Tom Gibson and others have worked hard to rebuild the Cal Classic DC-6s for P3D (Greg Peppers etc). The downloads for the files are at the Cal Classic Website:
Douglas DC-6's (calclassic.com)
Douglas DC-6A's (calclassic.com)
Douglas DC-6B's (calclassic.com)
You need to download via the links on those pages for the packages and a few more are linked there.
When you have downloaded them all you should have these:
which will in turn once extracted give you all these:
When you open or extract these you will find these installers:
You need to run the FSX installation first because it contains all the needed files for the models/sound etc. So running this will install all the relevant files such as effects, sim objects and the panel folder together
Then run the P3D installer which will overwrite a couple of files in the same installation but nothing else as all the main files are in the FSX installation.
You need to point the installer to a dummy folder - I just created a P3DV5TEMP folder on my alternate drive so I could create an xml addon folder for them all and pointed the installer to that folder it will do the rest.
Do this for all the packages one by one.
IF you have it right you will see them all in that folder nicely grouped. I simply created a new folder called CAL CLASSIC DC-6 and created an xml addon file for that folder then put all the directories created together there using the standard P3D logic on this so they can go in the P3DV5 Documents as an addon.
World of warning - they only provide a single basic paint most of the old paints will work, I have not found one which does not, in fact they all look great even the full aluminium skin ones. Some of the older models refer to the DC-6 as a specific model but the DC-6 basic now has its model as a DC-6b, then the next is the DC6A-16, DC-6B-16, then there is the DC-6B-17. Some of the repaints are clear which is required that is CB-16 or CB-17 but some of the older paints were for the DC-6 model which no longer exists and has been replaced by the DC-6 (which actually has a 6b air file). if you look at the readme for a paint you will be able to work out which is which because of the model they say the texture refers to - spinner, no spinner, radar no radar etc. There is a large number of combinations but once you get that sorted the paint should go in that particular directory for that DC-6. The only hitch I had was for the earlier DC-6 only ones which will work providing you change the sim reference to dc-6b and it is in the right DC-6 that is DC-6 DC6A-CB16, DC6B-16 or DC6B-17.
If a paint does not show and you get an all aluminium look that repaint is not in the correct model folder and you may have to move them around to get it to show. A few needed several attempts but were also obvious because the model parts appeared broken on the select vehicle window in P3D. They all work now and well.
Thats about all a lot of fiddling to start but for nothing but the respect and thank you to the folk who did it - great value and worthwhile - glad to see them up and running again in P3DV5.
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