DCS AH-64D Apache
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Thread: DCS AH-64D Apache

  1. #1

    DCS AH-64D Apache


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  2. #2
    Can't wait for that one to come out!! I grew up with Gunship! on the C64, it always amazes me how far the technology has moved on! I have great fun with the KA-50's optical sight which is cued by my VR headset, and I'm sure the AH-64D will feature something very similar!

  3. #3

    ....more info

    DCS: AH-64D
    Development Report

    Here are some of the features that we are currently working on for Early Access. We look forward to giving you an exact date when pre-orders will begin. We expect it to be in the first week of May 2021.

    Aircraft Systems

    • Powerplants and related systems
    • Fuel system
    • Hydraulic and pressurised air systems
    • Electrical system
    • Lighting
    • Flight Instruments
    • Auxiliary Power Unit (APU)
    • Autopilot modes
    • Multipurpose display
    • MPD pages (ENG, FUEL, etc.)
    • Keyboard Unit
    • Enhanced Up Front Display
    • Fire suppression system

    The AH-64D is equipped with advanced sensors capable of target detection and engagement at long ranges. Here are some of the Early Access features;


    • Navigation Subsystem
    • Embedded Global Positioning
    • Inertial Navigation system
    • Doppler radar velocity sensor
    • Air Data system
    • Radar Altimeter
    • Automatic Direction Finder (ADF)
    • MPD Tactical Situation Display (TSD)
    • Communication systems

    The AH-64D is capable of adapting to several roles within the context of close air support tasking. In addition to the 30 mm M230 single-barrel chain-driven autocannon, it can carry external stores and weapons on its stub-wing pylons. Equipment we are planning to release includes;

    Mission Equipment
    Sighting Subsystem

    • Integrated Helmet and Display Sight System (IHADSS)
    • Modernized Pilot Night Vision Sensor (MPNVS)
    • Modernized Target Acquisition Designation Sight (MTADS)
    • Night Vision Goggles (NVG)

    Armament Systems

    • Area Weapons System (M230E1 Automatic Gun)
    • Rocket Management Subsystem (2.75 Inch Aerial Rocket)
    • Hellfire Modular Missile System (Semi-Active Laser)
    • Weapons page

    Defensive Systems

    • One chaff and two flare dispensers
    • Airborne Survivability Equipment (ASE) page
    • Common Missile Warning System (CMWS)
    • Radar Warning Receiver (RWR)

    Dedicated designers are also working on photo-realistic cockpit details and labels. In parallel, work continues on the external model textures.

    The flight model and flight control system are highly complex and demanding. We are confident that the fidelity will be very high at Early Access. Much more information on the development of this sophisticated attack helicopter will be coming soon.

    Thank you again for all your passion and support,


  4. #4

    04 June 2021

    Dear Fighter Pilots, Partners and Friends,

    We are currently preparing the pre-order access for later this summer. Our work is focused on preparing the AH-64D Block II for Early Access release, based on a detailed design specification. These efforts are spread across all areas of module development, including art, systems, flight dynamics, AI, and more.

    Thank you for your passion and support.

    Yours sincerely,

    Eagle Dynamics Team

    DCS: AH-64D
    Development Report

    The external model and cockpit are extraordinarily complex and time consuming. An enormous amount of research and work have gone into making these as detailed and accurate as possible. Special attention has been given to the pilot crew models and animations.

    Much of the avionics work focuses on the navigation system and TSD pages. This is in parallel with the IHADSS / PNVS / TADS, the Area Weapons System / Rocket Management Subsystem, Longbow Hellfire Modular Missile System with the AGM-114K.

    The Aircraft Survivability Equipment (ASE) is also in development. This incorporated the Radar Signal Detecting Set and the Common Missile Warning System (CMWS). These will be available at launch and greatly increase mission survivability.

    The flight model is progressing nicely, and we are now developing the flight augmentation systems that include SCAS and HOLD modes. Modeling of the T700 GE 701D EDECU engine and related systems is underway.

