The new Spitfire Mk.V is on it's way to the admins now. In order to keep file sizes at least kind of reasonable, the full collection will be released in several packages. The first of these contains the shared files and the Spitfire Mk.VA. Nearly 14% of the entire production run of the Mk.VA is represented here. Of only 94 Spitfire Mk.VAs produced, you'll get 13 of them. These aircraft cover the Mk.VA through its entire (though brief) front line service career.



Here's the download link - should be active soon:
http://www.sim-outhouse.com/sohforum...tfire_mkva.zip

Those of you who need a little more firepower can be looking forward to multiple Spitfire Mk.VB packages in the near future, but since this one has the shared files, make sure you download it, you'll need it. Steve and John have really outdone themselves with these aircraft, and there will be lots to explore. Over 60 aircraft are planned in all.

The Real Systems Module included with the aircraft has all of the new features introduced with the Spitfire Mk.II release as well as a number of new features. The major improvements include:

-Completely overhauled wind sound effects for the cockpit and airframe.

-Cockpit shake effect influenced by such things as stalls, engine operation, engine damage, and gunfire.

-More realistic gun jams, which can now throw off your aim due to asymmetric recoil if only one cannon jams.

-More realistic engine damage effects.

-Improved fuel consumption accuracy.

If you have the Spitfire Mk.II installed, it will continue to function as before.

Make sure to read the installation instructions carefully. It will likely save you a lot of frustration.

If you're going to use the Real Systems Module, you must have the latest version of Ankor's shaders installed:
http://www.sim-outhouse.com/sohforum...4_dec_2019.zip

Also, make sure to familiarize yourself with the pilot manuals. Some of the systems are different from the Spitfire Mk.II, and will surprise you in unpleasant ways unless you read the Mk.V manuals.

Happy flying everyone!

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The following people are responsible for the package:

External CFS3 model original by Josh Zyax (Spitfire mk5) then converted and upgraded to MkVA by Stephen (Sdsbolt) Seybolt.

CFS3 VC originally by Pat Didier then upgraded by Clive (Pat Pattle) Moorely then converted to later marks and upgraded by Stephen (Sdsbolt) Seybolt.

All Textures by John (Bravo/4) Whelan.

Mos File by Daniel (Gecko) Holtz. (includes new oil stains, revised bullet holes and blood splatter)

XDP compilation, historical content, plane set construction by Rob (Capt. Winters) Stevenson.

Help files by Rob (Capt. Winters) Stevenson.
front page History of the Spitfire’s Design and Development
(By Trevor Dean, with information courtesy of Military Magazines UK and the Solent Sky Museum Southampton)

Flight Model based on AvHistory V4.00.164 Spitfire MK XIVc modified to Spitfire Mk.V specification by Daniel (Gecko) Holtz.

Effects (weapons, and damage) by Daniel (Gecko) Holtz. This set has blood splatter and bullet holes for virtual cockpit views and introduces progressive oil leaks over the windscreen and fuselage as damage increases. new weapons to replicate system failures.

Externally run Module files for clickable cockpit and additional game animations by Daniel (Gecko) Holtz and Stephen (Sdsbolt) Seybolt. Includes revised TrakIR compatability which enables full 6 degrees of motion range (adds in head tilting in addition to rotation and elevation).

Weapons and pylons by AvHistory, Stephen (Sdsbolt) Seybolt, Rob (Capt. Winters) Stevenson, Daniel (Gecko) Holtz, with new textures by John (Bravo/4) Whelan.
Revised sounds for 20mm Hispano MkII and .303 mg's for standalone weapons for spitfire MkV model set.

New Engine sounds by Daniel (Gecko) Holtz. Some high-speed propeller sounds by Nigel Richards and used by permission. This set introduces various sounds for compressors and superchargers as well as low rpm rough running sounds.

Guy "fox" Greenburg made the dr_ prefixed effect textures. (Most will have these already from MAW and ETO and RS etc but they have been included for completeness.)

Testing: Brav0/4, Gecko, Capt. Winters, Sdsbolt.

Special Thanks to Ankor for his updates to his DX9 Shaders which support many of the special features included in this package.

Freeware items not to be loaded onto any web site without the written permission of Steve Seybolt.

Use at your own risk.