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Thread: New update out V1.11.6.0

  1. #51
    Is it just me, or has anyone noticed subtle changes to the level of terrain detail with the latest update? Asobo has lowered the LOD on the water and now the terrain LOD seems less than it was at launch. All of my settings are tuned to the highest settings. Anyone?Launch image on the left. Latest update on the right.
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  2. #52
    The lower right of each pic looks like higher detail rather than lower, but the lower elevation areas look like less detail. Maybe it was a tradeoff?
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  3. #53
    Quote Originally Posted by dvj View Post
    Is it just me, or has anyone noticed subtle changes to the level of terrain detail with the latest update? Asobo has lowered the LOD on the water and now the terrain LOD seems less than it was at launch. All of my settings are tuned to the highest settings. Anyone?Launch image on the left. Latest update on the right.
    So that is why all of a sudden my GFX card gets hot and I get stutters! I didn't check my settings, but now I will! Thanks for that important pointer dvj!!

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  4. #54
    Quote Originally Posted by Tom Clayton View Post
    The lower right of each pic looks like higher detail rather than lower, but the lower elevation areas look like less detail. Maybe it was a tradeoff?
    I fear the tradeoff is for X-Box users in favor of FPS. Note the total lack of detail (black areas), in some of the terrain in the new update. Fine detail in the distance is totally missing. It's not my settings, it the update. SAD! Asobo did this to the water textures as well. As has been written, one step forward, two steps backward with every update. A few in the MS forums have noticed, but it's falling of deaf ears. If this turns in to "Flight", I'm out. I certantly won't be buying any addon payware until this improves. -d
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  5. #55
    One of the big attractions when I purchased was the coastal areas on how the water and beaches blended looking at online videos, but in the game, they are poor and beaches are largely non existent. I do hope that the game isn't sacrificed for XBox users. I wonder how many XBox users will continue to use the sim after the novelty wears off given how many controls you need use to get the most from it.

  6. #56
    Quote Originally Posted by guzler View Post
    One of the big attractions when I purchased was the coastal areas on how the water and beaches blended looking at online videos, but in the game, they are poor and beaches are largely non existent. I do hope that the game isn't sacrificed for XBox users. I wonder how many XBox users will continue to use the sim after the novelty wears off given how many controls you need use to get the most from it.
    The more I look at my initial screenshots when this thing launched, the more I get disappointed in the direction Asobo is taking with the latest update. I can still take landscape screenshots, but they don't have the same detail fidelity they had just a few short months ago. Now I've noticed how the Grand Canyon looks "soft". Uggh! I would highly recommend different versions. One for X-box and low end PC specs, and one for high end PC users like myself. Alas, that would probably be too difficult to manage by Asobo who seem to be in over their heads. With so much changing in the sim so rapidly, I don't know how a 3rd party developer could launch a stable product.
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  7. #57

    Bing Imagery Changes

    A kind person responded to my post in the FS forums about visible texture changes in the sim with the last update. It is now apparent that Asobo is using updated Bing imagery with the most recent US update. Interesting how the geological features have changed. Well, this is a tiny part of the world, but we can expect that this is going to evolve over time across the entire planet. "Old" is a detail of my screenshot from early product launch. "New" is after the recent update.

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  8. #58
    Retired SOH Administrator Ferry_vO's Avatar
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    Well I'm done with this game. Going back to P3D. What a waste of money.
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  9. #59
    I tried reverting to P3D, it's like going from a 4k high def movie to a cartoon. FS2020 like FSX/P3D before it is still in it's incipient stages of evolving development but even now, the writing is on the wall, it's the future of simulation. I too noticed the changes with the latest update but I concur, they just updated to the latest Sat imagery. Some points of interest I fly actually look better now that I have had time to test them in depth while some locations seem somewhat reverted. Nevertheless, I'm good with it.