    Thank you again for your passion and support,

    Your sincerely,


  5. #5

    ***mini update***

    Starting today, we'll be talking a lot more about our DCS: AH-64D. This will be particularly true in upcoming newsletters. As I do for the Hornet and Viper, I'll also try to give some updates here. Our sprint goal is to have the AH-64D complete enough to create the pre-order launch video.

    Here is a general overview of where we are with our US Army AH-64D Mid-Block II (2005-2010):

    1- The cockpit graphics are around 90% complete. Remaining items are behind the PLT seat (CB panels and other items), the rifles, cleaning up some temp textures, completing the compass on top of the PLT instrument panel, and few other items.

    2- The external model is about 85% complete, with remaining work mostly on the animations, lights, skins, weathering, and damage model.

    3- The flight model without SCAS is quite close to where it needs to be, so, much of the FM work is on SCAS and the hold modes. When complete and SCAS engaged, the AH-64D should be the easiest whirly bird to fly in DCS.

    4- The cold start procedure is coming along, but it will probably be one of the last items we complete prior to early access launch. All of the sub-systems like the APU, engines, fuel system, electrical, etc. must first be complete.

    5- AWS and rockets are nearly complete, with the bulk of the weapons work now focused on the Hellfire 2 (SAL2).

    6- Defensive systems like the ASE and CMWS are complete.

    7- Initial sounds are integrated, but much tuning and adding of VMU sounds remain.

    8- MTADS, IHADSS, MPNVS are well underway with most of the work on clean up and adding some remaining display items.

    9- TSD and navigation are complete and undergoing debugging.

    There are of course many other items that comprise the larger project, but I hope this will provide you a general overview of where we are in August 2021.

    Kind regards,


  6. #6
    Apache Storm
    Part One

    This article is based in part on Will Laidlaw’s excellent book, ‘Apaches Over Libya’, Pen and Sword Books, 2016, 2021.

    Night off the coast of North Africa. A sliver of moon helps the AH-64 D Apache’s night vision system bring the darkness to light. The outline of the Royal Navy helicopter carrier HMS Ocean jumps out in ghostly shades of green and grey. One deck slot back, our wingman, Jonty H, is also ‘turning and burning.’ Armed with a max war-load of 16 AGM-114 Hellfire missiles and fuelled to the gills, both helicopter gunships are ready for action. The Apache has demonstrated its fantastic firepower, versatility and robustness on front-line operations in Afghanistan; but operating from the deck of a warship on the open sea is a whole new challenge.

    No radio comms before launch. Everything is done by hand signals and with minimal use of light. Any last-minute change is communicated by paper and pencil. A quick flash of the strobe and a thumbs-up from the deck marshal. Ease the powerful Rolls Royce engines up to full power. Much of the information needed to fight and fly the Apache is projected from the helmet mounted display (HMD) onto a special lens in front of your right eye. Learn to switch instantly between this and your left, which looks out at the real world and scans the controls. Symbology looks good, script looks good: Thunderbirds are ‘Go’. Tonight, I am in the front, lower seat, working the weapons systems. Above and behind me, ‘Dags’ Dageurro is flying the bird – but our roles are interchangeable. Four quick pushes of a multi-function display (MFD) button activate the nose-mounted ‘look to shoot’ sensors. You can slave either the M230 30mm automatic chain gun to follow your eye movements, or the sights for the Hellfires or the rockets if we are carrying them. Choose, and one or other of the weapons fires where you look.

    It is June 2011, and our two-ship is part of Operation Ellamy, the British contribution to a U.N.-sanctioned mission to prevent Libyan dictator Muammar Gadaffi killing civilians. Tonight’s mission is simple – and extremely dangerous. The primary target is a large building and associated structures at Okba airfield. This is a covert staging and logistics post for pro-Gaddafi (pro-Gad) forces. Okba lies approximately 70km south of the Libyan coast, right out in the desert and on one of Libya’s few metalled roads to the Nafusa Mountains. A large Free Libyan Forces (FLF) contingent is holed up in this redoubt. If we can clear their route north to Tripoli, the Nafusa mob have sworn to hit Gaddafi hard in the seat of his power.

