Approach and Landing Lights as spawns
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Thread: Approach and Landing Lights as spawns

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    SOH-CM-2023 mongoose's Avatar
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    Approach and Landing Lights as spawns

    I have in fact looked at this before, with the idea that the spawn turns on when a friendly aircraft approaches, but not when the enemy does. The issue has always been the accurate location. I can pull the lights off the airbase facility. but then placing them in exact alignment with the rest of the base as a separate facility has been and issue. I am wondering is this can only be done at the Gmax level?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

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    SOH-CM-2023 mongoose's Avatar
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    Thinking about this over lunch. maybe take the airbase facility, eliminate all but the lights, rename as, say, Deelen-lights.xml and, in the spawn xml file, place in exact same location as the airbase is in the gsl folder, and same orientation. I'll have to give that a go.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  3. #3
    SOH-CM-2023 mongoose's Avatar
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    Well so far no result. Another point that I have just thought of, is, that one also needs lights on the home base for take off, so if the spawn doesn't work, then it's not a good idea to start with!

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

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