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  10. #60
    Retired SOH Administrator Ferry_vO's Avatar
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    At least in P3D I don't spend half my time downloading, and all buttons (Both in menu's and ingame) do what they should.
    Fs2020 is a nice looking tech demo full of bugs.
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  11. #61
    I had hoped P3Dv5 was going to be on this level of detail but it's not even in the ballpark. I do go back to recall when FSX & Acceleration came out and how many years went by before it really evolved and then how long it has taken the programmers at P3D to overcome what Microsoft never did (and it's still behind the curve and very outdated). I am not above noting how I was one of the FSX bashers back in the day and once swore I'd never move over from FS9 to FSX but FS2020 is the new ball game. I give it into the next year and FS2020 is going to hit it's stride and largely relegate legacy sims out to pasture. I give Asobo this, they certainly seen more receptive and on the ball to issues than Microsoft ever was. That's certainly a good sign.

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  12. #62
    Storm, I'm with you...

  13. #63
    At this point, given the state of fs2020, I will not spend one more cent on payware until the dust has settled. I've actually begun removing some freeware things in the community folder I never fly to, as a way improve load times. That has helped alot. Good luck everyone. -d
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  14. #64
    patience remains a virtue. This 2020 majigger has been out for 6 weeks...lol - I can afford to give it time. The market hasn't been a place for finished goods in the software industry since forever. The best you can hope for is a well financed and motivated, interested developer.

    what was the FSX team called..? ACES? and now what - ASOBO? .. seems like a lot of the same comments being thrown around now as then, practically cut and paste. Thankless job making flight sims.

    I like this one, but I liked 'Flight' too. Both were made for the console and the PC. 'Flight' was never going to be a true 'flight sim' but this one is. Let them work the kinks out with helpful guidance from the community instead of threats and derision. What might we be saying about FS2020 this time next year?
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  15. #65
    I agree with patience. Most of us here have a lot of years experience on sims, I think my overall logbook going back to FS9/X and party of P3D was over 16000 hours! lol. Nevertheless, I look at what Asobo has done which no other sim maker has done to such a level before. As the various updates and plugs come in and the Devs have full a SDK to work with, there will be no limit so to speak. I have been flying Dino's two releases and am very impressed even though they are of limited function. It's a taste of what is to come. If any of us expected to see PMDG, FSL, and other super high end models from day one, that expectation was unrealistic as well as any expectation it would be totally bug free. While some things regarding FS2020 have frustrated me a bit (working things getting broken by fixes), my good use of it has shown me realism and feel the likes that I've never seen before. My local scenery never looked this good with other major addons for scenery and world environment. The cost is far less for mostly excellent ready to do scenery. I'm sure it will go through a good many free or low cost upgrades. All of my addon sceneries so far are freeware which are excellent. That's not to mention, the payware scenery I have seen so far is very reasonable in price.

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  16. #66
    I would suggest that the only Developers who will do well from MSFS are those Devs who do this full time. In FS9 and FSX you could develop as a hobby in your spare time. The new MSFS like DCS requires regular developer product changes to avoid any incompatibilities brought about in the way of 'feature' updates.

    For that reason alone, it is likely that we may see much less variety in products that we experienced with FS9 and FSX - I mean who is going to make something really obscure for MSFS as a full time developing proposition with very little returns?

    All just speculation, but the open ended beta test that is DCS (in Open Beta form) and MSFS seems to be the new normal for software development. To an extent P3D also has this, but at least P3D generally works and works very well 'out of the box' - albeit showing it's age a little.

    I notice with MSFS there is a version compatibility number in either the manifest or layout json - so in the future any products not updated may well be left behind and it'll be down to end users to work out if it is worth spending their money on.

    All P3D needs is google maps data for the globe and we'd be laughing!

    When will MSFS properly support supersonic flight and better jet engine modelling?

  17. #67
    The game version number in the manifest is a minimum, so in theory, it's supposed to work with any future version. Of course, when Asobo makes a change to a core file, some addons can be broken. The Working Title people and their Garmin mods are a perfect example. WT releases their improvements, then Asobo upgrades their own Garmin functions and something in the WT no longer works. Users across the board are having to remove stuff from their Community folders while WT scrambles to update their own work. At least now, they have recognized that the Fly By Wire people are doing critical work, and Asobo is working with​ the FBW team to help them keep the A320 project moving.
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  18. #68
    I remember when Carenado said they would not be making any addons for FSX early on, because the update(s) had 'broken' or made such changes as to render the existing FS9 models useless.