    Our secondary target is a vehicle checkpoint (VCP) on the coast road between Tripoli and Zuwara. One of many set up by the regime, the VCP is also blocking FLF movements. Certified targets of opportunity are legit under prevailing rules of engagement (ROE) Lift off and crab sideways clear of the ship. Hover for a moment and then nose down and transition into forward flight. Wind up to 140 knots. We are going in as low as we dare. First up, we need to be extremely careful of our fuel usage. The Apache has a combat range of 260 nautical miles, but for tactical reasons HMS Ocean is a good distance north of the coast. The round trip across the Med to feet dry, the attack itself and the return leg will draw every drop from the tanks bar a safety reserve. We must not get target fixation: hanging around will leave us at risk of ending up in the drink instead of recovering to Ocean. This is not a good look: helicopters sink – fast.
    Flying low over Libya means multiple threats to our lives. The main one is enemy ground fire. Pro-Gad have hundreds of ‘technicals’ – flat-bed trucks and jeeps with various types of AAA mounted on them. Most of these guns are variants of the Russian-designed ZSU system. The tracked, light-armoured ZSU 23-4 ‘Shilka’ is an especially vicious, quad-barrel, 23mm nightmare pro-Gad tend to use in the anti-personnel role. What it is really best at is destroying helicopters. The system’s fast-acquisition ‘Tobol’ (NATO designation ‘Gun Dish) search radar identifies a target. The radar locks on, then the quad barrels blast out three-second bursts of about 150 rounds at the target’s predicted bearing and elevation. High-explosive/incendiary tracer shells drench the airspace out to five kilometres. If we are caught in that withering cone of fire, then even in the AH-64 D, which is armoured to withstand gunfire up to 23mm, we will most likely die.

    The ZSUs are not even the greatest threat to our health and wellbeing. Pro-Gad also has a large inventory of man-portable, high-spec, heat-seeking surface-to-air missiles. These include the SA-7,14, 16, 18, and – the latest, most efficient and most dangerous MANPAD of all – the SA-24 NATO designation ‘Grinch’. This optically-guided, shoulder-fired, supersonic IR homing missile has a 2.5 kilogram HE-FRAG warhead and a range of between 500 and 6,000 metres. Night vision on the system is standard, as are anti-flare decoy countermeasures.
    Then there are all the Pro-Gad foot-soldiers armed with PKM, DshK and other heavy machine guns. And AK47s. These guys lie concealed in the coastal sand dunes, waiting and watching. When the scouts see or hear us on the way in, they will a]: open fire; and b]: report our ingress point and heading to their MANPAD-equipped mates – and any nearby SAM sites. We have top cover in the form of fast movers, French Mirage 2000s in the present case, but from 25,000 feet the jets cannot see individual enemy soldiers hidden in cover. Happy days.

    We are nearing the coast now. The FLIR shows a white line of breaking surf. The coastal strip contains nearly all of Libya’s infrastructure, including the next threat, forests of electricity pylons. We are below these at feet dry, we pop up to 200 feet to avoid the first line of wires. Over them and back down on the deck. The Target Acquisition and Designation Sights/ Passive Night Vision System (TADS/PNVS) brings the landscape to vivid life. I arm the countermeasures to decoy incoming missiles and radars. Set the multi-flare dispenser to automatic.
    Pro-Gad forces are getting smarter at setting SAMbushes - hiding launchers in copses, or masking terrain. Flick the left MPD to the situational display. A thin green line now stretches from the Apache icon at the bottom of the screen to the target. The text tells me distance and time to run. Our Radar Frequency Interferometer searches passively for enemy radars, anything unwise enough to transmit will become a target.


