Aircraft issues, fixes etc for CFS2 aircraft
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Thread: Aircraft issues, fixes etc for CFS2 aircraft

  1. #1

    Aircraft issues, fixes etc for CFS2 aircraft

    Hopefully use this thread to highlight any problems with specfic CFS2 aircraft, such as guns, payloads, panels, textures not working properly/as desired, AI planes not behaving as intended, and fixes/solutions?

  2. #2
    Thanks RWills, very good idea idea!
    So, may be I've the great honour to begin.

    On a sea plane, how is it possible to set up a cockpit with the floor under the sea level, and not filled with water?
    Thanks for a light on it

    keep safe, cheers
    Martin Klein

  3. #3
    Quote Originally Posted by Klein View Post
    Thanks RWills, very good idea idea!
    So, may be I've the great honour to begin.

    On a sea plane, how is it possible to set up a cockpit with the floor under the sea level, and not filled with water?
    Thanks for a light on it

    keep safe, cheers
    Martin Klein

    Good one! I know almost nothing about that side of things (I basically found that I a lot of nice aircraft have all sorts of glitches and am getting reasonably succesful at fixing the .air and .dp files, I would like at some point to start looking at the model side of things a bit more but need to get some software that is compatible as my CAD software I use doesn't handle the model files at all).
    One thing I do know (I'm a Naval Architect) is that a lot of specialist CAD/design software struggled with open topped shapes, or internal floors below the water surface, as you have described, when trying to calculate buoyancy for ships, so it's entirely possible that in CFS2 etc, that any thing like a float would need to be either enclosed of not have internal surfaces below the water. I suspect (?) that the surface mesh of the sea doesn't come apart/deform locally for anything that is floating anyway, so is always going to be visible from the inside?

    A similar/related problem is trying to drive one of the amphibious aircraft (Catalina) from land, into the water, where it seems to sink regardless of how quickly I try to get the wheels up.

  4. #4
    Thanks for the answer, so I'll keep on to fit the plane with a bucket to try to empty it
    Cheers
    Martin

  5. #5

    Lightbulb

    CFS2 is hard wired to be water below 0.0. I found this out in my shipbuilding days with a listing vessel, and saw a post on the forum a few years back with a developer trying to have the Quatara depression in North Africa appear at the proper elevation without being under water. To my knowledge it has never been solved. My suggestion was to cheat and place the lowest part at 0.5 and raise the surrounding area a bit to make it seem realistic. For a seaplane in the water, you're dead in the water below 0.0.
    (sorry - that was bad! but I couldn't resist)
    PSULLYKEYS

    The only thing necessary for evil to win is for good men to do nothing.

  6. #6

    Gotcha Haaa didn,t I

    Serge Arack,s Spitfire panel, Surprizing but I hadn,t caught this one before , I was testing a mission file , Protecting shipping lanes , and trying to drive off a section of Stuka,s ,, But they had top , cover ,
    6 x 109,s , on a circular orbit , about 13,000 ft dropping down to around 6,000 feet , and chewing up my wing men , Then climbing back to 13,000 ft to resume course , I tried to catch em climbing and could not do it , Once they got back to height , they would ignor me , constantly playing with mixture , I couldn,t reach them , Fact is the first time I got to 9,000 ft , and followed all the way back to France , constantly pulling away , till they got off radar screen , Checking the clock , I was only mustering about 255 mph , Finally switched back to 2 d panel , and scaned the gauges , nothing there , pulled up the throttle display ,
    why you dumby , your running at 80 % throttle , must have bumped it , it down , No wonder they got away
    the first time , Back to full throttle and resume the climb , 12,000 ft and there still pulling away ,
    back to 80 % Oh come on now , I Moved it back 100 % , this time it went right back to 80 % ---
    That,s some air file , usually good for 340 Mph , what,s with that , 80 %--crap ? --
    Serge has to be a 109 pilot and is laughing his ass off , right about now ,, You see , he snuck in a wee little light , so small you don,t pay attention to it , can,t really see it change colour , pale red tiny ,
    glow , Corsair Auto carb HEAT you can,t mouse it off -- Som Bch -- Replaced it with the Cessna manuel
    pull switch ,, and promptly shot down 3 hun,s at altitude ----

  7. #7
    Quote Originally Posted by PSULLYKEYS View Post
    CFS2 is hard wired to be water below 0.0. I found this out in my shipbuilding days with a listing vessel, and saw a post on the forum a few years back with a developer trying to have the Quatara depression in North Africa appear at the proper elevation without being under water. To my knowledge it has never been solved. My suggestion was to cheat and place the lowest part at 0.5 and raise the surrounding area a bit to make it seem realistic. For a seaplane in the water, you're dead in the water below 0.0.
    (sorry - that was bad! but I couldn't resist)
    Thanks for this answer, PSULLYKEYS, sorry I didn't saw it before, this idea is good, but for this upcoming model, the floor is far under the water,
    so I'll live with it
    Merry Christmas
    Martin

  8. #8
    Senior Administrator Rami's Avatar
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    Good morning,

    Pen32Win found a partial scenery fix for the North African depressions, including Quattara. The fix for these is in the scenery library,
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

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