Ssw fiat-aeritalia g-91 for msfs 2020 is out - Page 2
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Thread: Ssw fiat-aeritalia g-91 for msfs 2020 is out

  1. #26

  2. #27
    First test flights done. I am unable to deploy the landing gear once retracted, nor the flaps. I must be missing a hydrolic or generator switch somewhere? Any help would be appreciated. Nothing in the docs I could find.

    - d
    Be yourself. Everyone else is already taken.

  3. #28

  4. #29
    You need a wingman!
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  5. #30
    How are people mapping the speed breaks? The button on the throddle is not a clickspot. BTW, I fixed the hydrolic issue with the gear by raising them at 160 knots. I was waiting too long. Apparently breakage is built into the sim.

    -d
    Be yourself. Everyone else is already taken.

  6. #31
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  7. #32
    Quote Originally Posted by dvj View Post
    How are people mapping the speed breaks? The button on the throddle is not a clickspot. BTW, I fixed the hydrolic issue with the gear by raising them at 160 knots. I was waiting too long. Apparently breakage is built into the sim.

    -d
    They are default mapped to the spoilers. I have my spoilers mapped to one of the switches on my HOTAS Warthog Throttle.

    [SIGPIC][/SIGPIC]

  8. #33
    Quote Originally Posted by StormILM View Post
    They are default mapped to the spoilers. I have my spoilers mapped to one of the switches on my HOTAS Warthog Throttle.
    Gracias! Thank you!
    Be yourself. Everyone else is already taken.

  9. #34
    If you have an extra slider, there's also an axis available for spoilers. The linear slider on my X52 is mapped for that. It has to be reversed, but it works like a charm. Now if there was just a nice GA plane that actually used spoilers...
    Thermaltake H570 TG Tower
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  10. #35
    I bought this one but i can't seem to fly it.
    As soon as it lifts off , it becomes unstable and goes all over the place.
    Anybody knows what i am doing wrong ?

  11. #36
    Quote Originally Posted by Spook48 View Post
    I bought this one but i can't seem to fly it.
    As soon as it lifts off , it becomes unstable and goes all over the place.
    Anybody knows what i am doing wrong ?

    Bet you're on "Legacy" mode in the simulator - most of the new jet releases only use the "Modern" setting.
    I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/

  12. #37
    Lol ...that simple huh ?
    I have been trying to port over a plane last week and i forgot to switch it back .
    I feel sooo stupid now
    Thanks .

    B.t.w. Love the 322 , Jankees

  13. #38
    Just made a short flight and when i came back to the apron , i was greeted by a bunch of floating mk-82's instead of ai-traffic.
    Is there a way to avoid this ?

  14. #39
    Quote Originally Posted by Spook48 View Post

    B.t.w. Love the 322 , Jankees
    thank you!

    Next one on its first foray out of the paint shed:
    jk1207

    jk1210

    jk1212

    jk1214
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  15. #40
    Quote Originally Posted by Spook48 View Post
    Just made a short flight and when i came back to the apron , i was greeted by a bunch of floating mk-82's instead of ai-traffic.
    Is there a way to avoid this ?
    The weapons are simulated as SimObjects, and the config file lists them as being usable for AI air traffic.

    In your Community folder, find simskunkworks-weapons\SimObjects\Airplanes\SSW-weapons\aircraft.cfg, edit it, and change all of the instances of
    isairtraffic = 1
    to
    isairtraffic = 0

    ...and that should fix the problem.

  16. #41
    Just for fun, anyone want to adapt an F-86D or K paint to the G-91? Jankees?

  17. #42
    Quote Originally Posted by DennyA View Post
    Just for fun, anyone want to adapt an F-86D or K paint to the G-91? Jankees?
    http://www.sim-outhouse.com/sohforum...=1#post1252163


  18. #43
    The weapons are simulated as SimObjects, and the config file lists them as being usable for AI air traffic.

    In your Community folder, find simskunkworks-weapons\SimObjects\Airplanes\SSW-weapons\aircraft.cfg, edit it, and change all of the instances of
    isairtraffic = 1
    to
    isairtraffic = 0

    ...and that should fix the problem.
    Thanks

  19. #44
    Quote Originally Posted by DennyA View Post
    Just for fun, anyone want to adapt an F-86D or K paint to the G-91? Jankees?
    yes, but I'm waiting for the paintkit for that
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  20. #45
    while we wait..

    jk1254

    jk1263

    jk1273

    jk1274
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  21. #46
    Nice, Jankees! If that's what you do without the paint kit... ;-)

    I tried to fly the G.91 last night and it was literally stuck to the runway. Bizarre. Toggled the parking brake numerous times, no dice. The tires wouldn't move. Weird. It was late so I just shut down the sim, but hopefully next time she'll be more cooperative!

  22. #47
    an update on the 42 Sqn aircraft:
    jk1283

    jk1284

    jk1285

    jk1295
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  23. #48
    Lovely Jankees! You even gave it the codes of an RF-84F Thunderflash!

    Priller
    Windows 11 23H2 Enterprise Edition
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  24. #49

    Version 2.0 close to be releasd

    Hello guys,
    SIM SKUNK WORKS FIAT-AERITALIA G-91 2.0 VERSION
    It’s very close to being released, less than 12 hours.
    What’s new here ?


    • a complete set of 22 liveries with some special colours
    • added a paintkit
    • internal sounds implemented
    • internal cameras implemented
    • external sounds implemented in 3D (cones)
    • flight model refined
    • almost all issues reported by users have been corrected
    • systems has been supplemented by:


    • external tank release implemented
    • external store emergency release implemented
    • flash/steady external navigation lights
    • pitch & yaw dampers implemented


    • added some key accelerators:


    • left-shift + r initiates a ready-to-go sequence
    • left-shift + g hides/shows gunsight (suggest to be used with PAN model)

    Click image for larger version. 

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    http://www.simskunkworks.com/store/images/ssw_sig.png

  25. #50

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