  7. #7
    Nineteen minutes, 65 klicks. There’s a brilliant flash of light from the ground to my right. A rocket plume is streaking towards us. The soothing Southern U.S. voice of ‘the American lady in the wing’ warning system intones: ‘Missile launch, four o’ clock. Missile launch, four o’clock.’ Dags shouts: ‘Flares! Flares! Flares! Missile seen!’ He chucks the cyclic forwards and sideways. The SA-24 is streaking up at us in a beautiful deadly arc. Our flares pop and explode out to either side in blinding showers. The calm American voice warns: ‘Altitude! Altitude.’ We switch her off and reset the warning height to 25 feet. We are below 60 feet and still descending. Banking hard.
    The missile is still incoming – its clever IR head can still see us hiding behind the flares. My heart hammers and my blood pumps at max thrust and speed. Dry mouth and prickling fear. The countermeasures are not working. Fifty feet, forty feet, thirty, twenty-five. ‘Altitude! Altitude!’ word not allowed! We are going to die. A final blossoming of flares and the missile lock breaks. At the last possible moment, the SA-24 swerves, passes so close we actually see its slim white body streak by, shoots up into the sky and explodes.

    We turn back up and round to find the insurgent who fired it. The FLIR picks him out, he is trying to bury the MANPAD in the sand, then pretend he is just doing a spot of sunbathing in the dunes – only in the dead of night. I action the Hellfires. With a squeeze of the right-hand trigger, I activate the laser and move the crosshairs with my thumb to place them smack on our hostile friend. No, why waste an expensive missile? Let’s use the gun. It clunks into readiness. My left forefinger pushes up the trigger guard, it feels as heavy as hell, must be the adrenalin. Our quarry is running awkwardly through the dunes, the sand slows him down. I give the trigger a brief squeeze. Travelling at 2,642 feet per second, each 30mm round explodes with the force and lethal power of a super-high-speed hand grenade. The first burst knocks him down. He is not getting back up.
    We slew back onto our attack heading. The desert racing by below is empty now – for the next few minutes all is quiet. The Apache’s AN/APG-78 Longbow radar and sensor suite can detect and track up to 128 targets simultaneously and engage up to 16 at once. The system’s raised position above the rotor hub allows the gunship to do this while remaining in cover behind buildings, trees, terrain and other things. Once the target is acquired, it takes less than 30 seconds to initiate an attack. If there are more targets than a single AH-64 D can handle, the Longbow’s integrated radio modem allows it to stream targeting information to friendly air and ground units.

    We have no Pred (Predator surveillance and targeting drone) assisting us tonight, we’ve been busy of late, the operators at Creech AFB in Nevada must be having a well-deserved rest. Our wingman is about 1,000 metres away - out on our left quarter: Apaches like to hunt in pairs. One engages targets while the other sits off, assists in identifying them, and watches for enemy threats. Fourteen klicks to go. I slave the FLIR to the target coordinates and zoom in. One large block and a cluster of smaller buildings on the edge of the airfield, exactly as they looked in the briefing. Several trucks and technicals parked around them, a few warm bodies carrying AK-47s showing white against the dark. In my ear, Jonty the Wingman confirms the target.

    I place the laser crosshairs on the middle of the main building. ‘Target is good. Some activity, but armed, not civilian. ROE satisfied.’ The weapons page tells me the Hellfires are ready. The one selected has locked onto the target. I lift the heavy guard again. Rest a forefinger on the trigger. ‘Three, two, one – firing.’ A heartbeat and the missile shoots off the rail, leaving a comet-trail of brilliant orange light. It climbs a little, the seeker head acquires my reflected laser energy and it arrows straight at the target. ‘Blam! Twenty-five lbs of warhead blow a hole in the block, then explode inside. I fire a second and a third AGM, it’s a pretty big block. Switch point of aim and launch two more Hellfires into the nearest structures. The strike has created panic and mayhem. There are men rushing out of all the buildings, climbing into vehicles, diving headlong into what looks like a drainage culvert and running away to all sides. Long flickering trails of orange tracer snake skywards here and there, some of the braver souls are firing back. Looks like small arms, that is unlikely to damage us. A massive secondary explosion from inside the main block blows a large chunk of its roof clean off. The explosive flash is so great that for a moment, we are blinded. The blast wave buffets the Apache. Pro-Gad were storing one hell of a lot of ammunition in there. Job done on this target, time to move. I give the largest of the parked vehicles a parting Hellfire, then we bank, dip our nose and head north by northwest for the coast. Now for the VCP.

