Is this Tacpack configured or just visual effects.
It's NOT Tacpack configured, but that doesn't mean it's just visual effects.
Because (allready in the current version V1.1) the configured loadout has a substantial impact on the flightmodel; w.r.t to fuel contents&weight of the external tank, and the weight of the bombs/rockets.
And what I added too, is loadout-dependant drag in the flightmodel.
At present, the added machinegun-fire IS just a visual/audible effect.
Meaning that the amount of ammo is unlimited, and the current ammo weight has no impact.
But that wouldn't be too hard to simulate too .....LoL
So: these additions are about flying the aircraft itself, not on the weapons-firing impact on the environment (as simulated with Tacpack).
Maybe another designer could add the needed Tacpack definitions too ....
Another thing I added (together with Gavin), is a modification that enables proper loadout-visibility across Multiplayer sessions.
Cheers, Rob
Perhaps when you are done that a TP designer could collaborate with you to make it a dual package with weapons work you have done. Hats off!!!
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