CFS3 Won't even load with AnKor's shaders
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Thread: CFS3 Won't even load with AnKor's shaders

  1. #1
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    CFS3 Won't even load with AnKor's shaders

    Hi all,

    Finally got ETO 1.50 up and running today - what process that was!

    Right now, I'm trying to get AnKor's shaders loaded into the game using JSGME. Everything copied from JSGME over fine and now the game won't even start up.

    This is what's happening in the d3d8.log file within the main game folder

    0.00: Start - DLL Version Nov 23 2019
    0.51: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 59, 22
    0.66: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 59, 22
    0.66: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 970 (Driver Version: 30.0.14.7212)
    0.66: D3DWrapper::CreateDevice - Hardware Vertex Processing
    0.66: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
    0.66: D3DWrapper::CreateDevice - Windowed: 0, Width: 1920, Height: 1080, Refresh: 0, Format: 22, Multisampling: 0
    0.66: D3DWrapper::CreateDevice - AutoDepthStencil: 1 Format: 75
    0.66: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0, BackBufferCount: 1
    0.66: D3DWrapper::CreateDevice - D3D9Ex is disabled.
    0.74: FakeDevice::FakeDevice - Available Texture Memory 4072 MB
    0.74: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
    0.74: FakeDevice::FakeDevice - Patching external FOV: 35 (0.610865)
    0.74: FakeDevice::FakeDevice - Patching visibility culling.
    0.74: EffectBase::CheckShaderCache
    0.74: EffectBase::GetGameDirName - CFS3 ETO Expansion
    0.74: VirtualCockpit::EnableEnhancements - Patching cockpit view.
    0.74: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
    0.74: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 0.000000
    0.74: LightArray::ApplyPatch - Patching maximum dynamic light count.
    0.74: DrawRecorder:rawRecorder - Starting worker threads.
    0.74: WorkerThread::WorkerThread - Number of Processors: 8
    0.80: ModelBuffer::Init - SSE4.1 is available
    0.80: ModelBuffer::CreateBuffers - Capacity = 1200000
    0.80: ModelBuffer::Init - Available Texture Memory 4029 MB
    0.80: Models::OnInit - Shadow Map Size: 2048, Filter: 1
    0.80: Models::OnInit - Available Texture Memory 3981 MB
    0.81: DrawRecorder::Init - Scenery Shadow Map Size: 8192
    0.81: DrawRecorder::Init - Terrain Shadow Map Size: 2048
    0.81: DrawRecorder::Init - Available Texture Memory 3775 MB
    0.81: DrawRecorder::StartCompileShaders
    0.81: EnumFiles::Run - Started
    0.81: CompileShaders - Starting.
    0.81: EffectBase::CompileEffectFile - Compiling: Models.fx
    0.81: EffectBase::CompileEffectFile - Compiling: Scenery.fx
    0.81: EffectBase::CompileEffectFile - Compiling: Terrain.fx
    0.81: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x80004005
    0.81: EffectBase::CompileEffectFile - 0.81: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\buzz4\AppData\Local\CFS3ShaderCache\D X9\CFS3 ETO Expansion\Terrain.fx.GroundShadow=8192.TerrainBump =1.CloudShadow=1.SMAP_SIZE=2048.EnablePointLight=1 ..TerrainBump=1.PatchPixelDim=256.bin - FAILED. HR = 0x80004005
    Compiling: Skybox.fx
    0.81: EffectBase::CompileEffectFile - Compiling: SeaWater.fx
    0.81: EffectBase::CompileEffectFile - Compiling: Terrain.fx - Done.
    1.51: EnumFiles::Run - Completed
    1.51: EffectBase::CompileEffectFile - Compiling: Texture.fx
    1.51: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x80004005
    1.51: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\buzz4\AppData\Local\CFS3ShaderCache\D X9\CFS3 ETO Expansion\Texture.fx.bin - FAILED. HR = 0x80004005
    1.51: EffectBase::CompileEffectFile - Compiling: Texture.fx - Done.
    1.51: EffectBase::CreateEffect - Loading: Texture.fx
    1.51: EffectBase::CreateEffect - CreateEffectFromFile - FAILED. HR = 0x88760B59
    1.51: EffectBase::CreateEffect - Retry Compilation
    1.51: EffectBase::CompileEffectFile - Compiling: Texture.fx
    1.51: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x80004005
    1.51: EffectBase::CompileEffectFile - Compiler error, deleting \\?\C:\Users\buzz4\AppData\Local\CFS3ShaderCache\D X9\CFS3 ETO Expansion\Texture.fx.bin - FAILED. HR = 0x80004005
    1.51: EffectBase::CompileEffectFile - Compiling: Texture.fx - Done.
    1.51: EffectBase::CreateEffect - CreateEffectFromFile - FAILED. HR = 0x88760B59
    1.63: create_minidump - Unhandled Exception 0xC0000005 at EIP=0x5F41D700 (dll base is 0x5F410000)
    3.61: DllMain - Exit.

    Anyone know what's missing here or do I have to go back to a previous version of AnKor's shaders and build upon those to get the new shaders? T

    THanks!

    Chris
    :tgun2: :tgun2: M3 fAiL 3nglush thats umpossible!

  2. #2
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    Nevermind, turned out to make sure that I forgot to disable shadows in the CFS3 config.
    :tgun2: :tgun2: M3 fAiL 3nglush thats umpossible!

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