    Thank you for your passion and support,


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  19. #19
    Dear All,
    Time for a Dear All,
    Time for a little update on the DCS: AH-64D. As you may have gathered from the videos, progress has been excellent, and we are well on track for both the pre-order and early access release this year. We hope you have been enjoying the sneak peek videos and Cato's fantastic show cases. These are created for the dual purpose of building customer awareness (one of our biggest challenges as a small company) and providing you a better appreciation of what you would be pre-ordering. An informed customer is a happy customer (generally).

    Although we’ve been able to show off quite bit, there is still much work to do before an early access release. Some of these items include:

    • AI flight takeover
    • AI command system
    • Front seat/Back seat cooperative multiplayer synchronization
    • Add attitude and altitude hold modes
    • Tune flight model, SCAS, and SAS
    • Radios and radio pages
    • Damage modeling (art and systems)
    • Complete all systems required for a cold start
    • Voice message and tone alerts
    • UI art
    • Training, instant action, and single missions
    • And more…

    So, while I understand many you are repeating the “release it now” mantra, I think you will agree that all the above items much first be addressed. No one wants a repeat of the Viper launch.

    Also, once the pre-order starts, I will pivot to the full-up training lessons to help prepare you for the early access release.

    Kind regards,

    Wagslittle update on the DCS: AH-64D. As you may have gathered from the videos, progress has been excellent, and we are well on track for both the pre-order and early access release this year. We hope you have been enjoying the sneak peek videos and Cato’s fantastic show cases. These are created for the dual purpose of building customer awareness (one of our biggest challenges as a small company) and providing you a better appreciation of what you would be pre-ordering. An informed customer is a happy customer (generally).
    Although we’ve been able to show off quite bit, there is still much work to do before an early access release. Some of these items include:
    le I understand many you are repeating the “release it now” mantra, I think you will agree that all the above items much first be addressed. No one wants a repeat of the Viper launch.
    Also, once the pre-order starts, I will pivot to the full-up training lessons to help prepare you for the early access release.
    Kind regards,


  20. #20
    • [COLOR=rgb( var(--theme-area_background_reset) )]
    • ED Team

    [COLOR=rgb( var(--theme-text_light) )][COLOR=rgb( var(--theme-text_light) )]
    • [COLOR=var(--badge--color, rgb( var(--theme-text_color) ))]Author

    Posted Saturday at 01:20 PM
    I thought some of you might like to see the full FLIR image behind the WPN/RKTS page.


    • [COLOR=rgb( var(--theme-area_background_reset) )][/COLOR]
    • ED Team

    [COLOR=rgb( var(--theme-text_light) )][COLOR=rgb( var(--theme-text_light) )]
    • [COLOR=var(--badge--color, rgb( var(--theme-text_color) ))]Author

    Posted Saturday at 01:20 PM
    I thought some of you might like to see the full FLIR image behind the WPN/RKTS page.



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  23. #23
    8 October 2021

    Dear Fighter Pilots, Partners and Friends,

    Today we unveil DCS: AH-64D for pre-order. Watch the video. We hope you will be impressed as our team has been working diligently to bring you the most realistic AH-64D simulation. Check out the feature list.

    Developed internally by Eagle Dynamics, DCS: AH-64D offers a superb multi-crew experience combined with an impressive set of sensors and weapons. Significant improvements to our helicopter AI algorithms and an enhanced command interface to communicate with your AI co-pilot will be available from Early Access later this year.

    DCS: AH-64D will provide customers with exceptional helicopter operations immersion, particularly true when played in VR. We are truly excited and look towards bringing you this incredible weapon system in the nearest future.

    Thank you for your passion and support.

