Curtiss Jenny & RAF RE8 from Martin Klein
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Thread: Curtiss Jenny & RAF RE8 from Martin Klein

  1. #1

    Curtiss Jenny & RAF RE8 from Martin Klein

    Once approved by our beloved team, here is a conversion to CFS2 for the FS9 Curtiss Jenny
    Converted models, gauges and RNAS livery by Martin Klein
    Flight Dynamics by Stephan Scholz
    Amended 2D RNAS panel, and cockpit RNAS texture by KDriver
    Great thanks to Ravenna and all the Westfront team

    Martin Klein

    Attached Thumbnails Attached Thumbnails Jenny_2.jpg   Jenny_4.jpg   Jenny_1.jpg  

  2. #2

    Curtiss Jenny JN4 for CFS2

    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - World War I

    Description: This is a conversion to Combat Flight Simulator 2 of the stock Microsoft Flight Simulator 2004 Curtiss Jenny
    Model and gauges converted by Martin Klein, a model re-mapped is provided to allow more skin possibilities, and fitted with a RNAS livery.
    Flight Dynamics by Stephan Scholz, 2d panel and cockpit texture amended by KDriver.
    Great thanks to Ravenna and all the Westfront team for their support.

    Martin Klein

    To check it out, rate it or add comments, visit Curtiss Jenny JN4 for CFS2
    The comments you make there will appear in the posts below.

  3. #3
    All set. Nice job guys.

    Captain Kurt
    "Fly, you fools!" Gandalf the Gray

  4. #4
    Library Staff
    Join Date
    Jan 2007
    Sydney, Australia
    Great work Martin! A lovely New Year's present!

  5. #5
    SOH-CM-2020 Ravenna's Avatar
    Join Date
    Jun 2005
    Newcastle, Australia
    Not just a good looker but very reliable. Thanks Martin, Stephan and Kevin!!

  6. #6

  7. #7


    Nice 1 thx Martin

    Cheers mav

  8. #8
    Really nice thank you sir
    i7 8086K @ 5.2 GHz, CORSAIR H115i Pro Cooler
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    Win 10 64bit

  9. #9
    Hello Folks
    Thank you Guys for your good words and your support.
    I'm working on the next one, not a conversion but a completely new one

    Stay a lot of work, but I believe one can already recognise her

    One of the problems I meet is with the vertice account, what will necessary have to be negleted, it's a nightmare...

    So it won't be for to-morrow, you can easily understand it

    Attached Thumbnails Attached Thumbnails WIP_2.jpg   WIP_3.jpg  

  10. #10
    The RE 8, 'Harry Tate'.

    I run into the same issue using both FSDS2.4 and FSDS3.5 Martin. There seems to be an absolute limit on the total vertices before the compilation fails to actually build the model (or the game will not process the compiled model) Either way, the model will then not appear in the game.

    Captain Kurt
    "Fly, you fools!" Gandalf the Gray

  11. #11
    Excellent A/c. Thank you, luvvit!

  12. #12

    Yes, compilation isn't just about the 65,000 poly limit. I've found that sometimes having too many parts or materials or excess vertices can stop compilation of a model. There's no exact verticy limit, unlike polys, but I've found that if you break a part into several smaller parts, and although the same overall model verticy count, it's how many verticies are in one part that can stop compilation.....FSDS 2.24 is more forgiving than 3/3.5...but no exact rules!

    BTW Nice work K and CK.

    And I take it this is an R.A.F. B.E. 2c?



  13. #13
    I believe I'll go my way, detailing the engine and setting up removable cowlings, and I'll see if I have problems on compilation, it will be time then to give up removable cowlings and delete the invisible parts.

    It will be a Re8, but she was not far from late productions Be2c "Fokker fodders".

    Attached Thumbnails Attached Thumbnails WIP_6.jpg   WIP_4.jpg  

  14. #14
    Some picts for the Re8 in progress, it will be a Daimler built fitted now with her cowlings

    The engine is nearly complete, let's see if I'll have vertices enough at the end for the spark plug wires and the manifold.

    We'll have to wait a bit to see it finished

    Best regards
    Attached Thumbnails Attached Thumbnails wip_9.jpg   wip_11.jpg  

  15. #15
    Hello Martin,
    Very nicely detailed and precise work indeed!
    Looks like its going very well too.
    Thank you very much for your efforts!
    "Why make it simple if you can also make it complicated?"

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