    I emailed them directly about it over their Bonanza v35 and got that reply - I think a few other community members reached out to them to reconsider and thankfully - they did.

    Other developers and the smaller 'one man show' artists also decided to make an effort despite the ballyhoo about FSX being a different and more involved ballgame than FS9 - and we ended up with a veritable encyclopedia of aircrafts, environments, and sceneries from all over the world.

    No reason to believe it won't happen again exactly as before.

    I look forward to the helicopters, jets, carriers, sceneries, missions, and environments to come. We have nowhere to go but up
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  19. #69
    Quote Originally Posted by heywooood View Post
    I remember when Carenado said they would not be making any addons for FSX early on, because the update(s) had 'broken' or made such changes as to render the existing FS9 models useless.

    I emailed them directly about it over their Bonanza v35 and got that reply - I think a few other community members reached out to them to reconsider and thankfully - they did.

    Other developers and the smaller 'one man show' artists also decided to make an effort despite the ballyhoo about FSX being a different and more involved ballgame than FS9 - and we ended up with a veritable encyclopedia of aircrafts, environments, and sceneries from all over the world.

    No reason to believe it won't happen again exactly as before.

    I look forward to the helicopters, jets, carriers, sceneries, missions, and environments to come. We have nowhere to go but up
    I admire your optimism.

    We must remember though that FSX had 2 updates over it's life (from memory) before being dropped by MS, new MSFS will have an update a month for the foreseeable future!

  20. #70
    Quote Originally Posted by centuryseries View Post
    I would suggest that the only Developers who will do well from MSFS are those Devs who do this full time. In FS9 and FSX you could develop as a hobby in your spare time. The new MSFS like DCS requires regular developer product changes to avoid any incompatibilities brought about in the way of 'feature' updates.For that reason alone, it is likely that we may see much less variety in products that we experienced with FS9 and FSX - I mean who is going to make something really obscure for MSFS as a full time developing proposition with very little returns?All just speculation, but the open ended beta test that is DCS (in Open Beta form) and MSFS seems to be the new normal for software development. To an extent P3D also has this, but at least P3D generally works and works very well 'out of the box' - albeit showing it's age a little.I notice with MSFS there is a version compatibility number in either the manifest or layout json - so in the future any products not updated may well be left behind and it'll be down to end users to work out if it is worth spending their money on.All P3D needs is google maps data for the globe and we'd be laughing!When will MSFS properly support supersonic flight and better jet engine modelling?
    This openended beta testing is something I've suspected a long time. Especially with payware aircraft developers. With limited resources, let the user find and report on bugs. An effective and efficient way to find and fix, but annoying for a customer. BTW, yet another update today, all based on user feedback.
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  21. #71
    Quote Originally Posted by centuryseries View Post
    I admire your optimism.

    We must remember though that FSX had 2 updates over it's life (from memory) before being dropped by MS, new MSFS will have an update a month for the foreseeable future!
    let us hope the net effect will be more good than harm...I expect they at Asobo understand that updates that constantly break developer's products would be under the 'harm' column
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  22. #72
    Patience is indeed a virtue but I have said it before and I'll say it again...

    There are numerous comments out there along the lines of "I'm not buying any more add-ons for P3D/FSX/whatever...I'll wait for MSFS"
    That's all fine but the point is that until the development process becomes more user friendly (by that I mean Dev-friendly) it is going to take a LONG time for the average small to medium developer to make add-ons to the expected standards.

    In the meantime, developers need to sell to survive. They can't live on "patience". The only products most have to sell and more importantly, are faster to develop new are for the FSX/P3D platform. If nobody wants to buy then those devs will begin to fade.

    That is a fact.

