That's because photoreal scenery is not inherently seasonal. If seasonal changes (or night versions) are required those have to be done as separate textures and then compiled as part of the "photo01.bgl". All I gave you was a daytime, one season image. Many of my sceneries are done as Summer/Spring only because I don't feel like messing with the process of tweaking the color for individual seasons and certainly not for hard winter which, while I can do it, has never matched exactly how the default is done. Those who know have never been able to tell me exactly how, seems like it's some deep dark secret that they'd rather not divulge, lol.
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