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Thread: KASH Boire Field Airport

  1. #76

    After A Week Of Hard Work On Autogen

    I want to thank Falcon 409 for his enhancing of Nashua Boire Field by creating all the autogen of both trees, vegetation AND buildings for me with the Autogen Annotator. It looks 10 times better, just like Google Earth Satellite images. I will be doing just a couple more checks and it will be uploaded to the Warbirds Library including the SODE files. Here are a couple of shots of the airport. Everyone who requested a download link from me will receive a brand new link with all the updates and the autogen.









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  2. #77

    The Last Peg

    "Bushpilot" Mike at FS Developer sent me the last addition to KASH, the illuminated windsock which I just placed and it looks fantastic. KASH I feel is complete and ready to share. I am going to put together the complete package with all the objects; the photoreal with autogen vegetation and buildings from Falcon 409; the SODE animated mowers; snowplows and windsock and a full set of instructions on how to upload it to FSX (only sim I have) and P3D all versions. I don't think it will work in MSFS and I know not in X-plane. Enjoy. I had a lot of fun and a huge education creating this. My gratitude to everyone who assisted in getting this to its completion. Now, I'm going to do some flying from it to who knows where. If I feel like flying the OIA Aircorp Cessna Citation stationed there I can fly to some exotic destinations with my virtual wealthy passengers. The sky's the limit (no pun intended)!

  3. #78
    Wow the new version looks really nice! Kudos to Ed (Falcon409) and all those who helped out.
    "It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses". - Elwood
    Learn more about the mission of the Collings Foundation here - www.collingsfoundation.org
    Collings Foundation Facebook page - http://www.facebook.com/collings.foundation

  4. #79

    Totally Agree

    Quote Originally Posted by b24_witchcraft View Post
    Wow the new version looks really nice! Kudos to Ed (Falcon409) and all those who helped out.
    I could not have gotten to this final stage without a lot of help. I am going to spend the rest of the week making sure i don't forget to include anything and do the complete README for it so that anyone who has NOT installed scenery can follow simple instructions. I don't like INSTALLERS so I won't do one of those. First, I have never created one before and I always install to my desktop with the installer so I can see what is going into my FSX. I will make a final post here when to go and find it in the Warbirds Library and send download links to the beta testers first with thanks for their help.

  5. #80
    I just tested in P3D_V4.5 and saw no flickering at all, so the massive flickering I see in FSX does not transfer to P3D. Good to know but still don't know why I have that in FSX. Also, Anyone who is using Orbx/Global Airport Pack, make sure you go into the Global/scenery folder inside the main Orbx folder and delete anything related to KASH (3 total: 2 for the AFCAD and 1 for the Objects), otherwise you'll have buildings on top of buildings.
    Last edited by falcon409; September 15th, 2021 at 05:24.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  6. #81

    Good Heads Up

    Quote Originally Posted by falcon409 View Post
    I just tested in P3D_V4.5 and saw no flickering at all, so the massive flickering I see in FSX does not transfer to P3D. Good to know but still don't know why I have that in FSX. Also, Anyone who is using Orbx/Global Airport Pack, make sure you go into the Global/scenery folder inside the main Orbx folder and delete anything related to KASH (3 total: 2 for the AFCAD and 1 for the Objects), otherwise you'll have buildings on top of buildings.
    I will be sure to put this in the README I am creating for KASH installation for those who don't read it here.

  7. #82

    KASH Is In The Library

    As soon as its approved KASH - Nashua-Boire Field Airport Complete Version is in the Warbirds Library.

  8. #83
    Got it downloaded Richard, Thanks.

    Just for clarification for anyone who is as dense as I am concerning "SODE". Make sure you have "Show hidden files/folders" active because otherwise you won't find the folders explained in the readme. Then select the Program Data folder then 12bPilot, then SODE and you'll find the Simobject and XML folders in there.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  9. #84
    Well, turns out. . .that info may not necessarily hold true now. I found a newer version of SODE on the official website (1.7.1) so I uninstalled the old version. However the new version uses a different path, instead opting to install in the Program File(x86) folder. Also, it does not add an XML folder so I moved the old folder to the new installation but thus far I've seen none of the animations including the flags waving. . . .hmmmmm!
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  10. #85

    SODE SimObjects

    Quote Originally Posted by falcon409 View Post
    Well, turns out. . .that info may not necessarily hold true now. I found a newer version of SODE on the official website (1.7.1) so I uninstalled the old version. However the new version uses a different path, instead opting to install in the Program File(x86) folder. Also, it does not add an XML folder so I moved the old folder to the new installation but thus far I've seen none of the animations including the flags waving. . . .hmmmmm!
    Did you put all the objects from the KASH SODE Simobjects folder into the 12bPilot/SODE/Simobjects folder, and just in case its particular, I would put the old XML folder on your desktop and then create a NEW xml folder if there is not one in Program Data/12bPilot though I did not have to create one. Then copy JUST your old xml files into that along with the new ones from the KASH SODE folder. Let me know how that works.

  11. #86
    I went back and started from scratch. Uninstalled anything related to SODE, downloaded and installed an earlier version (1.6.6) and installed it where the original was installed (ProgramData folder). I put your xml files in the xml folder, the objects in the SimObjects folder. . .the info was installed in the dll.xml file and I was asked to ok the SODE info upon loading the sim. Once in the Sim I checked to be sure SODE was listed in the AddOns drop down (it was) and checked to see that the objects were available. . . .NOPE. It tells me there are no triggerable objects with 6.5nm.

    I'll go back to SODE at some point but this has been a "Getting nowhere fast" operation thus far. Going to watch some Football!
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  12. #87

    Football Season Has Started

    Quote Originally Posted by falcon409 View Post
    I went back and started from scratch. Uninstalled anything related to SODE, downloaded and installed an earlier version (1.6.6) and installed it where the original was installed (ProgramData folder). I put your xml files in the xml folder, the objects in the SimObjects folder. . .the info was installed in the dll.xml file and I was asked to ok the SODE info upon loading the sim. Once in the Sim I checked to be sure SODE was listed in the AddOns drop down (it was) and checked to see that the objects were available. . . .NOPE. It tells me there are no triggerable objects with 6.5nm.

    I'll go back to SODE at some point but this has been a "Getting nowhere fast" operation thus far. Going to watch some Football!
    Later on I will send you my SODE folders zipped. You can paste yours onto the desktop which is what I do when I am working and install my two SODE folders in place and then see what happens. I don't blame you for trying another day. I will probably not zip and send until tomorrow. falcon409=

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