    Yours sincerely,

    Eagle Dynamics Team

    DCS: AH-64D

    Our AH-64D has served as the backbone of the U.S. Army attack helicopter force for decades, and it is a dominant force on today’s battlefield. Based on the AH-64A, the “Delta” is a tandem-crewed helicopter with the pilot in the back seat and the co-pilot/gunner (CP/G) in the front. Armed with a 30mm chain gun under the nose, and Hellfire missiles and 2.75” rockets on the stub wings, the AH-64D proved its mettle in Iraq and Afghanistan against a wide array of threats.

    Later in development, our AH-64D will also be equipped with the Fire Control Radar (FCR) that will enable it to detect, classify, track, and engage both air and surface targets with radar-guided Hellfire missiles.

    Early Access features of DCS: AH-64D

    • Professional flight dynamics and engine modelling with high precision characteristics of the real aircraft in all ranges of altitude, temperature and speeds for different weights and flight configurations
    • Two 6DOF highly detailed cockpits and external model
    • Fully clickable cockpits with mouse interactive control
    • Multi-crew. A second crew member can be another player or "George" AI
    • Detailed modeling of the entire electrical, fuel, hydraulic, pneumatic, fire protection, SCAS, hold modes, and radio systems
    • Full modeling of armament and weapons systems with ability to use 30mm chain gun, 2.75” rockets, and AGM-114K Hellfire anti tank guided missiles in Direct, Low, and High modes
    • External fuel tanks
    • IHADSS, MPNVS, and MTADS/TEDAC systems and sensors
    • Linear Motion Compensator (LMC)
    • Tactical Situation Display (TSD) with moving map
    • Defensive systems that include the Common Missile Warning System, chaff and flare dispensers and radar warning receiver
    • U.S. Army and Other Paint Schemes
    • Night Vision Goggles
    • Search Light
    • Early Access Manual
    • Training Missions

    At final release:

    • Fire Control Radar (FCR) and Radio Interferometer (RFI)
    • Addition of the AGM-114L Radar-Guided Hellfire
    • Additional rocket types like Flechette and MPSM
    • Data Link System to share and assign targets between flight members
    • TADS Multi-Target Tracker (MTT)
    • Laser Warning System
    • Radar Jammer
    • Anti-Ice System
    • Advanced Damage Modeling
    • Additional liveries and livery template
    • Full English Manual (full list of languages is TBD)
    • Campaign by Eagle Dynamics

    Available for a limited time at only $55.99


    The Targeting and Designation System (TADS) is the combined sensor and targeting unit fitted to the front of the helicopter. TADS contain stabilised electro-optical sensors and a laser rangefinder / target designator. The TADS can be slewed using co-pilot/gunners TADS Electronic Display and Control (TEDAC) or slaved to the helmet line of sight of either crew member. The FLIR camera of the TADS is a powerful sensor for both day and night operations and will incorporate our new FLIR technology.

    AGM-114K Hellfire

    The AGM-114K Hellfire Missile is a Semi-Active Laser (SAL) guided missile, and it will be the principle precision strike weapon for our AH-64D at early access release. The Hellfire is guided by laser energy reflected off targets and it has a tandem shaped-charge high explosive anti-tank (HEAT) warhead for both armored and unarmored targets.

    Both systems above are currently In Development with an expected delivery of Q4.

    Watch DCS: AH-64D Hellfire Sneak Peak.

    Thank you again for your passion and support,

    Yours sincerely,


  24. #24
    Development Progress

    We would like to share progress on the Pilot and Co-Pilot/Gunner helmet that will be integrated with new, detailed pilot models. We plan for this to be available at the Early Access launch. Please check out the In Development Screenshots to see the following details:

    • Integrated Helmet And Display Sight System (IHADSS)
    • Integrated Helmet Unit (IHU)
    • Helmet Display Unit (HDU)
    • Communications components
    • Armorwerx ANVIS Helmet Mount
    • Aviation Night Vision Goggle–M949
    • ITT ANVIS 69 Low Profile Battery Pack
    • NVG Counterweight Bag
    • Lip Light, Boom Microphone, Type ML-8
    • Extra Bag for Battery pack with velcro


  25. #25

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