Something to consider for Ai,s --load Sim Elevator Trim position ,
has a direct bearing on climb ability , The Ai uses no trim input ,
Now Ivan , returned a post , on my Cfs-1 comment ,
But it prompted more investigation of the original Cfs-1 files , something
I had theorized , concerning Compatibility , The results show a remarkable difference ,
The Ai Advantage difference caused from weight distribution , was indeed a greater
Spread point , Rammi coined the term ( too Hot , for Cfs-2 ) , It was a truthful comment ,
One point the testing brings up , is a neutral bias Trim point starting point ,
When you test , a Positive trim start point , loads the nose up ,for faster climb ,
Skuew,s the test result , Faster loop , higher Mph ,
The opposite is also true , A Negative bias Elevater trim set , Degrades the loop and
drops mph , Facts ,
Now consider, the Ai use,s no trim variation , The question becomes does it load ,
the sim for Ai the same as a player load sim , example = + 2.5 Elevator Trim ?
Or one other possibility comes to mind , Does the sim kick to Ai .Dll and install ,
a neutral bias Elevator Trim set for Ai ,
The testing is done from a player perspective , and you cann,t be sure just what
The Ai is using , for Load sim Trim ,
Bf109e-2
Brunno
Temps done
Cfs- 1 Mdl + Air file Jan-15-19
empty_weight = 4722
Cfg Cog set = - 0.22
Ply Cog = 23.5
Ai Cog = 25.5 ----Diff Ai Adv = 2.0
1 Ply Loop -271-mph 2,144 ft at 100 mph --T-16-secs
2 Ai Loop - 272-mph- 1,923 ft at 139 mph ---T-13-secs
3 Comb Opps -271-mph- 1,691 ft at 132 mph ---T- 12 secs
The above test was started from a Neutral bia,s Elevator trim set ,
Had it been tested at 2.5 positive trim set , The Altitude would have droped ,
on all three tests, and Mph gone up , and a time decrease ,
Taken from a visual aspect , what happen,s , The player no 1 aircraft , looses
bank circut radious , to the Ai , ( Level bank ) ,
Comb Opp,s is better than Ai , on Level Bank , so really a 200 ft altitude drop ,
is a key component , to shift advantage ,
On that basis my best guess , is the Ai .Dll does in fact reset Ai Elevator trim = 0.0
There may be exception,s to this cardinal concept , The airfile contain,s a catagory ,
under Primary 1101 / Airframe type = # 6968
A unit number , you can axcess from help file , that provides a listing of chart type ,
numbers , Used for what ? good question ! The implication is to Id different air craft ,
For what purpose ?
Ponder that a moment ,
Could it also be an Ai.DLL directory link ? let me refine that supposition ,
I was using Asa Bf110 as a target drone, and it was , set up as a usefull Player aircraft ,
that did not behave like a Bf110 under Ai control , one aspect was Yaw and pitch climb ,
were incrediblly fast , giving the reworked Seafire , fits under player control ,
Ran the course with it ( bf110 ), added 1,000 lbs to empty weight , Chopped Tune up ,
Elevator Effectiveness = 0.5
;Moments of Inertia
empty_weight_pitch_MOI = 74434 ///44434
empty_weight_roll_MOI = 62714 //39714
empty_weight_yaw_MOI = 80116 //50116
added 1/3 more MOI,s all in a vain attempt to slow the sucker down ---
guess what the Primary number was
Airframe type = # 6968 = Alah a spitfire -- go figure !
linkage to Ai.Dll , supposition very likly indeed , 85-% chance = True
airframe_type=1590---is a Bf110 Insert to air file ,
and add to [WEIGHT_AND_BALANCE] Cfg
airframe_type = 1590 just to be sure ,
Ahh at last , the result I was looking for , An Ai BF110 , and not an annoying spitfire ,
Now back to the first discussion , If the usage number does not match the listing ,
You may wind up with an aircraft , that loads Elevator Trim Up = Eg + 2.5 for an Ai
aircraft ,, Skeuwing the test data , the test from Player perspective ,
and checking the Unknown -- Does The AI.DLL use different settings , Elev Trim Sim Load ,
for each different Number ? -- or just zero, Elev Trim Sim Load,
food for thought , Sarg
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