  23. #73
    From an end user's standpoint (who's spent many thousands of dollars on addons over the last decade and a half), there does come a point when you do stop buying for a legacy platform for the simple fact one uses them less or not at all anymore. I have reached that point with FSX/P3D even before FS2020 came out as I expanded more deeply into a more fulfilling use of DCS for it's high performance range aircraft models and capabilities. I only kept P3D mainly to accommodate using aircraft models (tubeliners) for their more advanced system flows but to be honest, I can get a good bit of that now out of the basic tubeliners in FS2020 and more advanced models from different devs are right around the corner.

    On the developer end of this, having worked with a number of them (inside & outside of flight sims), I do understand the ever changing (steeper) grade it is to climb to stay in the game but this has been the trend for some time now. What is very frustrating for some end users is seeing products they are interested in seeing very protracted development or even many not getting released after years and years. Of course the reasons for this vary and yes, of course there is significant frustration the devs themselves encounter at times and for different reasons (seen it with my own eyes). Bottom line, the target window for consumer interest/viability is limited on both sides. Some products will be worth the investment to build and code for high end systems & etc while some models would be better kept simple to minimize the development time. But yes, the time to plan on making the transition is here. As far as these frequent updates breaking things, that has pretty much been the case with P3D every time they do the same. I think FS2020 will level out a bit on this in the coming year. I do agree with the devs than Asobo should have been in higher gear for the SDK yet but then again, some of the segments to this sim haven't been finished to allow that yet. It is coming...

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  24. #74
    Quote Originally Posted by bazzar View Post
    If nobody wants to buy then those devs will begin to fade
    ..to make place for new ones to materialize. It's called evolution and that's a good thing, otherwise we'd all still be living in a cave without our precious computers (we're going to regret some day that we invented these things..)

    I believe many simmers still use FS9 or even earlier iterations of our favourite flying toy. That might well go on far into the forseeable future and no doubt will be the same re FSX and P3D. Nothing wrong with that.

    With MSFS we are entering an almost totally new virtual flying world. An evolution in its own right. ( "A small step for men, a giant leap for mankind" springs to mind. ;-) One needs to step into this new world with an open mind. Forget about FS9/FSX/P3D. This is an all new ball game with all new players both 'in the field and on the grandstand'.

    I, for one, still cannot describe the totally different feeling i have during a virtual flight with MSFS compared to everything i experienced before with any flightsim of the 'older generation', eventhough the virtual plane itself doesn't mean that much to me ( i can certainly wait for things to come with a thing like MSFS to enjoy the waiting). It finally feels like flying and that's what it's all about, isn't it.

    I guess i just wanna say C'mon Barry get that C-47 MSFS' air worthy !

  25. #75
    Quote Originally Posted by Javis View Post
    ..to make place for new ones to materialize. It's called evolution and that's a good thing, otherwise we'd all still be living in a cave without our precious computers (we're going to regret some day that we invented these things..)

    I believe many simmers still use FS9 or even earlier iterations of our favourite flying toy. That might well go on far into the forseeable future and no doubt will be the same re FSX and P3D. Nothing wrong with that.

    With MSFS we are entering an almost totally new virtual flying world. An evolution in its own right. ( "A small step for men, a giant leap for mankind" springs to mind. ;-) One needs to step into this new world with an open mind. Forget about FS9/FSX/P3D. This is an all new ball game with all new players both 'in the field and on the grandstand'.

    I, for one, still cannot describe the totally different feeling i have during a virtual flight with MSFS compared to everything i experienced before with any flightsim of the 'older generation', eventhough the virtual plane itself doesn't mean that much to me ( i can certainly wait for things to come with a thing like MSFS to enjoy the waiting). It finally feels like flying and that's what it's all about, isn't it.

    I guess i just wanna say C'mon Barry get that C-47 MSFS' air worthy !
    That's all well and good for subsonic aircraft, but when you only develop supersonic aircraft and have no subsonic aircraft in your model pipeline, it's a bit of a problem when MSFS still doesn't support supersonic flight models and engines in a way detailed enough to make realistic supersonic flight.

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