietnam in 2009 as no "player" tank or boat could do this without starting @ altitude & speed, then "slew" back to the surface.

    Makes me wonder if the 150/150 rule applies to your problem?
    Dirtman


    ~~ CFS2 Fulfills my need to "peacefully" blow things up ~~

  5. #5
    Good call Dirtman, 150kph is approx 81knots...

  6. #6
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Hi Dirtman,

    Interesting - I always thought the warp speed was something that couldn't be fiddled with until I made the Kangaroo mission which is included in the aircraft download.

    I'll have a look at other WW1 aircraft missions to see if there is any variation in warp speed.

    Thanks,
    KD

  7. #7
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Kevin,

    It depends on the aircraft, but in my experience, it is around 100 knots. Getting a Fairey Battle to accelerate to that speed allows time for a cup of tea.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  8. #8
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    I tested a number of WW1 biplanes as well as two versions of the Swordfish. Most of the aircraft had a minimum warp speed in the 70 to 80 knot IAS range. It seems the Kangaroo and the Curtiss H-16 are the extremes with 55 and 90 kts IAS respectively.

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •