Cheers,
Captain Kurt
------------------------------------------------------
"Fly, you fools!" Gandalf the Gray
I'm afraid it's static, but it is destroyable!
Hey chock another one up for the gipper , I like it , and it,s so much nicer than the Cfs-1 wind sock ,
I used those for marker points , to Martins refuel box , a couple of Lyndsays water towers ,
and refuel truck , ambulance , jeeps , Then Lyndsays red becone for night finding ,
Still plugging away at the gsl around the Port Moresby area. A couple of progress shots ...
Incredible is the only descriptor.
Cheers,
Captain Kurt
------------------------------------------------------
"Fly, you fools!" Gandalf the Gray
Wow! Absolutely amazing UncleTgt
msfossey
Beautiful work John - very realistic. I recognised the first picture immediately. My sister lived in Konedobu half a mile north of Ack Ack Hill. Port Moresby's main beach, Ela Beach, is on the southern side of the peninsula below Ack Ack Hill.
I showed John's screen shot to my wife, who grew up in Port Moresby. Her family home was on Paga Hill (aka ack ack hill). She gives it her tick of approval.
Years ago I saw my Father-in-Law's photos of wartime Moresby. At one end of Ela beach, out at the end of a jetty, was an officers' club. Along the top of the hill was a handful of houses with wide verandahs.
OK, so there was a beachclub at Ela ... pure guesswork on my part, but I knocked this up in GMax
BTW, the gsl is completed
Now I just have to compile it all into a pack for upload
Looks great M8!
"De Oppresso Liber"
Pretty good guess John - check out this website: http://indicatorloops.com/pm_guns.htm
There are a few pictures of the officers' club.
Thanks for the weblink Kevin. An interesting site ...
The beachclub I did is perhaps more ostentatious than the real thing then - OK,how about this smaller version
Lovely John
Both , the officers can sleep it off up stairs !
Outstanding new scenery UT. As always, I can hardly wait to add it in. Just blows me away.
I've been experimenting with upscaling the texture bitmaps in the SCENEDB/INF category.
Mainly to get sharper detailed buildings, but tweaking colours & alpha channels (particularly with the damage models). Here's some screengrabs...
There doesn't seem to be any frame rate hit, & the towers (which make extensive use of alpha channel textures) do seem clearer, expecially as you move away or towards them...
A small side-project.
I took the AF Nielson Hangar into GMax & tweaked the texture mapping for the hangar walls.
Before & After pics
I'm recompiling using the original GUID so the bgl should slot in as a straight replacement for the original.
John,
The pic titles are 'after' then 'before', and the second one has an end tex on the side?...just sayin'
Look forward to ALL the improved tex on these obj's.
Cheers
S
Okey dokey then...like the textured floor, will the land tex show through the worn floor gaps?
Btw, you can re-order the pics for your post, when you've uploaded the pics, but before posting, just grab the pic(s) in the attachment management screen you want to re-order, and drag it to the order position you want.
Cheers
Shessi
Mark
Thanks for the tip, never knew you could do that
The concrete bitmap is saved as DXT3, so it will show ground through some small gaps. Perhaps useful for as an apron bitmap?
If you don't like the gaps, just save as a 565 format bitmap instead
Bookmarks